VanguardtoDestruction wrote...
I just wanted to put this out there: I liked everything about ME2 over ME1. Yes, even the story. I liked how we got to get into the different cultures of the galaxy (these so called "sideplots" to some people). The thing is, for someone like me, who hates lame sidequests and overly hard combat (I play on Normal difficulty), Mass Effect 1 lasted only 18 hours. Mass Effect 2, on the other hand, lasted me 40 hours. That, coupled with the superb combat, and the "sideplots", made the game great for me.
I just didn't find the combat to be that great in ME1, especially coming from previous Bioware games like Kotor and Jade Empire where it was interesting. ME1 weapons responded strangely and the skill system made it a chore to do something Shepard should have mastered already. I am not a fan of thermal clips but everything else with the weapons in ME2, from the sounds, to the look, to the targeting, to the actual blood that comes out of enemies when they are hit, create a better experience.
And I hated how they handled Citadel Hub in ME1, only because it detracted from the rest of the game. I really love dialogue in Bioware games, which is again why ME2 wins by a landslide. See, I always enjoy the first 4 hours of ME the best, because you have all that dialogue with your crew, then go to the Citadel and have more dialogue and what not. But that ends when you become a Specter. Noveria and Feros had god awful lifelessness to them, compared to the Citadel. ME2 handled this much better, adding life, dialogue, and interesting characters to every single important planet and town in the game. Illium, Tuchunka, and the new Citadel, all feel alive and make the game so much more involving.
This is also why I played through Kotor more times then I can count, because Bioware used the same philosophy as in ME2, which is to make every planet fleshed out. Anyways, I have rambled on. Let me be clear that I am not bashing ME1, it is still in my Top 5 games ever played, but for me personally I think that ME2 topped it in every way except perhaps for the talk with Vigil and Sovereign.
Well, that's all, and to think I only planned on writing a few sentences...
Don't you think that the missions in ME2 are painfully simple (and repetitive) by design???
I mean it's all, "go to this place, shoot hundreds of mercs, meet guy in the end".
On Noveria for example, you had to work with the people there to get where you wanted, everyone was going about their bussiness and they would only help you in two cases (in return for you helping them or because it suited their agenda), and you had to figure out what was going on in Peak 15, and make a decision.
On Feros, if you talk to people, you can smell that there's something fishy in the air, you go on with your mission, and you find out what they were hiding something in fact, and you are back to the place you started.
That's downright more complex level design then we see (over and over and over) in ME2.
Feros and Noveria aren't like the hubs we see in KOTOR (except Kashyyk, that is really small as a hub and everything you do is more or less necessary to complete your objective), there isn't anyone who just wants to play cards, fight for sport or race,there's nothing to do just for fun, instead they are just really big and complex missions.
Plus i really miss bosses with personality, that talked and challenged you more than phisically, ME2 has none.
And a lot of people think (myself included) that the ME1 Citadel hub detracts from the ME2 hubs that don't come close to that level.
I agree with what you said regarding combat, combat in ME1 is like a first screwed effort of Bioware in terms of shooters, and ME2 is simply better in this department imo.