Aller au contenu

Photo

What are the druid's strengths?


  • Veuillez vous connecter pour répondre
23 réponses à ce sujet

#1
Makatak23

Makatak23
  • Members
  • 107 messages
I was thinking about using a druid for my party healer this time around (a full fledged one, not a half-druid like Jaheira) since I've always used a cleric before. But I looked at the spells list at planetbaldursgate and it appears that there are ALOT of good cleric-only spells I would miss out on. Only a few priest spells are unique to a druid, and most of them don't look that impressive except for maybe charm person/mammal. Druids also can't wear full plate. I know they can eventually shapeshift, but unless they are capable of slaughtering everything around them as beasts, druids don't look so great compared to clerics.

Modifié par Makatak23, 03 septembre 2010 - 12:54 .


#2
Morbidest

Morbidest
  • Members
  • 137 messages
Iron skins and Insect plague can take you a long way.

#3
Makatak23

Makatak23
  • Members
  • 107 messages
are those in bg2? I don't think they exist in BG1+TotSC.

#4
Seagloom

Seagloom
  • Members
  • 7 094 messages
Unfortunately for your prospects, that's dead on Makatak. As lackluster as druids are in BG2 they are outright gimped in the first game. I finished the game as a pure human druid once and while it was manageable, she was by no means powerful. I spent more time throwing darts with her than using druidic powers since some of those special darts had nasty status effects. Their best spell is Call Lightning. It's very powerful but slow acting and limited to casting outdoors. Shapeshifting is fairly lousy and their spell list is virtually identical to cleric... except with fewer options. If you're willing to carry this character into BG2, he/she will shine a lot better then--especially if you go the route I did and take Avenger. If you plan to stop at BG1, clerics are way better.

Modifié par Seagloom, 03 septembre 2010 - 03:23 .


#5
Ryuken87

Ryuken87
  • Members
  • 12 messages
Druids level up very quickly. You can get to level 10 allowing you level 5 spells (3 slots with all the Wisdom tomes). If you are playing vanilla BG1 I think this gives you only Cure Critical Wounds and Animal Summoning 2 (not bad by any means in BG1) but if you're in Tutu/BGT then you get some really nice spells.



If you dual a human fighter at low level to a druid then you still get a full druid, but you also get to wear armour and have a better thac0/attacks due to proficiencies.

#6
CoM Solaufein

CoM Solaufein
  • Members
  • 1 539 messages
I use them for healers and some offensive spells. Other than that I have no use for a pure druid. Now if they were multi-class like Jaheira, then they are more useful.

#7
jaxsbudgie

jaxsbudgie
  • Members
  • 291 messages
Avengers and Totemic Druids are fun, I don't know about the longevity of Avengers through BG2 though ... their shapeshifting may become a bit redundant. Totemic Druids can wear Ankheg armour which is one of the best armours in BG1 and available fairly early on in BG2 if you know where to get the shell.
I recommend using BG2 Tweaks, and changing the Druid spell table and xp table to copy that of the Clerics, I believe the component option is 5 when you come across it.
Spell Revisions also adds new spells to the Druids spell list, and tweaks other spells too. Call Lightning can now be cast inside albeit with weaker damage.

Edit: Maybe try playing a fighter first then dual over? You could then get 5 *'s in something like scimitars for when you dual. Trouble with dualing over to Druid is you need 15 in Strength, 17 in Wisdom and 17 in Charisma(?).

Modifié par jaxsbudgie, 03 septembre 2010 - 09:22 .


#8
Chebby

Chebby
  • Members
  • 160 messages
What jaxsbudgie said. That tweakpack makes them a lot more playable. It's worth mentioning that at a certain level druids gain minor resistances with 100% resistance to poison, which is handy against certain golems if you wish to stay in melee and heal, but that's only really one type of fight that occurs less than often. What you should know is that if you use sanctuary with the tweakpack and load up on healing spells, using clerics mainly as buffers, the class will feel a lot less useless and more akin to a true priest class.

