Modifié par Makatak23, 03 septembre 2010 - 12:54 .
What are the druid's strengths?
#1
Posté 03 septembre 2010 - 12:53
#2
Posté 03 septembre 2010 - 01:14
#3
Posté 03 septembre 2010 - 01:20
#4
Posté 03 septembre 2010 - 03:23
Modifié par Seagloom, 03 septembre 2010 - 03:23 .
#5
Posté 03 septembre 2010 - 07:20
If you dual a human fighter at low level to a druid then you still get a full druid, but you also get to wear armour and have a better thac0/attacks due to proficiencies.
#6
Posté 03 septembre 2010 - 08:37
#7
Posté 03 septembre 2010 - 09:19
I recommend using BG2 Tweaks, and changing the Druid spell table and xp table to copy that of the Clerics, I believe the component option is 5 when you come across it.
Spell Revisions also adds new spells to the Druids spell list, and tweaks other spells too. Call Lightning can now be cast inside albeit with weaker damage.
Edit: Maybe try playing a fighter first then dual over? You could then get 5 *'s in something like scimitars for when you dual. Trouble with dualing over to Druid is you need 15 in Strength, 17 in Wisdom and 17 in Charisma(?).
Modifié par jaxsbudgie, 03 septembre 2010 - 09:22 .
#8
Posté 03 septembre 2010 - 09:40
#9
Posté 03 septembre 2010 - 09:43
You need 17 in charisma. High wisdom is not necessary, but very much recommended.jaxsbudgie wrote...
Edit: Maybe try playing a fighter first then dual over? You could then get 5 *'s in something like scimitars for when you dual. Trouble with dualing over to Druid is you need 15 in Strength, 17 in Wisdom and 17 in Charisma(?).
#10
Posté 03 septembre 2010 - 01:12
jaxsbudgie wrote...
Avengers and Totemic Druids are fun, I don't know about the longevity of Avengers through BG2 though ... their shapeshifting may become a bit redundant.
Their forms don't have too much longevity as run into more and more creatures needing enchanted arms too hit. Sword spider form is deadly through much of Shadows of Amn though. You get several attacks per round and the on hit poison effect stacks to brutal effect. In the long term Avengers are druids with more offensive punch. Don the Cloak of Reflection or cast Protection from Lightning in advance, and Lightning Bolt more than makes up for not having Call Lightning available indoors. The downside is you need practice to get used to richocheting them off walls repeatedly. Not many enemies are electricity immune. Chain Lightning is a decent, reliable spell too. Then there is Improved Invisibility--very handy to cast before Shapeshifting or when engaging mages, and Chromatic Orb paired with Doom. Since Cure Light Wounds is pretty crappy later on it's nice to have something better to fill those first level slots with.
That applies to every spell level actually. Druids are kind of anemic in terms of offensive punch until the higher spell levels, and by the time they go level 15+ the amount of slots they pick up is crazy. My only problem with Avenger was it got boring after awhile. I used the same tactics over and over, and over again. They are good with what they have, but lacking in variety. Then again, I could extend that criticism to single-classed BG2 druids in general.
#11
Posté 04 septembre 2010 - 08:04
#12
Posté 11 septembre 2010 - 12:21
#13
Posté 11 septembre 2010 - 11:35
#14
Posté 11 septembre 2010 - 01:55
You may take a look at Spell Revisions too.Son of Imoen wrote...
I play a Druid in Icewind Dale, they're much more superstrong there than in BG. But since it's the same Infinity Engine, wouldn't it be possible to make an 'IWD-Druid' mod? I guess I could recommend Divine Remix here.
SR adds few low-mid lvl druid spells you may be familiar with...
1° Faerie Fire (lesser Glitterdust), Strength of Stone, Sunscorch (1 target, fire damage, may blind, 2x damage vs undead)
2° Fire Trap (sort of lesser Skull Trap)
3° Gust of Wind, Storm Shield (ProNormal Missiles + elemental resistances)
4° Ice Storm (as per wizard spell, though SR's one also slows everyone within it as per PnP)
5° Polymorph Other
...slightly improves others:
1° Shillelagh (improves with caster lvl, may entangle target)
2° Barkskin (grants AC bonus a la IWD instead of setting it), Flame Blade (improves with caster lvl)
3° Call Lightning (as per 3rd edition may be used indoor, but deals much less damage)
...and does a couple of other things:
- Cure Moderate/Serious/Critical Wounds are moved 1 lvl down (2nd, 3rd, and 4th respectively), all Cure spells slightly improve with caster lvl, and their casting time is based on their lvl (e.g. CLW has 1, CCW 4, Mass Cure 5, Heal 1 full round)
- Animal Summoning spells have slightly improved creatures
- etc.
End advertisement.
Modifié par Demivrgvs, 11 septembre 2010 - 01:57 .
#15
Posté 11 septembre 2010 - 05:28
#16
Posté 11 septembre 2010 - 06:25
Wow, I should advertise the mod more often then!Son of Imoen wrote...
That's surely some interesting improvements to the old spell system. I opted for the Spell Revisions instead of the Divine Remix in the first Big World Project-install that I've just started. Maybe 'll make some adjustmens to the party I've been planning and include a Druid!
P.S BWP includes our fixes within their own build (as both IR and SR are included in the recommended BWP install), but I'm not sure they are up-do-date and whenever I got a report of even the smallest bug/typo/issue I quickly put the fixes here. If you're still in the "installing phase" you may prefer to use.
#17
Posté 11 septembre 2010 - 07:32
#18
Posté 14 septembre 2010 - 08:09
#19
Posté 14 septembre 2010 - 09:12
Except for level 14 and 15.ncknck wrote...
Druid is a quick leveler. Great for a multiclass. Thats his only advantage.
Except for Creeping Doom, Iron Skins, Nature's Beauty, Greater Elemental Summoning...There arent even higher level spells for druids. He only gets a major heal or something.
#20
Posté 14 septembre 2010 - 09:19
#21
Posté 14 septembre 2010 - 09:23
Makatak23 wrote...
are those in bg2? I don't think they exist in BG1+TotSC.
thats why.
Modifié par ncknck, 14 septembre 2010 - 09:23 .
#22
Posté 14 septembre 2010 - 11:33
Actually this is a joint forum for both games.ncknck wrote...
What? lvl15 druid in BG1? This is BG1 forum remember. Your post doesnt apply here.
#23
Posté 15 septembre 2010 - 01:23
#24
Posté 16 septembre 2010 - 01:38
Do you think the BG1 developers made Faldorn awful because she had a fairly decent special ability?





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