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Mass Effect 1 - INSANITY - Pinnacle Station EASY PEASY (Gameplay Spoilers) HOW TO + VIDEOS - and why ME2,3 really need someting like PS


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#1
CottonBALL

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Hey guys, been observing the forums for some time and thought that I need to do my tribute to the community. So, here's my two cents...

I was replaying Mass Effect 1 on Insanity for my perfect playthrough and noticed that a lot of people are raving mad about Pinnacle Station being really tough to beat and is totally unbalanced for Insanity difficulty setting. Perhaps so, but what's better than a good fight? ;)

(Scroll down to Challenges if you don't care about how to make things easier and tips, if you don't care about challenges either but yet still clicked on this thread - scroll down to CLOSURE)

*** Gameplay Spoilers Start Here *** View at your own discretion.

First of all - PROPER PREPARATION (I like to be prepared for hard things so that I would not have to rage out and be mad at the rest of the world, or BioWare, or Demiurge Studios for that matter):

I've done it on my 2nd playthrough as level 60 Soldier with a bonus power (in my case - Medicine, but I haven't spent a single skill point on it, so it's completely useless).

Skill point allocation:

Skill name - number of points

Shepard
Pistols - 4
Shotguns - 6
Assault Rifles - 12
Sniper Rifles - 12
Combat Armor - 12
First Aid - 0
Assault Training - 12
Fitness - 12
Medicine (bonus skill) - 0
Commando - 12
Charm - 12
Intimidate - 2
Spectre Training - 12

Ashley
Pistols - 4
Shotguns - 0
Assault Rifles - 12
Sniper Rifles - 12
Combat Armor - 12
First Aid - 12
Assault Training - 12
Fitness - 12
Soldier - 6

Wrex
Assault Rifles - 12
Shotguns - 3
Combat Armor - 12
Fitness - 12
Warp - 12
Throw - 12
Barrier - 12
Stasis - 1
Krogan Battlemaster - 6

Kaidan
Throw - 12
Lift - 12
Barrier - 4
Stasis - 0
Decryption - 12
Electronics - 12
First Aid - 12
Medicine - 12
Sentinel - 6

Liara
Throw - 12
Lift - 12
Warp - 12
Singularity - 12
Barrier - 4
Stasis - 0
First Aid - 12
Electronics - 12
Asari Scientist - 6

Garrus
Assault Rifles - 12
Sniper Rifles - 0
Tactical Armor - 12
Assault Training - 12
Decryption - 12
Damping - 4
First Aid - 12
Electronics - 12
Turian Agent - 6

Tali
Pistols - 6
Shotguns - 12
Basic Armor - 12
First Aid - 0
Electronics - 12
Damping - 10
Decryption - 12
Hacking - 12
Quarian Machinist - 6

All achievemnts are completed (except Insanity because I'm doing it through this very playthrough), thus, I get every single bonus to boost my Shep's performance.


Proper equipment:

Guns
Every squad member (including Shepard) is equiped with a full set of Spectre gear (Assault Rifle, ShotGun, Sniper Rifle, Pistol), every single gun is equiped with Scram Rail X and Frictionless Materials X. As for ammo, it's either Tungsten VII or Shredder VII (though I have only 1 Shredder VII mod so I'm forced to use Shredder IV on my squad's guns, I somehow managed not to find a lot of those as I was leveling up <_< ).

Armor
Well at least to me shields on insanity are useless, they tend to just vanish in firefights, so it's best to concentrate on damage reduction which means **Colossus armor > Predator armor**, as for Wrex's armor, Battlemaster/Berserker/Rage X armor vs Colossus X Heavy Krogan armor. There really is no big difference but Colossus tends to be a bit better for Pinnacle Station, because it's stats on damage reduction are better by somewaht 4% and biotic/tech damage reduction is not important since there are no biotic enemies on Pinnacle Station (notice the shield and health status in the videos).
Shep, Ash and Wrex - Colossus X heavy armor,
Garrus - Colossus X medium,
Liara, Kaidan, Tali - Colossus X light.
All armors are equiped with Energized Plating X (23% damage reduction bonus) and Medical Exoskeleton X (hp regeneration + 23% power cooldown bonus - very useful for biotics). Shield mods are useless, because on Pinnacle Station you are constantly being shot at and there is no way you can regenerate them fast enough (yet again, notice the shield and health status in the videos). Cover is not an option.

