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Annoyance with Mass Effect 1: Call This Karmic Balance


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#26
darknoon5

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I agree, Mass effect 2 is a better game, but there are ways where ME1 is stronger, mainly story. Both games are great though,so who cares which is better?

#27
upsettingshorts

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tonnactus wrote...
Then you obviously made something wrong.Dont know if it is possible to completly turn off aim assistence in Mass Effect on Pc,but i hit enemies every time i aim with lowest aim assistence possible on the box.


I didn't have any trouble killing things, it just took a ton of ammo because of how wildly the shots strayed from the center of the targeting circle. 

My problem with it isn't that it broke the game, I finished the game fine, it was that I felt stupid having to improve the firearms ability of humanity's most respected space marine.  

Shepard isn' t a blank slate-nobody from nowhere protagonist like you often see in RPGs.  He's a character with an established level of badassery.

#28
tonnactus

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theelementslayer wrote...

 In ME1 it would always be the same progression of warp, singularity, when that was done lift, then throw.


Mass Effect 2:Enemies.Use singularity.Shoot the "protection" away.Warp for the detonation.Repeat until the game ends.
Thats it,the whole strategy.A little husk bowling at the iff with mordin and samara.Well,every other power have shorter cooldowns,but this is for little variation and fun to prevent that the game becomes completly dull.

Mass Effect: Geth colossus.
Tali sabotage the thing.When this wear off, master lift.
Inbetween warp for the damage reduction.
Then stasis is availabe,that even work on threshers...

A ymir/geth prime in Mass Effect:Heavy weapons if the player didnt want to kill it fast and make as much damage possible in the time the machine gun isnt fired. Exiting.:whistle:

#29
AntiChri5

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The Sentinel does have throw, and is very fun to play. Its the only class that can deal with all defenses and it also has great armour. Perfect jack of all trades.



Engineer has a great distraction power which works wonderfully on bosses, overload overheats enemy weapons and if you use flashbang grenade you also have damping.



Vanguard inspires a completely different and unique playstyle dependant on aggresively persuing enemies to restore heslth.



Adept: Is still powerful while not being able to make a joke of every enemy but one with a single ability. Not a nerfed soldier in any way.



Infiltrator is a great class for both stealth based close qaurters combat and absolutely devastating as a sniper.

#30
tonnactus

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Upsettingshorts wrote...


I didn't have any trouble killing things, it just took a ton of ammo because of how wildly the shots strayed from the center of the targeting circle. 





What do you mean? The player in this vid has just two points in his sniper rifle and still kill drones on insanity very easily.
Without shots wildly strayed from the center of the targeting cirlce.
In the weapon skill,there is just accuracy,damage and stability added to the accuracy rating weapons have anyway.
So even with zero points,weapons are all usable as long as the class could use them.

Modifié par tonnactus, 04 septembre 2010 - 02:21 .


#31
theelementslayer

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tonnactus wrote...

theelementslayer wrote...

 In ME1 it would always be the same progression of warp, singularity, when that was done lift, then throw.


Mass Effect 2:Enemies.Use singularity.Shoot the "protection" away.Warp for the detonation.Repeat until the game ends.
Thats it,the whole strategy.A little husk bowling at the iff with mordin and samara.Well,every other power have shorter cooldowns,but this is for little variation and fun to prevent that the game becomes completly dull.

Mass Effect: Geth colossus.
Tali sabotage the thing.When this wear off, master lift.
Inbetween warp for the damage reduction.
Then stasis is availabe,that even work on threshers...

A ymir/geth prime in Mass Effect:Heavy weapons if the player didnt want to kill it fast and make as much damage possible in the time the machine gun isnt fired. Exiting.:whistle:


For me yes, again opinion. I found Singularity very useful to trap small lackeys while I turned my attention to someone else. And on insanity multi targeting is a must for adepts. Sure at the end with all the collectors it is warp (shep) warp (thane/Miri) and reave (Samara) and then three shots with the Mattock but thats only once. Can you honestly think that ME1s insane ability of sigularity was funner then ME2s? It brought everyone in a circle and then you just shot. There was never any problems just shoot, dont aim because ammo isnt a problem and your bound to hit something. Plus warp bombs are very useful when someone comes close. Just singularity and then miri bam, they are out of your way. As for the heavy weapon, except for the Two YMIRs at the Blue sons thing and the 3 at the crates, I dont use them.

But in the end can you at least agree that its just an opinion?:wizard:

#32
upsettingshorts

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I specifically omitted the sniper rifle from my list of weapons I felt had this problem?



