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#1
jaxsbudgie

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His name is impossible to spell.

Here it is, yet another 'how the bollocks do I defeat Firkraag' thread. Thing is, I'm playing with SCS2, notably the 'tougher/smarter dragons' component. Also, my levels aren't that high, and all my mages are multiclasses, ooh-err.
So my team setup is:
PC - Clreic of Lothander/Ranger
Nalia - Swashbuckler/Mage (multiclass)
Valygar - Duelist/Thief (multiclass)
Jaheira - Totemic Druid/Fighter
Viconia - Cleric/Conjurer
Yoshimo - Bounty Hunter

So I start with Nalia and Viconia spamming Lower Resistance, they're level 11 each, so each casting lowers his magic resistance by 22%. Even after casting 7 on him (154%), spell damage doesn't seem to show up? I then spam him with summons (Totemic Druid spirit summons, genie, ogre's etc etc) to distract him. He kills them off fairly quickly, Jaheria casts Insect Plague which gets him and on occasion can send him fleeing. Send in Nalia, Valygar and PC to damage him, Valygar almost ALWAYS dies from a fireball. Nalia is wielding the longsword you get in the dungeon that does extra damage to dragons. Viconia can cast grease which keeps him on the spot and barely moving, which I don't know is a good thing because he just them spams fireballs. If I'm lucky he'll meander over all the traps I set for him, which don't seem to do much damage. I can get him down to injured, but by then only my PC and Nalia are standing.

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Help me....

Modifié par jaxsbudgie, 03 septembre 2010 - 06:57 .


#2
HoonDing

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Is this "improved" one immuned to instant death spells?



If no, wait a few levels until chromatic orb upgrades to instant death, then return.

#3
Morbidest

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Vanilla Firk is a sucker for Breach and lightning AFTER you've hit him with Lower Mag Res. Did they give him lightning and fireball immunity when they toughened him up??? How about Melf's Minute Meteors??

#4
jaxsbudgie

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He's immune to fire I know that much, and his fireball does damage even with 100% fire resistance! At least I think it does ...

Plus I'm using Spell Revisions, which appears to have removed the death upgrade of Chromatic Orb.

Oh god, I don't want to lower to difficulty to ... dare I say it ... normal?!

#5
saros_shadow_follower

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Hmph. I won't start on the party composition or even on the fact that each one is dual or multiclassed. However, just a thought - you should consider dropping Yoshimo as he's basically an experience-eater and Nalia can take care of the thieving job by herself. Another party member (or even NO other party member) would be far better.

About the fight - I don't think that the fireball should inflict damage on a character who has fire res 100%. Either the fire resistance of the character has been lowered before the hit, or it has been completely dispelled. Read the dialogue window - if Firkraag shoots 'Lower fire resistance' at someone - check his Fire res on the character sheet after the ability takes effect. If Firkraag shoots 'Remove Magic' or 'Breach' - don't even bother to check - your Fire resistance has been dispelled due to low levels of your mages (and respectively, their buffs)

SCSII adds pre-combat spell buffs if you chose to install the component. I'm guessing you shower Firkraag with Magic arrows, since it's the best offensive spell you can use vs him after lowerinf resistance at current party levels. Have you considered checking Firkraag's pre-buffs (they shoot at start of battle)? If they include Shield, (Minor) globe of invulnerability, Protection from Magic energy, Spell Deflection or Spell turning - there is your answer why direct damage spells don't work.

Viconia seems the only one in your party who can keep fire res up, by combining it with Spell Immunity Abjuration vs Remove magic. Dispersing party would also help so that only one party member gets his/her protections dispelled.

Dragonslayer sword won't make ANY difference if weakling Nalia holds it. Not that anyone else in party should use it though, save mb Valygar but only as off-hand weapon.

Try this - check his lightning and cold resistance, then use (after lowering his resistance 3-4 times) a Wand of Frost with the mages (switching between them) and the Staff of Thunder and Lightning (lightning bolts) with the priests. Once again Yoshimo proves his uselesness since he cannot use neither at current level. However, I doubt that would work since it seems his resistances are improved.

So maybe best is to wait until your mages and priests hit lvl 12, thus being able to cast lvl 6 spells. Improved Haste and Summon Fire elemental should make quite a difference.

Modifié par saros_shadow_follower, 03 septembre 2010 - 09:16 .