Liara, Garrus, Kaidan, Tali - Savant X Omni-tools which are very useful because of huge power cooldown bonus (one thing I noticed - if you want Savant X Omni-tool you can camp a Technician kit on Bring Down the Sky's asteroid which is near the shed in the lower left corner of the map, of course, you have to be level 56+ to get it as loot, just quick save before opening it and if you don't find it reload and try again. I wonder if the same applyes for other storage boxes that lay around).
The same applyes for Liara's, Kaidan's and Wrex's Bioamps (very important) - Savant X, again.

TIPS:
Tip nr. 1 - Use powers a lot, especially biotics. You just can't shoot your way through when all enemies tend to whip up Immunity (Time Trials). Biotics can save alot of time for you, that is where all those power cooldown bonuses come in handy.
Tip nr. 2 - Don't use shortcut keys unless you feel really comfortable with them, use that "action" screen when you press spacebar. Stop the game and observe situation, give specific orders through it to your squadmates, and most importantly aim with it. That's right, use it for aiming. It's one of the most efficient ways to save time during Hunt or Time trial.
Tip nr. 3 - Don't use cover (unless you are on Survival). Seriously, cover generally is a bad idea. For Hunt find a spot with a good view at enemy spawning points and just dish out the damage.

NOTE: Bear in mind that when you complete the assignments for Pinnacle station and leave, on your following visit, all rivals a bit improve their results and you can fall down in the rankings. My aim is for the solid 1st place in every challenge.
 
CHALLENGES:

Survival - survival is a joke, so let's just move on.

Capture - also very easy, just bring a couple of biotics (Liara, Kaidan) and spam Pull/Throw on enemies that are coming close to your checkpoint you are capturing.

Hunt:

Subterranean - Way too easy, easily racked up over a 100 kills ant still there was about 11mins of time left, it looked like that timer was countig time up instead of down. At that point I just stopped shooting and stood idle and let my squadmates do the killing. And what do you know? By the time the clock reached zero body count passed way over 200, good job Ash and Wrex, though only about 45 was needed.

Volcanic - Also not hard at all, just find a spot from which you can clearly see enemy spawning points. My aim is more than 53 kills. Here's the vid on youtube (sorry for laggy videos, apparently my laptop can't handle ME and fraps's massive video output alltogether).

Tropical - I've found this one to be the hardest challenge on pinnacle station. Took me quite a few tries to get to the result I wanted. The tricky part is to find a spot on the map which provides a good view on enemy spawning points and getting there without wasting too much time. For me to stay in the 1st place, more than 75 kills were required. Here's the vid.

A few notes on this challenge:
1st - I have to disagree with all those who say that Hunt is luck based. IT IS NOT LUCK BASED!!!. If you cannot figure out enemy spawning mechanics and make sense of it, you should pay more attention. That's what smart and skilled people do, they look for solutions, observe and try to understand their surroundings.
2nd - About the enemy spawning mechanics. There are a bunch of spawning points all over the map, they are always there and they doesn't change. Spawnpoints that are really close to Shepard are 'turned off' to prevent player from beeing overwhelmed and forced into melee combat.
3rd - A small but really useful thing to note. Geth Destroyers tend to charge at Shepard. When it charges and gets close to you there is a chance that the only thing you can do is to melee it or move away and then shoot it. Either way that eats into your time, therefore, the score suffers. The Solution - if there is something inbetween Shep and Geth Destroyer (in this case a rock) It doesn't charge. It just slowly walks towards you giving more time to kill it, thus making the player more comfortable in the situation. You can see this in the video at 2:59, 3:27, 5:13 and other segments.
4th - On this map transisioning from your starting poitnt to the 'sweet spot' is kind of problematic. You cannot waste too much time running around, and if you will rush for it there will be a few spawned enemies that will be left behind, therefore, when you will get there, there will not spawn any because some already are on the map and you will waste a considerable amount of time waiting for enemies to come to you. So, you need to find an optimal route there and kill some enemies on your way to the 'sweet spot'.

