SometimesSpring wrote...
Yeah but Carsomyr was intended to provide 50% MR, not +50% MR, so I'm gonna pass on that. If I were to use a 2H sword, it would be either Gram or the Warblade. I usually get 55-75% on my setups and I don't want to have to do the whole re-equipping game every time I switch from staff to sword.
I'm interpreting "re-equipping game every time I switch [...]" to mean that you'd want to re-equip everything in order so that you'd (effectively) get +50% MR from the Carsomyr. If that's the case, I don't see the why you'd object to just making it +50%MR outright.
SometimesSpring wrote...
I just spoke with a friend who pointed out that the Ravager does poison damage but most ToB baddies will make the save. Since I don't have Doom or G. Malison access, I think I'll just use the Wave/Dragon's Breath/Dragon's Bane when needed.
Yeah, the big thing with Ravager is the Vorpal chance. It's extremely effective against normal enemies, but it not
that great against the big bosses (who are usually immune to Vorpal hits).
SometimesSpring wrote...
As for my primary weapon, I'm now trying to pick between long swords, scimitars, and clubs so I can make use of Gaxx Imp. Haste and Assassination 
Clubs (in Vanilla) are just awful, so I wouldn't recommend that. For pure damage, I'd recommend FoA+5 or the Axe of the Unyielding. With the FoA+5 you can still use Imp. Haste -- just make sure you cast it
before equipping the FoA (or, more easily, by switching to your other weapon).