Look there's not much to it. Look at the size of the targeting circle of the assault rifle with 0 points vs max. My whole argument is that the 0 point circle is absurdly big and inaccurate for someone of Shepard's training and experience. That's all there is to my argument. It's not rocket science.

#33
ReiSilver

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one nit pick I have now that I'm playing adept was the way powers worked in 1 and 2. I preferred the mechanic in 1 where as long as you could see the enemy you could lift/warp/whatever them, you didn't shoot out the Magic Death Surprise Ball like you do in 2... it just seems... silly, especially when your squad can apparently warp enemies from behind walls but you have to wait for your slow Magic Death Surprise Ball to leave your hand, travel to the enemy and hit them, giving them time to get behind cover.

I can see why this was put in as a game balance issue (I'm actually finding Adept to be much easier to play as then Infiltrator where you had to have some aiming skill as well as timing for incinerate, with adept I can almost turn my brain off...) but it still looks kind of silly that I can't lift someone with my mind without throwing the Magic Ball at them

#34
tonnactus

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AntiChri5 wrote...

The Sentinel does have throw, and is very fun to play. Its the only class that can deal with all defenses

Wrong.The soldier could deal with all defenses too.Fire ammo= armor.Disruptor ammo=Shields.
Barrier=Concussive shot. In addition to that far superior weapon damage and access to most weapons.
The soldier has even concussive shot and cyro ammo for crowd control.
And dont have to rely on long cooldowns,because adrenaline rush and weapon powers have ridicoulos short cooldown times

To make it short:The soldier is better then the sentinel in every possible way.



Engineer has a great distraction power which works wonderfully on bosses,

I would prefer sabotage to shutdown the weapons of whole rooms.

overload overheats enemy weapons


Never ever see this working for a worth time on insanity.

and if you use flashbang grenade you also have damping.


This is a combat power and a bonus talent availble to all classes.

Vanguard inspires a completely different and unique playstyle dependant on aggresively persuing enemies to restore heslth.

Shields,not health.

Adept: Is still powerful while not being able to make a joke of every enemy but one with a single ability.

??
Singularity works on nearly all enemies,but ridicoulus,not on dogs,geth primes and ymirs. But completly make harbinger and scions harmless.So i guess geth and heavy mechs are more dangerous then collectors...


Infiltrator is a great class for both stealth based close qaurters combat and absolutely devastating as a sniper.


Vanguard is the class for close quarter combat. And the soldier did 100 percent more damage with the sniper then the infiltrator,if heightened adrenaline rush is choosen. Its also not a really good tech.So whats the point of this class?
The lame chameleon spell? (have enough of this in oblivion,thanks)

#35
AntiChri5

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I much prefer throwing powers.



In ME 1 you couldnt do anything to someone behind cover, in ME 2 you can curve a pull around getting them out of cover while controlling where they go then throw a pull, again sending them exactly where you want them to go.



In ME 1 you had no control over where you sent your enemies with biotics. It was either up, back or round and round in circles.

#36
tonnactus

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Upsettingshorts wrote...

I specifically omitted the sniper rifle from my list of weapons I felt had this problem?

Its the weapon which is most difficult to use without much points in it.Shotguns,assault rilfes and pistols were usable
from the start without much difficulty.

Look there's not much to it. Look at the size of the targeting circle of the assault rifle with 0 points vs max.

Its very small with aiming(smaller then an enemys head) ,even with zero points.It only gets big with auto fire,but the early assault rifles have to be fired
with burst anyway.

#37
tonnactus

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AntiChri5 wrote...

I much prefer throwing powers.

In ME 1 you couldnt do anything to someone behind cover,


Wrong.Aim at the ground in the middle of an enemy pulk and enemies were lifted,in cover or not.Works the same way with singularity.

In ME 1 you had no control over where you sent your enemies with biotics. It was either up, back or round and round in circles.

I prefer lift over singularity in MAss Effect.They getting up was enough to make them a easy target.

#38
Harley_Dude

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I went back to ME1 after playing a Vanguard in ME2 hoping to have a similar experience. Unfortunately the shotgun just feels wrong in ME1. It shoots to slowly to consistently hit ememies with their crazy AI when using a controller. I have come to the conclusion AI in ME1 means Actual Ignorance.

I hear you with the achivievements. I did 3 games as a soldier to get most of the achievements and then used a sentinal and engineer to get all the remaining biotic and tech achievements. I think I got all achievements in ME2 in 2 or 3 playthroughs.

ME1 had the better story but ME2 has much better gameplay mechanics. If they keep the ME2 gameplay and give us a better story ME3 should be good conclusion to the series. That assumes planet scanning goes away and I have Blasto as a squad member.

