Nug Bombs.(now with a nug exploding VIDEO) Support the Nug Bombs!(Poll on First page)
#26
Posté 02 septembre 2010 - 11:18
#27
Posté 02 septembre 2010 - 11:19
Arrtis wrote...
That is also true.
Besides mostly casteless have nugs and are desperate for money.
I am sure they would be fine trading their nugs for real money to use for real food.
Yup.
I am all for Nugbomb vendors or even Nugbomb schematics for the experienced trap maker.
#28
Posté 02 septembre 2010 - 11:24
THey like making money from what I understand.
#29
Posté 02 septembre 2010 - 11:29
I don't see legion of the dead giving up such a juicy weapon (and emergency food source) out of pity for the Nugs.
Although I could see some kind of nug control in large cities - since the nobles and warrior caste probably won't be happy with such a powerful weapon in the hand of the casteless.
Modifié par Merlin Dawnweaver, 02 septembre 2010 - 11:34 .
#30
Posté 02 septembre 2010 - 11:36
Of course I also imagine it would be great for assassinations.
#31
Posté 02 septembre 2010 - 11:41
#32
Posté 02 septembre 2010 - 11:49
So many uses...that would be a bit humorous.
#33
Posté 02 septembre 2010 - 11:50
#34
Posté 02 septembre 2010 - 11:59
It's still better then slaughter castless and use their flesh as golem material.Merlin Dawnweaver wrote...
Indeed, and the nobles would use it as an excuse to starve the casteless to death.
I vote for a nug-launcher, a marvel of qunari and dwarven technology. Nugs are homing.
#35
Guest_slimgrin_*
Posté 03 septembre 2010 - 12:02
Guest_slimgrin_*
Mecha Tengu wrote...
lol inspiration from soviet bomb dogs?
I just read up on soviet bomb dogs. Faith in humanity:
- 100,000,000
~edit~
Modifié par slimgrin, 03 septembre 2010 - 12:09 .
#36
Posté 03 septembre 2010 - 12:04
Kevin Lynch wrote...
Did someone watch Wanted recently?
I don't think dwarves are quite so cruel as a race to suddenly take up exploding nugs. Besides, the nug wranglers (including my Wardens) would rise up and smack 'em down pretty fast, I bet.
My vote is no.
But they're cruel. Of course, not all dwarves, but some of them killed casteless dwarves in order to experiment, as seen in Golems of Amgarrak.
And also, it isn't like they actually care about the nugs.
#37
Posté 03 septembre 2010 - 12:07
slimgrin wrote...
Mecha Tengu wrote...
lol inspiration from soviet bomb dogs?
I just read up on soviet dog bombs. Faith in humanity:
- 100,000,000
How about their expieriments to cross breed apes and humans for the purpose of creating super soldiers? Some very disturbed minds were floating around in the Stalin days.
#38
Posté 03 septembre 2010 - 12:10
For Allah!!!!relhart wrote...
#39
Posté 03 septembre 2010 - 12:15
#40
Posté 03 septembre 2010 - 12:16
#41
Posté 03 septembre 2010 - 12:18
Hello? Golems were once dwarves. Dwarves made golems out of dwarves.
Tying a bomb to a nug's back and sending it out as a sapper pales in comparison, if you ask me.
#42
Posté 03 septembre 2010 - 12:27
Yesterday we established
- About one sovereign each
- Fire damage
- Knockback on failed physical save
- Explode with walking bomb animation
- Bonus damage against Golem and static objects
- (stun and trigger berserk against animal right activists)
I would like to add a few things
- Have its own argo, Tactics cannot be changed
- Damage should probably be 1/2 fire 1/2 Physical
- Damage scaled to cunning ?
- Vendors will not buy them back ?
- Trap making skill required ?
Modifié par Merlin Dawnweaver, 03 septembre 2010 - 12:29 .
#43
Posté 03 septembre 2010 - 12:28
benefits out weigh the risks.
Hell tie their favorite food on a string dangling from a stick infront of them.
Just to help guide their path.
#44
Posté 03 septembre 2010 - 12:30
Cunning?Nah.Merlin Dawnweaver wrote...
How will nugbomb work gameplay wise ?
Yesterday we established
- About one sovereign each
- Fire damage
- Knockback on failed physical save
- Explode with walking bomb animation
- Bonus damage against Golem and static objects
- (stun and trigger berserk against animal right activists)
I would like to add a few things
- Have its own argo, Tactics cannot be changed
- Damage should probably be 1/2 fire 1/2 Physical
- Damage scaled to cunning ?
- Vendors will not buy them back ?
- Trap making skill required ?
Ya no vendor buyback.
Trap making?no posion making had bombs.
Maybe a new skill that specializes in explosives.
#45
Posté 03 septembre 2010 - 12:31
IMHO it doesn't make sense to have a skill that make only one item. I think poison making is good.
Of course the following isn't completely serious:
Imbued Delirious Explosive Nug schematics
+ Fire shard X 3
+ Lyrium Dust X 3
+ Any rune
+ Corruptor agent
+ Nug
Modifié par Merlin Dawnweaver, 03 septembre 2010 - 12:34 .
#46
Posté 03 septembre 2010 - 12:31
Arrtis wrote...
Cunning?Nah.Merlin Dawnweaver wrote...
How will nugbomb work gameplay wise ?
Yesterday we established
- About one sovereign each
- Fire damage
- Knockback on failed physical save
- Explode with walking bomb animation
- Bonus damage against Golem and static objects
- (stun and trigger berserk against animal right activists)
I would like to add a few things
- Have its own argo, Tactics cannot be changed
- Damage should probably be 1/2 fire 1/2 Physical
- Damage scaled to cunning ?
- Vendors will not buy them back ?
- Trap making skill required ?
Ya no vendor buyback.
Trap making?no posion making had bombs.
Maybe a new skill that specializes in explosives.
Make 'em summonable.
#47
Posté 03 septembre 2010 - 12:34
Merlin Dawnweaver wrote...
A Unfunny ****got This dude is
#48
Posté 03 septembre 2010 - 12:36
Like how?
Like ranger throwing a treat down to get a great bear?
Modifié par Arrtis, 03 septembre 2010 - 12:36 .
#49
Posté 03 septembre 2010 - 12:37
Ranger Hawke summons Explosive Nug
Beth: What the hell is that.
Ranger Hawke: It's a juvenile Dynonug.
Beth: Why do I get a bad feeling about this ?
Ranger Hawke: Don't worry it's just born that way.
LOL.
Modifié par Merlin Dawnweaver, 03 septembre 2010 - 12:38 .
#50
Posté 03 septembre 2010 - 12:39




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