#9
Shadow_Leech07

Shadow_Leech07
  • Members
  • 553 messages

jaxsbudgie wrote...



Edit: Maybe try playing a fighter first then dual over? You could then get 5 *'s in something like scimitars for when you dual. Trouble with dualing over to Druid is you need 15 in Strength, 17 in Wisdom and 17 in Charisma(?).

You need 17 in charisma. High wisdom is not necessary, but very much recommended.

#10
Seagloom

Seagloom
  • Members
  • 7 094 messages

jaxsbudgie wrote...

Avengers and Totemic Druids are fun, I don't know about the longevity of Avengers through BG2 though ... their shapeshifting may become a bit redundant.


Their forms don't have too much longevity as run into more and more creatures needing enchanted arms too hit. Sword spider form is deadly through much of Shadows of Amn though. You get several attacks per round and the on hit poison effect stacks to brutal effect. In the long term Avengers are druids with more offensive punch. Don the Cloak of Reflection or cast Protection from Lightning in advance, and Lightning Bolt more than makes up for not having Call Lightning available indoors. The downside is you need practice to get used to richocheting them off walls repeatedly. Not many enemies are electricity immune. Chain Lightning is a decent, reliable spell too. Then there is Improved Invisibility--very handy to cast before Shapeshifting or when engaging mages, and Chromatic Orb paired with Doom. Since Cure Light Wounds is pretty crappy later on it's nice to have something better to fill those first level slots with.

That applies to every spell level actually. Druids are kind of anemic in terms of offensive punch until the higher spell levels, and by the time they go level 15+ the amount of slots they pick up is crazy. My only problem with Avenger was it got boring after awhile. I used the same tactics over and over, and over again. They are good with what they have, but lacking in variety. Then again, I could extend that criticism to single-classed BG2 druids in general.

#11
Gecon

Gecon
  • Members
  • 794 messages
For the record, in real D&D, druids are super strong - like a mixture of Cleric and Wizard, both who are already very strong by themselves.

#12
Son of Imoen

Son of Imoen
  • Members
  • 521 messages
I play a Druid in Icewind Dale, they're much more superstrong there than in BG. But since it's the same Infinity Engine, wouldn't it be possible to make an 'IWD-Druid' mod? I guess I could recommend Divine Remix here. I just started a Tutu campaign with it, don't know much about it's higher levels spells yet, but some of the great Druid spells from IWD turn up in the Divine Remix mod. It might make the Druid more interesting. A downside is Fighter-Druids can't wear metal armour like my Jaheira does usually. She's restricted to studded leather now, so I gave her the 17 DEX she has in BG2, so she can survive at the front.

#13
wise grimwald

wise grimwald
  • Members
  • 327 messages
Don't forget the Ankheg armour.

#14
Demivrgvs

Demivrgvs
  • Members
  • 59 messages

Son of Imoen wrote...

I play a Druid in Icewind Dale, they're much more superstrong there than in BG. But since it's the same Infinity Engine, wouldn't it be possible to make an 'IWD-Druid' mod? I guess I could recommend Divine Remix here.

You may take a look at Spell Revisions too.

SR adds few low-mid lvl druid spells you may be familiar with...
1° Faerie Fire (lesser Glitterdust), Strength of Stone, Sunscorch (1 target, fire damage, may blind, 2x damage vs undead)
2° Fire Trap (sort of lesser Skull Trap)
3° Gust of Wind, Storm Shield (ProNormal Missiles + elemental resistances)
4° Ice Storm (as per wizard spell, though SR's one also slows everyone within it as per PnP)
5° Polymorph Other

...slightly improves others:
1° Shillelagh (improves with caster lvl, may entangle target)
2° Barkskin (grants AC bonus a la IWD instead of setting it), Flame Blade (improves with caster lvl)
3° Call Lightning (as per 3rd edition may be used indoor, but deals much less damage)

...and does a couple of other things:
- Cure Moderate/Serious/Critical Wounds are moved 1 lvl down (2nd, 3rd, and 4th respectively), all Cure spells slightly improve with caster lvl, and their casting time is based on their lvl (e.g. CLW has 1, CCW 4, Mass Cure 5, Heal 1 full round)
- Animal Summoning spells have slightly improved creatures
- etc.