Time Trial:

What to say here? Biotics. Just spam Pull on enemy groups, throw on enemies on catwalks and that should do the trick.

Warehouse - Time to beat 1:10.14 THE VID.

Tropical - Time to beat 1:07.59 THE VID.

Volcanic - Time to beat 1:35.70 Way too easy, the other two were more of a challenge. Just use the same tactics as in other time trial challenges. THE VID.


Ahern's treat:
I'll leave this one for yourselves to bash through.

*** Gameplay Spoilers End Here ***

CLOSURE:

All in all, I have to say that Pinnacle Station is really not that bad. Really. When you come prepared, as I did, It becomes EASY PEASY (except tropical hunt, anyway). I admit that It's unfairly hard and frustrating if you are low level or have poor equipment and I think that's the reason why people hated it. Pinnacle Station was released after quite some time from ME1 release, that almost makes me think that it was supposed to be hard. Having in mind that most of the players should have finished the game already.

The reason why I posted this is that Mass Effect games (ME2 and most certainly 3 if it will keep the ME2's direction) need something like Pinnacle Station. Now, please, there is no need to go all "unnatural" on me. I'm not saying that ME2,3 necesserilly need another Pinnacle Station (which would be super awesomly cool and fun in ME2 if it could redeem itself in the eyes of ME fans, it's just such a shame PS got so screwed and worked over by poeple), I'm saying that it needs some place to just shoot and break things, especially because ME2 gets all these fancy DLCs (weapons, armors) and you can only try those out in combat. What if you are already finished all the missions? There is not much else of what you can do (apart from playing again, of course, which is not bad, but still).I'm not a fan of games like L4D but ME2 needs some place with endless hordes of enemies just waiting to be shot and turned into greasy pulp, a place where you can refine your skills at commanding your squadmates and learning what they can do, a place where you can test what your new DLC equipment is capable of, a place where you can just kill time while waiting for ME3 or some other DLC for ME, and ultimately a place where you can compete with other Mass Effect community members (not directly but through the scores or someting - like official scoreboards for every class). Mass Effect 1 didn't really need a Pinnacle Station (at least not that much) because it has an ending which doesn't allow to play further, but as that doesn't apply for ME2 it just leaves a player in a dull world with no one left to be shot and you cannot even draw your weapon out anymore (except in the Normandy's crash site). This is where Wrex's words come to my mind: "I need to start my blood pumping. Shepard, find me some more bugs to kill!", but I can't *sigh*. :crying:

*Puts a plate of cookies* Food for thought. Cookie?... ^_^
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#2
CottonBALL

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Oh come on people. A few comments would have been nice because I've put some work in here you know. Feedback, please.

#3
Nezzer

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Ahern's Scenario on insanity is impossible xD

#4
The Grey Ranger

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Nezzer wrote...

Ahern's Scenario on insanity is impossible xD


Nah, finished that one a couple of times on insanity.  There aren't enough heavy weapons users to keep you stun locked so master immunity, decent armor and a couple of medical exoskeletons will see you through.

#5
Quething

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Barrier works too. I like bringing Ash and parking her on the first ledge with a sniper, while Wrex and I run around on the ground like lunatics drawing fire and tossing out crowd control skills. If you just absolutely never stop moving, the heavies will rarely hit you.



Though it helps to remember to close the door in back and get the two guns active. Forgot to turn the far one on once. It was like, "why is everything dying so slow? Oh. Right. ****."