#39
AntiChri5

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[quote]Wrong.The soldier could deal with all defenses too.Fire ammo= armor.Disruptor ammo=Shields.

Barrier=Concussive shot. In addition to that far superior weapon damage and access to most weapons.

The soldier has even concussive shot and cyro ammo for crowd control.

And dont have to rely on long cooldowns,because adrenaline rush and weapon powers have ridicoulos short cooldown times



To make it short:The soldier is better then the sentinel in every possible way.[/quote]



I was talking about powers, you could get ammo from your squad members then use guns to strip defenses, so they dont really count. Besides, are you seriously comparing the damage done to a barrier from concussive shot to warp? The sentinel has biotics, tech and heavy armour plus your weapon of choice. Great crowd control powers, a power for every defense type, super shields that last as long as you keep them ul and an assault rifle. What does the Soldier have? More guns. Yay.



[quote]I would prefer sabotage to shutdown the weapons of whole rooms.[/quote]



Yeah forget about difficulty, i want to walk into a room and make everyones gun stop working! Wont that be fun!



[quote]Never ever see this working for a worth time on insanity.[/quote]



Disrupter ammo also does it. And its better it lasts not long enough then it lasts too long



[quote]This is a combat power and a bonus talent availble to all classes.[/quote]



So? The ability is still there, and available to you.



[quote]Shields,not health. [/quote



Barriers, not shields.



[quote]Singularity works on nearly all enemies,but ridicoulus,not on dogs,geth primes and ymirs. But completly make harbinger and scions harmless.So i guess geth and heavy mechs are more dangerous then collectors...[/quote]



There are no dogs in this game, and different enemies require different tactics.



[quote]Vanguard is the class for close quarter combat. And the soldier did 100 percent more damage with the sniper then the infiltrator,if heightened adrenaline rush is choosen. Its also not a really good tech.So whats the point of this class?

The lame chameleon spell? (have enough of this in oblivion,thanks)[/quote]



Just because Vanguards are better at cqc doesnt mean a shotgun infiltrator doesnt rock. The tactical cloak is a great power for both escaping enemies at close range, losing heat to get off another Widow headshot, or simply repositioning. The infiltrator is a great class, nothing is better for destroying Geth.



How is the Infi and incompetant tech?

#40
Harley_Dude

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In ME1 using lift outdoors is fun, almost as fun as the explosive round in the sniper rifle. In ME2 I found I liked singularity better because I could use it as an impromptu shield to keep husks away since melee and the shotgun didn't knock them down as often as ME1.

#41
AntiChri5

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Wrong.Aim at the ground in the middle of an enemy pulk and enemies were lifted,in cover or not.Works the same way with singularity.


Not in the early levels of lift. It doesnt get a decent area untill later on.

#42
Kavadas

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The only thing ME2 has over ME1 are the basic combat mechanics and the handling of weapons and armor.



Everything else was a massive regression. Plot sucked. World design sucked (extra hard). Hammerhead sucked. Mining sucked. Character continuity... didn't exist at all. And as the middle portion of a trilogy ME2 was a failure story-wise.



I still like the game... but I just want to mash ME2 combat, weapons, and armor into ME1 and call it day.

#43
tonnactus

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[quote]AntiChri5 wrote...

I was talking about powers, you could get ammo from your squad members then use guns to strip defenses, so they dont really count.
[/quote]
They count.Otherwise you imply that there isnt a difference between squad or heavy versions.
[quote]
Besides, are you seriously comparing the damage done to a barrier from concussive shot to warp?
[/quote]
Concussive shot is effective against barrier with a 3,5 multiplier,so its a good tool against it.The soldier is also free to take warp ammo.
[quote]
The sentinel has biotics,
[/quote]
Warp is a defense stripper,not biotic crowd control.The only thing left is throw.
[Quote]
tech
[/quote]
Overload as a defense stripping power and cyro freeze. And the last thing i redunant because it does things throw does better and have a longer cooldown.
[quote]
and heavy armour plus your weapon of choice.
[/quote]
Not from the start like in the first game.
[quote]
What does the Soldier have? [/quote]
Effective powers against all defenses.A huge weapon damage boost from rank one adrenline rush,every 3
 seconds when evolved and with hardened adrenaline rush comparable surviability.(its like basic immunity)

[quote]
Yeah forget about difficulty, i want to walk into a room and make everyones gun stop working! Wont that be fun!
[/quote]
This is called crowd control. And as long as enemies could do the same(what they did in the first game) there isnt any problem with it.


[quote]
There are no dogs in this game, and different enemies require different tactics.
[/quote]
There are.Called varren and fenris mechs.And they could magicly ignore singularity.