#6
jaxsbudgie

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The weird party line up is a result of wanting to take Valygar/Suna Seni and Yoshimo into Spellhold, if you know what I mean?

I'm actually counting down the days I have to say goodbye to 'him', I'm thinking of picking up Kido the bard after .... actually, I'm tempted to drop Yoshimo and get him now anyway.



Alas I have no wands, I used them all up. I always end up with a truck load of wands so in this playthough I've decided to use them continually, ironic isn't it.



See the thing is, I can remove all of his protections with Spell Thrust, Breach and Remove Magic/Dispel Magic. I can lower his magic resistance to 0%, but by that time, I've exhausted all my spells. Call Lightning works, as does Magic Missile, Melf's too. But by the time I get to that point, he's already obliterated all my summons and probably half my party. I think I may get Viconia to just learn Grease and spam it all around him.

We shall see how this goes....


#7
Demivrgvs

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jaxsbudgie wrote...

I think I may get Viconia to just learn Grease and spam it all around him.

? Grease shouldn't affect dragons at all with Spell Revisions. I made it not affect incorporeal, flying and exceptionally large creatures...are you sure it still works against Firkraag?

That being said, I think David planned the challenge lvl of dragons to be almost impossible for mid-low lvl parties...which is a really good thing imo. It's still possible if you do it very late, but ideally you should face dragons only after returning from the underdark.

P.S I'm not sure, but I think Firk has a Lower Fire Resistance ability.

P.P.S Viconia as a cleric/mage is kinda cool, but cleric/conjurer is kinda cheesy ;)

Modifié par Demivrgvs, 04 septembre 2010 - 10:15 .


#8
jaxsbudgie

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Demivrgvs wrote...

jaxsbudgie wrote...

I think I may get Viconia to just learn Grease and spam it all around him.

? Grease shouldn't affect dragons at all with Spell Revisions. I made it not affect incorporeal, flying and exceptionally large creatures...are you sure it still works against Firkraag?

That being said, I think David planned the challenge lvl of dragons to be almost impossible for mid-low lvl parties...which is a really good thing imo. It's still possible if you do it very late, but ideally you should face dragons only after returning from the underdark.

P.S I'm not sure, but I think Firk has a Lower Fire Resistance ability.

P.P.S Viconia as a cleric/mage is kinda cool, but cleric/conjurer is kinda cheesy ;)


Well it definitely worked, he was still hasted, but was moving a lot slower, it worked when I cast right at the beginning of battle too, so I can then pin him down so Jaheira can get Insect Plague off.

This is true, I think I may return later, I've been trying to play the game with a free mind, so not buffing before I inevitably get ambushed and stuff etc etc. I guess I'll just have to man up and come back later.
The black dragon (I forget his name) was a lot easier, even on Core. But I did have 2 wands of frost and a wand of lightning then ... AND negative plane protection.

Ideally I would have liked to have made her a Nightcloack of Shar/mage but I prefer Spell Revisions over Divine Remix a lot. Does anyone know if there is any way to just download the kits and not the complete spell overhaul part?

#9
Demivrgvs

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jaxsbudgie wrote...

Well it (Grease) definitely worked, he was still hasted, but was moving a lot slower, it worked when I cast right at the beginning of battle too, so I can then pin him down so Jaheira can get Insect Plague off.

I just checked to be sure and as expected Grease doesn't work on dragons. Thus you either don't have SR's Hotfixes or some mod modified Firky's race (though I cannot imagine any mod changing his race from dragon to anything else).

jaxsbudgie wrote...

Ideally I would have liked to have made her a Nightcloack of Shar/mage but I prefer Spell Revisions over Divine Remix a lot. Does anyone know if there is any way to just download the kits and not the complete spell overhaul part?

You can't, because the sphere system is a mandatory part of those kits.

Modifié par Demivrgvs, 04 septembre 2010 - 01:15 .


#10
Flamedance

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IIRC, in vanilla SoA, Firkraag has 25 levels, which would make him an Elder Red Dragon. Tbh, no mid-level party has any business fighting an Elder Red Dragon. Red Dragons are supposed to be the second toughest dragon species (only Gold Dragons being tougher). Imo, Firkraag is still far too easy. Even in chapter 6, he should still be a tough nut to crack. Even the Shadow Dragon should be impossible to kill for a mid-level party.

I don't think David gave Firkraag extra levels, but - like Demivrgvs said - he may have given him an aura that lowers fire resistance. I don't remember the abilities Red Dragons had in 2e D&D, but in 4e they actually have such an aura.

