My top 3 are pretty close to tied. My 4th and 5th (Sentinel & Infiltrator) are a bit below all of them. I don't like playing the 6th at all (Soldier).
1. ADEPT
Basically in a dead heat with Vanguard. Eventually feels too easy to just Overload a group's shields (from squad mates or yourself with Energy Drain), Singularity them, and Warp them and anyone standing near them into oblivion. There's so much variety in which you can mop up the field with them, though.
2. VANGUARD
Only beaten by Adept because it gets slightly more repetitive the longer you play it, and it's harder to think of ways to play it that don't always involve wading into the thick of battle. But yeah, I love me some magical headbutting.
3. ENGINEER
I seriously considered putting this first. Yes, it is a bummer that others have your "special" power, but having 3 combat drones on the field at once is a total blast. Engineers have great damage dealing versatility, and can make the best use in the game out of Geth Shield Boost (which gives less of a bonus than an ammo power might, but refreshes shields and stacks with Squad Ammo powers). I love playing this class.
4. SENTINEL
Basically in a dead heat with Engineer, but slightly behind. Like Adepts, I love the potential for variety, but I feel like you need to use the power wheel more (on Xbox) to get use of your powers, whereas you can rely on hotkeys more with other classes. I also kind of feel like Sentintel got the short end of the stick of both biotic and tech powers. They have Warp, but no good way by default to do Warp Explosions. They have Throw, but no good way to pull enemies off the ground for maximum use. I love freezing enemies and throwing their frozen bodies into walls, but it doesn't kill them as often on Insanity as I wish it would. Ah well.
5. INFILTRATOR
This was my favorite class in ME1, and still my "default" Shepard. It's just too easy in ME2, though, I really miss having Overload as a starting power, and I wish I could justify putting more points into AI Hacking. I know Disruptor Ammo covers for Overload, and Energy Drain can now be used to replicate it, but eh.
6. SOLDIER
Have started 2 soldiers, gotten most of the way with them, gotten bored, quit. I'll finish it with a Soldier eventually, but their powers just bore the heck out of me. I think the only one I'll finish with will be the one I'm giving Slam to as a bonus power because I need SOMETHING other than weapons and "combat powers" in a fight here. Adrenaline Rush and Concussive Shot do help as a power in making Soldier feel cooler than in ME1, though.
Modifié par coinop25, 13 septembre 2010 - 02:25 .