Modifié par s0meguy6665, 03 septembre 2010 - 10:02 .
Anybody else think awakening's quality was way lower than DAO?
#1
Posté 03 septembre 2010 - 09:49
#2
Posté 03 septembre 2010 - 11:22
The dialogue is simply reduced (more re-positioned than that), but the same sort of quality as all the rest. Oghren was always a sort of comic relief character in Origins as well, but he has serious moments and trends in both games.
The biggest difference is the size of scale of things: Awakening generally had fewer, smaller, more compact maps, which made the story progress much faster than it did in Origins.
#3
Posté 03 septembre 2010 - 11:27
#4
Posté 03 septembre 2010 - 11:38
#5
Posté 03 septembre 2010 - 12:14
Modifié par s0meguy6665, 03 septembre 2010 - 12:17 .
#6
Posté 03 septembre 2010 - 12:22
Modifié par jsachun, 03 septembre 2010 - 12:24 .
#7
Posté 03 septembre 2010 - 12:57
#8
Posté 03 septembre 2010 - 01:14
The dialogue wasn't bad, only that idiotic new system was crap.
The side-quests for the most part were more interesting than in the main game (not quite as many courier-jobs).
Combat difficulty was a problem. I didn't even realized i was playing one setting higher than usual. No big problem to me, but obviously to nightmare players.
Awakening is buggy as hell, but so is Origins itself.
There are some things Awakening does better than Origins, some it does worse. The overall qualitity is the same.
#9
Posté 03 septembre 2010 - 01:19
#10
Posté 03 septembre 2010 - 01:20
#11
Posté 03 septembre 2010 - 01:20
How is the Origins story any more exotic or interesting? It's a pretty generic setup in and of itself.RexAnthony wrote...
Yeah, i totally agree with you. No romanceable characters, boring story and dialogue, starting with a 20 level character, strong Specializations but can not use them in DAO. it's a fail expansion for profit !
You only start with a level 20 character as a minimum. You can always import a higher level character.
You'd really want Speicializations in Origins that require level 20+ characters to learn the abilities? (Not that different from, say, Reavers or other Specializations which require high levels for their abilities.)
#12
Posté 03 septembre 2010 - 01:22
What they really did was spread the discussions over the entire world. You can't go upto and talk to a person if it wasn't the pre-condition approval speeches at the base, but you get a fair number of chances to inspect something out in the world and have a discussion then, like with Sigrun about trees in the forest or Oghren with a board in the city. It's not so much less in general (game scale considered), but more dispersion.Ken555 wrote...
I found Awakening alright on the whole, however there were quite a few bugs and it wasn't as deep as Origins. Oghren didn't change much, though I was disappointed by the fact that clicking on the talk button for party members didn't have any dialogue. So overall it was alright. but it was just an expansion pack so......
#13
Posté 03 septembre 2010 - 01:23
#14
Posté 03 septembre 2010 - 01:29
Exactly. I really liked the visual appearance of the areas. The talents and spells are interesting but overpowered. The banter was good, imo, but the way to initaite conversations was too limited. Being a smaller game, a romance would have felt very odd - far too rushed. Even as it was, having Nathaniel go quickly from foe to friend didn't seem believable. Overall, I enjoyed it.Ken555 wrote...
well it was just an Expansion pack, so obviously it wasn't as deep as Origins. I however agree that some things could have been better.
#15
Posté 03 septembre 2010 - 01:49
HOWEVER, Oghren had some of the funniest lines in the game as always.
#16
Posté 03 septembre 2010 - 02:16
#17
Posté 03 septembre 2010 - 02:31
HybridWolf55 wrote...
So is it worth the $30? Also, I don't need to finish Awakening in order to play Witch Hunt do I? I already finished Origins.
IMO, it is worth ca.$20, I paid full price, and waited until the latest patch to complete; using the DLC to fill the wait. See if you can find it on sale.
#18
Guest_Spuudle_*
Posté 03 septembre 2010 - 02:33
Guest_Spuudle_*
s0meguy6665 wrote...
So I played awakening, thinking i was going to have an experience of similar high quality to DAO. But i was really disappointed. The dialogue is crappy, oghren is reduced to (bad, cliche) comedic relief and the storyline is very shallow. i couldn't play more than a few hours, i was pretty disillusioned when i went from DAO to awakenings. but i don't see this sentiment expressed by many other people. Please show me some sign this isn't what satisfies bioware fans and gamers in general these days.
I downloaded and played Awakening last weekend. Whilst I can sort of see your point you have to take it for what it is, which is DLC. As far as DLC goes, it was pretty good and decent in length, although for the price it needed to be. I mainly felt let down with characters, so agree with you there. However on the whole, it was something that engaged me, and extended my Dragon Age experience by some 23hours, which is exactly what I paid for. Based on my past experiences with PDLC, I didnt, unlike yourself, purchase Awakening in the beleif that it would be of similar high quality to DA:O in every respect. Like I say, I saw it as a pre DA2 expansion so maybe thats why I feel less dissapointed than yourself?
#19
Posté 03 septembre 2010 - 03:16
It depends how much $30 matters to you. But beware the Silverite Mines bug!!!HybridWolf55 wrote...
So is it worth the $30? Also, I don't need to finish Awakening in order to play Witch Hunt do I? I already finished Origins.
There is also a lesser bug where you can get a fatigue penalty with a Warden imported from Origins. My S&S warrior had 10% fatigue naked, which I didn't notice til too late. Nothing serious but annoying.
#20
Posté 03 septembre 2010 - 03:22
Forst1999 wrote...
I liked the story, it was on par with the main game's. Less decisions, but a more interesting idea.
The dialogue wasn't bad, only that idiotic new system was crap.
The side-quests for the most part were more interesting than in the main game (not quite as many courier-jobs).
Combat difficulty was a problem. I didn't even realized i was playing one setting higher than usual. No big problem to me, but obviously to nightmare players.
Awakening is buggy as hell, but so is Origins itself.
There are some things Awakening does better than Origins, some it does worse. The overall qualitity is the same.
couldn't disagree more - quest like Unbound, Summoning Sciences , or the Black Vials were far superior to anything that awakening had to offer (such as the inane blight orphans quests)
Modifié par bluewolv1970, 03 septembre 2010 - 03:46 .
#21
Posté 03 septembre 2010 - 03:29
#22
Posté 03 septembre 2010 - 03:59
You don't have to finish Awakening to play the Witch Hunt DLC, however if you have completed awakening you can import it into Witch Hunt. I found Awakening not worth $30 but maybe a little less as it was okay.HybridWolf55 wrote...
So is it worth the $30? Also, I don't need to finish Awakening in order to play Witch Hunt do I? I already finished Origins.
#23
Posté 03 septembre 2010 - 04:00
I don't know why the Blight Orphans did anything as it only *SPOILER* changed the prologue and gave you a wee bit of exp.
#24
Posté 03 septembre 2010 - 04:01
Modifié par blu_skye, 03 septembre 2010 - 06:17 .
#25
Posté 03 septembre 2010 - 04:02





Retour en haut