End advertisement. :D

Modifié par Demivrgvs, 11 septembre 2010 - 01:57 .


#15
Son of Imoen

Son of Imoen
  • Members
  • 521 messages
That's surely some interesting improvements to the old spell system. I opted for the Spell Revisions instead of the Divine Remix in the first Big World Project-install that I've just started. Maybe 'll make some adjustmens to the party I've been planning and include a Druid!

#16
Demivrgvs

Demivrgvs
  • Members
  • 59 messages

Son of Imoen wrote...

That's surely some interesting improvements to the old spell system. I opted for the Spell Revisions instead of the Divine Remix in the first Big World Project-install that I've just started. Maybe 'll make some adjustmens to the party I've been planning and include a Druid!

Wow, I should advertise the mod more often then! :lol:

P.S BWP includes our fixes within their own build (as both IR and SR are included in the recommended BWP install), but I'm not sure they are up-do-date and whenever I got a report of even the smallest bug/typo/issue I quickly put the fixes here. If you're still in the "installing phase" you may prefer to use.

#17
Son of Imoen

Son of Imoen
  • Members
  • 521 messages
I will use your hotfixes when I have plans for a hand-made install. BWP seems not to choose the latest updates, but the ones it is told to download by the makers of BWP - when I put the newest edition of the Widescreen mod in the BWP download folder, it still asked for an older version when installing. Not sure when or what my next handmade install will be, but I'll keep your hotfixes in mind. Thankx.

#18
ncknck

ncknck
  • Members
  • 1 216 messages
Druid is a quick leveler. Great for a multiclass. Thats his only advantage. There arent even higher level spells for druids. He only gets a major heal or something. Cleric is better in every way.

#19
Humanoid_Taifun

Humanoid_Taifun
  • Members
  • 1 444 messages

ncknck wrote...

Druid is a quick leveler. Great for a multiclass. Thats his only advantage.

Except for level 14 and 15.

There arent even higher level spells for druids. He only gets a major heal or something.

Except for Creeping Doom, Iron Skins, Nature's Beauty, Greater Elemental Summoning...

#20
ncknck

ncknck
  • Members
  • 1 216 messages
What? lvl15 druid in BG1? This is BG1 forum remember. Your post doesnt apply here.

#21
ncknck

ncknck
  • Members
  • 1 216 messages
no wait

Makatak23 wrote...

are those in bg2? I don't think they exist in BG1+TotSC.


thats why.

Modifié par ncknck, 14 septembre 2010 - 09:23 .


#22
Humanoid_Taifun

Humanoid_Taifun
  • Members
  • 1 444 messages

ncknck wrote...

What? lvl15 druid in BG1? This is BG1 forum remember. Your post doesnt apply here.

Actually this is a joint forum for both games.

#23
Enuhal

Enuhal
  • Members
  • 361 messages
In my opinion, the main strength of the Druid both in BG1 and BG2 are, aside from a few special spells like Call Thunder and Lightning, Insect Plague, Ironskin and Nature's Beauty, his summons. Especially if you pick a totemic druid (I wouldn't do that in BG1, however, because spirit animals are simply overpowered in the early game and make it way too easy). His summoning abilities are superior to pretty much any other class, even later in the game (I recommend summoning Sendai to death with a solo Totemic Druid. It's a lot of fun).

#24
jaxsbudgie

jaxsbudgie
  • Members
  • 291 messages
Speaking of Totemic Druids in BG1, did anyone manage to get the tweak that alters the Totemic Druids summons to work? It never did work for me ... my PC would cast it as if we were about to summon one, then nothing. I changed it in ShadowKeeper so he summoned a dread wolf like Faldorn instead.

Do you think the BG1 developers made Faldorn awful because she had a fairly decent special ability?