Solaris Paradox wrote...
5. Last but certainly not least: the goddamn achievements are goddamn obnoxious. Want all of the Achievements? Well, for starters, you have to play the game twice, because there's an achievement for that, you know! And then there's the achievement for beating the game on the UNLOCKABLE Hardcore Difficulty and another for the UNLOCKABLE-THROUGH-HARDCORE Insanity difficulty, meaning you have to play three times! Because just letting the player brave Insanity mode on their first playthrough if they so desired to drive themselves mad would just be too kind. But it's a good thing you have three playthroughs on your agenda, because over the course of those playthroughs (and however many more it takes), you must:
- Play a playthrough in which you use each squadmember for pretty much the entire game--as there are six members, you will take at least three playthroughs to do this.
- Play a Paragon run and Renegade run for the obligatory morality-meter achievements.
- Use every single ability in the game 75 times AS SHEPARD, because counting the abilities of your squadmates would make too much sense.
- Use medi-gel 150 times. Yes, that's right, this game has an achievement for failing.
This is, bar none, the worst list of Achievements I've ever had the misfortune to dedicate myself to achieving. The annoying part is, I like this game enough to be obsessively kleptomaniac about it--and its achievements.
To be fair if you really think about it,
achievements ARE stupid.- Incineration Specialist, incinerate a certain number of armors.
Well, YOU HAVE TO DO THIS if you want to kill a Krogan, so why this is an achievement?
The same goes for Overlord and Warp, you'll use them, so why rewarding a player for it?
- Make some enemies scream as they fall or are set on fire
Oh, Really? Killing someone and make them scream is an achievement?
If this count, I want something better, like killing a Krogan that have barriers and armor only with my fists.
This have to hurt, either for you or for the Krogan, so surelly someone will scream!
- Retrieve mineral resources by scanning and probing a planet in the galaxy map
Well, the game FORCE YOU TO DO THIS, so again, why this is an achievement?
- Highly Trained
Watching the videos will make me a better fighter?
Amazing!
Also, why using medi-gel is an achievement for failing? If my health is low I will use it.
In ME2 if my shields are down I will use it too.
Using a resource is a failure?
Actually, the failure goes down on this matter, using something in the game is an achievement?
You make good points on some ME1 flaws, BTW, but I hardlly agree that ME2 is better than ME1.
In fact, the two games have some big problems that wonder me how on earth they got "9/10" notes, since there a lot of serious issues in both.
For example, in ME1 your decisions hardly have repercutions.
I wish more things like when you call Ashley a coward in the beginning, it has repercutions for what you said.
Shame that's the only moment in the game, for example.
Also, Horizon is the best example why the AI in ME2 is not good either: the fight is tough not because the enemy is smart, more coordinated or powerfull.
Is tough because your weapons and armor aren't upgraded.
My biggest complain about ME2 is not less emphasis on exploration, more focus on episodic character-based sideplots and less on the main plot, greater balance in focus toward action and less toward RPG elements in general or anything like this, to use your own words.
I totally agree with you on this points, but there's another thing ME2 do that's even worst:
it force you towards a path.
This is unforgivable for a game calling itself "RPG".
In ME1 if I do not want to scan a planet, recruit a squad mate, make side-quests I still have available any weapon, armor, upgrades and options for persuading other people.
In ME2 if you choose to ignore some of this or choose your own path, the game punishes you in some form (don't have some upgrades, weapons, paying more for products and so on).
So you have to do the recruitment and loyalty missions, you don't have a choice.
That's my biggest disappointment with ME2.