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Monsters drop loot that are not in the loot chests???


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5 réponses à ce sujet

#1
Knight_Shield

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I have istalled Silicone Scouts loot system.

I removed the bioware module chests .

I uncommented the #include x0_i0_treasure in his onspawn ss_treasurespawn.

I keep getting  +2 adamite helmet /  +3 Scalemail / +3 Heavy Armor / Endukis Armor

These arenT in any of my loot stores . Posted Image

#2
Lightfoot8

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Try setting the no loot switch in your OnModLoad event.



SetModuleSwitch(MODULE_SWITCH_NO_RANDOM_MONSTER_LOOT,TRUE);



You will also have to make sure that x2_inc_switches is included in your script.

#3
Knight_Shield

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I dont see this switch in the OnModLoad should I add it?

Modifié par Knight_Shield, 03 septembre 2010 - 10:31 .


#4
Knight_Shield

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This was in x2_inc_switches .....



//------------------------------------------------------------------------------

// * Setting this variable to TRUE on the module will disable the call to the

// * random loot generation in most creatures' OnSpawn script.

//------------------------------------------------------------------------------

const string MODULE_SWITCH_NO_RANDOM_MONSTER_LOOT = "X2_L_NOTREASURE";

#5
Shadooow

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either use the code provided by LightFoot8 in your OnModuleLoad script or just set variable

name/type/value

X2_L_NOTREASURE/int/1 into module (module properties - Advanced tab - button next to Variables: text)

#6
Genisys

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I always turn off monster drops for 1 very good reason...

Players will run around an area for hours sometimes, and if they are not picking up loot, there can be hundreds of loot bags on the ground. (Not good for server resources at all!)

Especially in those areas where 40 goblins spawn and they all drop crummy loot! lol...

Modifié par Genisys, 06 septembre 2010 - 10:37 .