Aller au contenu

Photo

geth plasma shotgun = stunlock capabilities?


  • Veuillez vous connecter pour répondre
19 réponses à ce sujet

#1
curly haired boy

curly haired boy
  • Members
  • 845 messages
just thinking back to when i was using the GPS on miranda's loyalty mission on my sentinel insanity playthrough

i don't recall other shotguns have the same brief knockback effect, and i didn't have any ammo powers on. i was able to keep the boss stunlocked for a time until i had to reload.

i have also noticed that a fully charged GPS shot has the capability to knock back a foe quite a ways after killing him.

does the GPS just have more of an impact than other shotguns?

#2
sinosleep

sinosleep
  • Members
  • 3 038 messages
Scimitar stuns fairly often, that and the high ammo count are two of the reasons I've always found it to be the most forgiving shotgun.

#3
jlb524

jlb524
  • Members
  • 19 954 messages
I've seen this too, but I'm not a shotgun expert, and have mainly used the GPS (b/c it's awesome).

#4
OniGanon

OniGanon
  • Members
  • 4 829 messages
All shotguns have that stagger effect. I used to stunlock Eclipse Vanuards to death all the time with the Katana + melee.

#5
AdamNW

AdamNW
  • Members
  • 731 messages
Why worry about stunlock for a gun that OHKO's?

#6
OniGanon

OniGanon
  • Members
  • 4 829 messages
...Because Scimitar and uncharged GPS doesn't OHKO.

#7
AdamNW

AdamNW
  • Members
  • 731 messages

OniGanon wrote...

...Because Scimitar and uncharged GPS doesn't OHKO.

Why aren't you charging the GPS?

#8
Arhka

Arhka
  • Members
  • 842 messages

AdamNW wrote...

OniGanon wrote...

...Because Scimitar and uncharged GPS doesn't OHKO.

Why aren't you charging the GPS?

Ammo conservation and the fact that it's sometimes overkill on enemies. Efficency is key. Also, it's faster.

#9
Mr_Raider

Mr_Raider
  • Members
  • 593 messages

AdamNW wrote...

OniGanon wrote...

...Because Scimitar and uncharged GPS doesn't OHKO.

Why aren't you charging the GPS?


2 seconds out of cover can kill you.

#10
sinosleep

sinosleep
  • Members
  • 3 038 messages

AdamNW wrote...

OniGanon wrote...

...Because Scimitar and uncharged GPS doesn't OHKO.

Why aren't you charging the GPS?


Cause it's crap for charging. Charging it up and then charging is pretty wasteful, and regular charging is a pain because there is a gp between when you hit the trigger and when the weapon actually fires. I actually think the GPS is the worst vanguard shotgun in the game.

#11
lazuli

lazuli
  • Members
  • 3 995 messages
Yeah. I'm not a fan of charging the GPS. I don't like being exposed and idle for that long on Insanity.

#12
OniGanon

OniGanon
  • Members
  • 4 829 messages
Because a lot of the time, it's easier to simply fire the gun twice.

#13
termokanden

termokanden
  • Members
  • 5 818 messages
Except if you are using Heightened Adrenaline Rush.



With Hardened, you can fire the GPS twice. With Heightened, you can fire it once.

#14
Athenau

Athenau
  • Members
  • 728 messages
I love how you can cancel the GPS's fire animation with melees or skills.

Shot + drain + shot = dead loki mech + recharged shields in less than a second.

#15
Mr_Raider

Mr_Raider
  • Members
  • 593 messages

sinosleep wrote...

AdamNW wrote...

OniGanon wrote...

...Because Scimitar and uncharged GPS doesn't OHKO.

Why aren't you charging the GPS?


Cause it's crap for charging. Charging it up and then charging is pretty wasteful, and regular charging is a pain because there is a gp between when you hit the trigger and when the weapon actually fires. I actually think the GPS is the worst vanguard shotgun in the game.


Vanguards need quick burst damage, and short downtime in between shots. I had much more success with the eviscerator or scimitar.

#16
Khuutra

Khuutra
  • Members
  • 121 messages

curly haired boy wrote...

does the GPS just have more of an impact than other shotguns?


I'm going to say no. Eviscerator staggers all the time - and I shudder to think how far some enemies fly with a decent Claymore blast.

#17
Mr_Raider

Mr_Raider
  • Members
  • 593 messages
The GPS has the weakest knockback effect I believe.

#18
curly haired boy

curly haired boy
  • Members
  • 845 messages
was playing around with the GPS on that one mission where mercs come at you while a file is decoding



it's still great on my vanguard with my traditional playstyle, but it's also really good for softening up a group before you charge in. one shot can take a large chunk off several mercs' shields, so when you do get up close and personal you can finish them off quicker.

#19
azerSheppard

azerSheppard
  • Members
  • 1 279 messages
GPS has got one thing going; range. I have my squadmates equiped with the GTS, they can fire at really long tactical ranges.
Garrus recruitment mission, the part where the mech show up, i sniped them with the shotgun, standing next to Garrus xd

edit: tested the gun again, and found ways to charge up the gps by standing behind cover, instead of covering. very usfull as vanguard, you charge up th gun, then charge your enemy, and complete it by letting go of the fire button.:wizard:

Modifié par azerSheppard, 07 septembre 2010 - 10:41 .


#20
Huckebein

Huckebein
  • Members
  • 18 messages
I've been at it with the GPS for quite a while now, and I guess it's appropriate to share a vid here demonstrating how I've been handling the gun so far. Here's the Jedore fight (by means of non-fully powered up overcharge shots accompanied with simultaneous melee attacks in consecutive succession):

Shotgun Engineer - Jedore Fight