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Advice on weapon choice for a beginner fighter


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#1
Aathis

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Hi Folks. Is there a weapons comparison guide for NWN2?
I am just beginning and thinking of taking a few levels of fighter and maybe some cleric later etc. I am wondering what primary weapons to specialise in. I want a ranged and a one-hand specialisation. Thinking of bastard sword or waraxe for which I have to take exotic; or scimitar which requires no feat. Scimitars gets good press in a NWN1 comparison guide.
Any advice? Thanks

#2
The Fred

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In terms of the base stats of the items, you can get them from the NWN2 wiki. One thing to take into consideration is the "popularity" of the weapon, though. Longswords, for example, tend to crop up more often than, say, Scythes or Light Hammers.

#3
Seagloom

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There are a very small number of unique bastard swords out there, but there are two that are pretty nifty. The Fred makes a good point though in that common weapons such as longswords are better represented.

#4
Aathis

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I suppose I was wondering about DPS output comparison rather than which drop most frequently.

#5
Seagloom

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Honestly, it's not a huge difference. If I'm not mistaken bastard swords do 1 more point of average damage than longswords. Most players I've discussed this very topic with feel it's not worth the cost of a feat unless you have room to spare in your build. If you do, or if you really like the weapon? I say go for it. I played a bastard sword wielding Weapon Master once (though she swung it two-handed) and loved it.

Modifié par Seagloom, 03 septembre 2010 - 02:14 .


#6
Aathis

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Good points. How about scimitars? They have 1D6 but 18/20 crit. Ever palyed a scimitar wielder?

#7
kamalpoe

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Aathis wrote...

Good points. How about scimitars? They have 1D6 but 18/20 crit. Ever palyed a scimitar wielder?

Scimitars are popular for their large crit range. Some common enemies (eg undead, contructs like golems) are immune to being critted though.

#8
Vaalyah

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I would like to add that you should also bring with you weapons that do impact damage, since skeletons and other enemies are immune to other kind of damage (or they have a damage reduction, can't remember)

#9
The Fred

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If you are playing the OC (Original Campaign) or a mod which is similar in that it has a similar (if not the same) crafting system, you can make a pretty powerful weapon of whatever type you want which will probably be more powerful than anything you can find, so the rarity of the item shouldn't matter (though there *are* some item properties which you might find on an item but be unable to craft) - if not, this is an issue, because a Bastard Sword +1's base damage isn't worth it if compared with a Longsword +3 with +1d6 electrical damage (BS+1 average damage: 6.5, LS+3+1d6 average damage: 11), for example.

In terms of base items, though, a crit range on 18-20 x2 instead of 19-20 x2 will mean you do x2 damage once more often per 20 hits, meaning 1 3/20 of your base damage per hit vs 1 2/20 - that's almost 5% more damage*. Doing 1d8 instead of 1d6 means 1 point more average per hit, so almost 29% more. Therefore a plain old longsword is better, on the face of it, than a plain old scimitar.

HOWEVER if you have a Keen weapon (or the Keen Edge spell) or the Improved Critical feat, that'll double the critical range (and so favours the Scimitar). If you have a weapon with Massive Criticals and/or the Overwhelming Critical feat, those will add damage to your criticals, again favouring the Scimitar since it crits more often.

So while a greater crit range is not generally as good as a higher base damage (at least in these amounts), it can be made better depending on your feats and weapons (hence why scimitars are popular). Note that a Bastard Sword deals 1d10 (crit 19-20, x2) which is 5.5 points on average, even more than the longsword. It does require an extra feat, though.

* Actually I think you need to "confirm" crits, meaning it'll be less than 5% because some crits will fail on the threat roll.

#10
nicethugbert

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Just play a wood elf battle cleric. Use whatever you find and craft whatever you can.

#11
Aathis

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Thanks The Fred for the analysis. So scimitars only become better with crit improving feats; and the bastard sword seems pretty good generally.

Are there speed factors involved? Is the size of the sword a factor? ie will a scimitar get more attacks per round than a bastard sword?