#11
jaxsbudgie

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Ahhh I don't have the Spell Revisions Hotfixes! Are they really manditory? I recently re-installed all my mods because I forgot the Item Revisions Hotfix, which is an essential hotfix in my opinion.

I hate not having a correct install/game, the OCD starts to creep in ....



Is there any future planning for merging Spell Revisions and Divine Remix?

#12
Demivrgvs

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jaxsbudgie wrote...

Ahhh I don't have the Spell Revisions Hotfixes! Are they really manditory? I recently re-installed all my mods because I forgot the Item Revisions Hotfix, which is an essential hotfix in my opinion.
I hate not having a correct install/game, the OCD starts to creep in ....

Well they are not mandatory but almost, if only for PfMW fix. Anyway, you can look at the list of fixes and judge yourself.

jaxsbudgie wrote...Is there any future planning for merging Spell Revisions and Divine Remix?

I think Mike already worked on that trying to make sure when both mods are installed you don't get two versions  of the same spell, and making SR's spells follow the sphere system, but I'm not sure if it's already done.

In a not so near future Kit Revisions will probably allow you to have cleric's kits very similar to DR without the sphere system. There a dedicated forum at G3 with progress reports if you want to take a look.

#13
jaxsbudgie

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Bah! Just looked over the fixes ... you have to install the hotfixes on a new install right? Same as the Item Revisions hotfixes?



Also, I don't know what mod is doing it, but every now and again, in a container there will be a blank object that when I pick up I can't remove from my inventory. It disappears after a while, I think it may be a type of bullet? Do you think this is worth taking over to the G3 forums?

#14
SometimesSpring

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You probably have 100% normal fire resist but are getting hit by magical fire resist. That's the only explanation I can string together.

#15
Humanoid_Taifun

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Magical Fire and magical cold damage are not used in Baldur's Gate (2).

#16
Slyx

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Firkraag casts a spell called "lower fire resistance" or something with a very similar name on his very first casting sequencer I believe. First or 2nd anyway. It has Remove Magic, Lower Fire Resistance, and some other spell.

#17
Morbidest

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Humanoid_Taifun wrote...

Magical Fire and magical cold damage are not used in Baldur's Gate (2).


Is a Magic Missile some form of magical fire? It's supposed to be magical "energy", but I thought it had to be one of the elemental forms. Posted Image

#18
Humanoid_Taifun

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Magic Missile does Magic Damage, which is different from Magical Fire Damage or Magical Cold Damage (which, as I said, are not used).

#19
saros_shadow_follower

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Morbidest wrote...

Humanoid_Taifun wrote...

Magical Fire and magical cold damage are not used in Baldur's Gate (2).


Is a Magic Missile some form of magical fire? It's supposed to be magical "energy", but I thought it had to be one of the elemental forms. Posted Image


There are several types of magical damage in BG2, and several types of physical damage as well. The magical types of damage are: Fire, Cold, Electricity, Acid, Magic Damage. The sixth type of magical damage is Poison. Your resistances on the character sheet should give you some info about the types of resistances. There are spells which protect vs each of the magical damage types, except Poison - for which there are five vanilla items (possibly more if you play with an item upgrade mod).

Spells which inflict Magic damage are: Magic Missile, Skull Trap, Abi-Dalzim's Horrid Wilting, Bolt of Glory, Cause Wounds, Finger of Death, Slay Living, False Dawn (i think), Sunray, and pobably some more, although I cannot remember all of them.

Physical damage has 4 different categories too - slashing, piercing, crushing and missile. Actually, missile fire is a subtype of piercing damage (meaning, if you have 50% piercing damage resistance, this will absorb 50% of damage your character takes from missile fire too, but if you have 50% missile damage resistance, this won't stop any of the damage dealt to you by piercing weapons such as spears or short swords).

#20
Demivrgvs

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jaxsbudgie wrote...

Bah! Just looked over the fixes ... you have to install the hotfixes on a new install right? Same as the Item Revisions hotfixes?

Yep.

jaxsbudgie wrote...

Also, I don't know what mod is doing it, but every now and again, in a container there will be a blank object that when I pick up I can't remove from my inventory. It disappears after a while, I think it may be a type of bullet? Do you think this is worth taking over to the G3 forums?

I have no clue, it depends on how many and which mods you have installed.