- At this time no console auto attack - PC retains it's auto attack for definite.
- Give movement orders to companions on console, whooooo!
- No block or parry button. I liked the way this got answered as it underlined how DA2 is still not a 'hack n slash' like some suggest.
- Rogue now gets dual wielding and archery exclusively. Overal I don't mind this, the archery at least, as my main is a rogue anyway. Still kind of sucks that I can't make another crazy dual wielding warrior like my Beserker from Origins.
- Mages still focused on ranged 'nuking' however they have improved their melee abilities substantially. Melee survivability in general has been improved. (One of mine!)
- The 'shadow hands' move Hawke uses on the Qunari in the trailer is indeed a Mage finishing move - it's crushing prison's new finishing move!
- Rogue's get stun bombs
- Sebastian talked about how Archery has been improved and made much more responsive. You can move around the battlefield using abilties without worrying that you'll get a dagger in the face before you can line up a shot ala Origins. etc. (one of mine!)
- Bethany written by Jennifer H (missed surname)
- Kirkwall details: Very large city, split into two parts by an old quarry. Their is 'Low Town' for the poorer peoples and 'High Town' above. It also features one of the largest Circles of Magi in Thedas, with an army of Templars. Mage's get moved through there often.
- Pretty much confirmation from David that when we encounter people from DAO they will often mention the Warden.
I'm sure I missed stuff but I think I got most of the important bits. Varric's chest hair should so have it's own animation.





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