#12
nicethugbert

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damage per round calculations

Modifié par nicethugbert, 03 septembre 2010 - 05:16 .


#13
Aathis

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Thanks for that link nicethugbert.

So the scimitar will eventually overtake the bastard sword; but not against enemies immune to criticals. So the choice is whether to have the extra points in the early game or the later game. And I do wonder if the diference would be that great. And if it's not it might be best to go with the higher damage weapon all the way. Also I think bosses are immune to criticals? So the toughest fights would not benefit from the late game advantage of the scimitar.

Or not?

#14
nicethugbert

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You're over thinking this, Aathis. The Devs made the OC easy and they tried to set the game apart from NWN1 by making popular NWN1 choices not so popular in NWN2. 18-20 weapons and Weapon Masters are out in the OC. You're first companion is a dwarven waraxe wielding fighter and he does fine.

Modifié par nicethugbert, 03 septembre 2010 - 07:10 .


#15
Aathis

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But sure over thinking these things is part of the fun of D&D games surely.

#16
M. Rieder

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In other games, choosing the "right" weapon was important because there were limited numbers of "good" magical ones.



In NWN2 there are tons of almost everything and what you can't find, you can craft.



The great thing about this is that it opens up the roleplaying considerably because you can finally use a scythe or a halberd and actually get a good magical one down the road.



With that being said, my personal favorite was the trusty old greatsword. Nothing severs in twain quite like a greatsword.



Second favorite is Greataxe for the massive damage you can get on a crit (x3). In upper levels it is possible to get 150+ damage on a Greataxe crit.



I like the weapons that deal out the most damage because they come in handy against enemies with high DR.



There is only 1, maybe 2 difficult encounters in the whole game, and overcoming DR is very helpful in these situations.



Of course you could always sell the sword, buy a spellbook and *really* start to lay waste :)



Have fun!

#17
nicethugbert

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Aathis wrote...

But sure over thinking these things is part of the fun of D&D games surely.


Not if it's the OC we're talking about.  Crits are not dominant in the OC as they typically are in NWN1 modules.

#18
Haplose

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Like others have said, it hardly matters. There is no swing speed difference and the stats aren't that much different. Even moreso in the official content which is undead heavy - thus has tons of enemies immune to crits - making high-crit or strong-crit weapons kinda moot.



But the "top" ones include: scimitar, falchion, scythe. Still for undead, and other critically immune enemies, higher base damage weapons are marginally better.

#19
nicethugbert

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Shield plus 1d10 weapon is the way to go.

#20
Thorsson64

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Go for pure strength rather than crits - FB > WM in the OC.

#21
nicethugbert

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Fighter 12 is as high as you need to go to get the full line of weapon focus/specialization feats. FB goodies are given on it's 2nd and 5th levels which is 8th and 11th character level. Much of the opponents are easy to hit so an FB will tear through them with Enhanced Power Attack + Supreme Cleave.

WM gives nothing of value except on it's 5th and 7th levels, which is character levels 11 and 13, and much of the module is immune to crits making WM useless against them.

I'd rather play a fgt12/brd01/rdd07, or even better a fgt05/brd01/dwd10/rdd04.

Kaedrin's class Pack is highly recomended.  Take Weapon Supremacy and Armor Optimization feats.

Modifié par nicethugbert, 03 septembre 2010 - 08:42 .


#22
Aathis

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I think I will go for RDD.
Can I hot bar the broadcast commands for companions like in NWN1?
Can I separate out the hotbars?
(edit: I found a really neat hotbar fix on nvault that gives me a panel with 5 hotbars)

Modifié par Aathis, 04 septembre 2010 - 01:45 .


#23
Haplose

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You can broadcast commands.
You can even put these commands on your hotbars (very usefull).

Bard 1/Fighter 4/ RDD 10/ FB 5 works great. Take 2 FB levels ASAP.

Or Bard 1/Ranger 4/RDD 10/FB 5 for more skillpoints and Improved Favoured Enemy:Undead.

Modifié par Haplose, 04 septembre 2010 - 08:11 .


#24
Aathis

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Haplose: I had been thinking of starting with bard alright for the starting skill point boost.