#6
Nezzer

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The Grey Ranger wrote...

Nezzer wrote...

Ahern's Scenario on insanity is impossible xD


Nah, finished that one a couple of times on insanity.  There aren't enough heavy weapons users to keep you stun locked so master immunity, decent armor and a couple of medical exoskeletons will see you through.


Try that being an engineer :D

#7
The Grey Ranger

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Nezzer wrote...

Try that being an engineer :D


Throw lots of overload, sabotage and damping to shutdown weapons and talents.  Bring along Wrex, and Kaiden/Liara to provide some biotic crowd control.  Take barrier as the bonus talent for an engineer(shield boost works with barrier).

A high end engineer should have around a six second recharge on sabotage, overload and damping so spam talents and don't forget neural shock, turians after all.

Modifié par The Grey Ranger, 29 septembre 2010 - 04:18 .


#8
Guest_Spuudle_*

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I would love to play Pinnacle Station with my ME2 Shepherd, awesome. Wonder whether a mod exists which would let you import???

#9
Estelindis

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While I agree that preparation is important, doesn't equipping every single squad member with the awesomest equipment kinda take down the difficulty from what most people would be facing? One wouldn't even be able to access your setup without a good few playthroughs. (I'd actually tend to approach it like you, but surely it shouldn't be absolutely necessary.)

#10
Spornicus

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Is there a way to do this without being a level 60? I mean I could probably get up to 50 or 51 before (or even after) virmire, so I can get Spectre level X equipment, but I don't really wanna have to do another runthrough. Also I'm a vanguard; what would be the best team build for all of them (Time Trial and Hunt specifically)

#11
Guest_Spuudle_*

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Spornicus wrote...

Is there a way to do this without being a level 60? I mean I could probably get up to 50 or 51 before (or even after) virmire, so I can get Spectre level X equipment, but I don't really wanna have to do another runthrough. Also I'm a vanguard; what would be the best team build for all of them (Time Trial and Hunt specifically)


You could give Spectre level VII (the 1st set available) equipment a go? Im sure you'd be able to obtain that without another playthru, but am not 100% certain.

Modifié par Spuudle, 12 octobre 2010 - 09:31 .


#12
Nerevar-as

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Spuudle wrote...

Spornicus wrote...

Is there a way to do this without being a level 60? I mean I could probably get up to 50 or 51 before (or even after) virmire, so I can get Spectre level X equipment, but I don't really wanna have to do another runthrough. Also I'm a vanguard; what would be the best team build for all of them (Time Trial and Hunt specifically)


You could give Spectre level VII (the 1st set available) equipment a go? Im sure you'd be able to obtain that without another playthru, but am not 100% certain.


Even on Hard Spectre VII wasn´t powerful enough for the Hunt scenarios. It was similar to Spectre X on Insanity.

#13
Guest_Spuudle_*

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Nerevar-as wrote...

Spuudle wrote...

Spornicus wrote...

Is there a way to do this without being a level 60? I mean I could probably get up to 50 or 51 before (or even after) virmire, so I can get Spectre level X equipment, but I don't really wanna have to do another runthrough. Also I'm a vanguard; what would be the best team build for all of them (Time Trial and Hunt specifically)


You could give Spectre level VII (the 1st set available) equipment a go? Im sure you'd be able to obtain that without another playthru, but am not 100% certain.


Even on Hard Spectre VII wasn´t powerful enough for the Hunt scenarios. It was similar to Spectre X on Insanity.


OK. Never attempted this on insanity, completed on hardcore and that was with Spectre X gear. Thanks for the info 

#14
Heather Cline

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Haven't gotten that far on my insanity run just yet. I've just started it out on Insanity run to get the Insanity achievement. But thanks for the guide, will be helpful!

#15
Guest_Spuudle_*

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Heather Cline wrote...

Haven't gotten that far on my insanity run just yet. I've just started it out on Insanity run to get the Insanity achievement. But thanks for the guide, will be helpful!