[quote]Vanguard is the class for close quarter combat. And the soldier did 100 percent more damage with the sniper then the infiltrator,if heightened adrenaline rush is choosen. Its also not a really good tech.So whats the point of this class?
[quote]
The infiltrator is a great class, nothing is better for destroying Geth.[/quote]
How that?The soldier has disruptor ammo too.
[quote]
How is the Infi and incompetant tech?[/quote]
How many usefull tech powers did the infiltrator have? Ai-hacking become nearly useless because there arent a lot of robots in the game.The robots there it could be usefull couldnt be hacked before the defenses are down.

#44
tonnactus

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AntiChri5 wrote...

Wrong.Aim at the ground in the middle of an enemy pulk and enemies were lifted,in cover or not.Works the same way with singularity.

Not in the early levels of lift. It doesnt get a decent area untill later on.

Area pull: 3 meters. Lift level one:4 meters.

#45
AntiChri5

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They count.Otherwise you imply that there isnt a difference between squad or heavy versions.




There is a difference, aye, but not much of one.



I wasn't counting them because they are passive abilities, not activated ones.



Concussive shot is effective against barrier with a 3,5 multiplier,so its a good tool against it.The soldier is also free to take warp ammo.




Concussive Shot does 3.5 X damage against Barriers but it's base damage is fairly pathetic. Play an adept with Unstable Warp, bring along Grunt with Heavy Concussive Shot and see if they can compete for Barrier stripping.



Warp is a defense stripper,not biotic crowd control.The only thing left is throw.




Warp is the best Barrier stripper in the game, and is fine against armour and does decent damage to health, and there is still Throw, which you forgot about earlier.



Overload as a defense stripping power and cyro freeze. And the last thing i redunant because it does things throw does better and have a longer cooldown.




Overload strips defences, detonates explosives, sabotages weapons. It's there to leave the enemy vulnerable to Throw and Cryo Freeze. Throw does not increase the damage taken by a target, Freeze does. It is very rare for an enemy to survive a Freeze, and it cc's them for much longer then throw.



Not from the start like in the first game.




You didnt get anything at the beginning in the first game. And this time you don't have to give up a bonus power to have a decent weapon.



Effective powers against all defenses.A huge weapon damage boost from rank one adrenline rush,every 3

 seconds when evolved and with hardened adrenaline rush comparable surviability.(its like basic immunity)




All of which require you to be shooting, no powers to curve or creative combinations.



This is called crowd control. And as long as enemies could do the same(what they did in the first game) there isnt any problem with it.




When it's that easy it's called an "I win button". Enemies couldn't do the same because you always hit them wih Damping first (plus they were too stupid too).



There are.Called varren and fenris mechs.And they could magicly ignore singularity.




Those aren't dogs. They are Varren and Fenris. And it only makes sense that a quadraped is more stable then a biped, as well as faster.



How that?The soldier has disruptor ammo too.




But not AI Hacking or stealth.



How many usefull tech powers did the infiltrator have? Ai-hacking become nearly useless because there arent a lot of robots in the game.The robots there it could be usefull couldnt be hacked before the defenses are down.




All powers except buffing powers are situational. AI Hacking is great for Geth and Mechs, Incinerate strips armour does good health damage and decent crowd control. The only powers they are missing are Overload (made redundant by Disruptor Ammo) and Cryo Freeze (the most useless power, especially for a long range combatant).




#46
AntiChri5

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Area pull: 3 meters. Lift level one:4 meters.

Pull does not need a massive radius because it is more precise. You can curve Pull right around cover and hit the exact enemy you want and send them in the exact direction you want.

#47
tonnactus

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AntiChri5 wrote...

Area pull: 3 meters. Lift level one:4 meters.

Pull does not need a massive radius because it is more precise. You can curve Pull right around cover and hit the exact enemy you want and send them in the exact direction you want.

It was never necessary.I just aim it near the cover at the ground.And the enemies went up.

#48
AntiChri5

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I know. You said that already.

#49
Christmas Ape

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When you realize a thread has come down to just the two of you, it's time to call it a night.



For the record, though, ME1's Shepard had combat skills more appropriate to Jenkins than an N7 Lieutenant Commander at the beginning of the game. Just left-over RPG cruft they were better without in ME2.

#50
Sable Phoenix

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AntiChri5 wrote...

Yeah a plot does not make a game.

When judging which is the better game the number one issue to consider is gameplay. Nothing else really matters.

Yes, Mass Effect is a better story then Mass Effect 2. But Mass Effect 2 is a better game then ME 1.


Mass Effect 2 is a better shooter than Mass Effect 1.  Better game?  Not so much.