That is awesome. Thank you so much, Amethyst! Dripping wet one. *laughs* Very nice touch.
Somehow I doubt you need it, but I now owe you a script or script debugging help. =) Let me know.
-- Mistress
Mop placeable and weapon?
Débuté par
TheSpiritedLass
, sept. 03 2010 06:30
#26
Posté 07 septembre 2010 - 11:03
#27
Posté 07 septembre 2010 - 02:14
Since there isn't a "mopping" animation (or animation style), the mops would look funny being held another way. Of course, if someone wanted to go through the effort to make a whole new phenotype or animation just to simulate pushing around a mop (or broom), that someone probably has the skill to modify the mop to work with it.ShaDoOoW wrote...
AD: hmm shouldn't be mps help opposite in order to allow some "cleaning animation"? Never saw held mop like this, its not comfortable... But so far very good work.
#28
Posté 07 septembre 2010 - 07:50
TheSpiritedLass wrote...
That is awesome. Thank you so much, Amethyst! Dripping wet one. *laughs* Very nice touch.
Somehow I doubt you need it, but I now owe you a script or script debugging help. =) Let me know.
-- Mistress
You're welcome. Your request seemed like a quick "I could do that" one that I could help out with (kind of like the red/green hitpoint bar problem someone had back on the old BioBoads).
Of course, this one took a bit longer that I intended since I spent extra time A) trying to figure out exactly how to properly get the mop head to hang down in every combat pose (didn't work out due to engine limitation) and
Overall, I'm satisfied with how the mops turned out, especially considering the highly specilized situations they'll be used for.
#29
Posté 07 septembre 2010 - 08:05
It never crossed my mind that someone would actually end up making one as a result of this post. Both you and B_Harrison surprised the heck out of me! I was hoping there was one on the vault that was so buried I couldn't find it in a search and that someone would know where to look. From the posts on the vault it is already a big hit. Kudos!
#30
Posté 07 septembre 2010 - 11:45
You'd be surprised how often you find that simple things you'd expect to have been around for years...aren't. Usually simple things that aren't of major importance to any particular module.
Your post caught my interest, since I needed to take a few minutes of NWN time away from reading nwscript code (bug-squishing in a big new system in my PW) and a mop is just one of those little details that helps out a module.
Your post caught my interest, since I needed to take a few minutes of NWN time away from reading nwscript code (bug-squishing in a big new system in my PW) and a mop is just one of those little details that helps out a module.
Modifié par The Amethyst Dragon, 07 septembre 2010 - 11:47 .
#31
Posté 08 septembre 2010 - 12:34
Nice one AD. I was going to suggest adding a couple of arms, a bucket and a walking animation but I see you already got that answered before I asked. Looks like Mickey Mouse is going to be disappointed (
) (a reference to The Sorcerers Apprentice sequence from Disney's Fantasia).
TR
TR





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