I have all achievements for ME2 but need insanity and the 2 engineer ones (neural shock & AI hacking) for ME, to get 100%. I just cant face a full playthru as an engineer. Slightly off topic, but does anyone know if:-
Say I use Tali as a companion in Pinnacle Station, with all Squad Powers turned off.  Would using her NS and AI abilities 75 times each, unlock these achievements for me? I know they cant be spammed onto, say the mako, but do I have to actually play the engineer myself?

#16
Heather Cline

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I'll PM you how to use NS and AI hacking.

Modifié par Heather Cline, 20 octobre 2010 - 04:51 .


#17
Alex Kershaw

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ty for the thread and vids

#18
Alex Kershaw

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ty for the thread and vids

#19
GMulryan

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I thought this would be legit. Brag if you used what the game gives you, not what you enter on the console.

#20
CottonBALL

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GMulryan wrote...

I thought this would be legit. Brag if you used what the game gives you, not what you enter on the console.


To clarify:

All the equipment in there was found ingame: in containers, random loot, camping some specific containers and shops, certain quests. None of the items were obtained through console, I worked my ass to get all that equipment, and I managed to obtain all of these items on my second playthrough of newly created character.

If that's your honest opinion, you, mister, are an ingnorant c*nt, incapable of understanding how the game and its mechanics work. :huh:

And to those who actually appreciate effort I've put to this thread:

Yesterday I played through the ME1 again, and applying all these tactics (see OP) I just stormed through the Pinnacle station taking solid 1st places in every challenge (almost everywhere with my first try) in less than an hour, setting new personal records of mine. That just prooves my point that when you know and understand how the game works, the seemingly insanely hard objective becomes a lot easier. ;)

#21
Yuka Laka

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Great Thread appreciate all the work. Helped me alot

#22
CottonBALL

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Been thinking, maybe I should make another set of videos, but this time with newly created character on his first playthrough, different class, crappier equipment, lower but decent lvl and on Insanity diff setting.



I'm asking this because I want to know if it is worth doing and if there are people interested in this.



So, any suggestions regarding what you want to see: class, approximate character lvl and such?


#23
DirtyYettie

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I wish they could just fix it some how so people that try it on insanity won't get so frustrated.

#24
Nicodemus

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I found there was only 1 timed run that was actually frustrating but after spending some time on it finally did it. Ahern's mission was actually pretty easy. I'd never play it again mind you but apart from that 1 timed run I found it a bit of a challenge but not impossible.

#25
CajNatalie

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I agree that if you equip Shredder/Tungsten on a Level 12 AR/Pistol the Hunt missions become a joke, but I try to play my games without changing my equipment at all once I've finished setting up the final mods with a global X-only configuration - this means I gear up Inferno X or Sledgehammer X. It's tough as hell but I can do it (I have Soldier and Engineer wins up on YouTube, and have cruised through with a Vanguard twice before).

But I disagree on your luck comment... there is a degree of luck involved in Hunt with the spawning of Juggernauts/Destroyers/Shock Troopers instead of regular Troopers (but that's about it).
I've lost my lead on Volcanic numerous times due to suddenly getting rushed by 5 Juggernauts in a row and lagging behind too much.

Anyway, ultimately, I will never like Pinnacle Insanity... it's everything wrong with ME1 wrapped in to one package and cranked up to maximum.
It could've worked if done right... but whatever way the 'right' way would've been... it's not like this.

God damnit Ahern, shut up. You're worse than mooks yelling I WILL ANNOY YOU.

P.S. Ahern's Scenario is a joke once you know the tricks.
Split Shepard up and leave the squad up a certain ramp while Shep perches on the other ramp.
Just kill the two Snipers, then watch out for the odd spawns right on top of your squad and it's a turkey shoot, and you don't have to deal with the rockets from the middle door.
I can provide vids on request of Soldier and Engineer wins using this method.

Modifié par CajNatalie, 13 juillet 2011 - 12:41 .