1) Soldier and Sentinel, 1st equal,I think the soldier starts stronger though, Sentinel needs a few levels to become broken but does quite quickly become very difficult to kill. Soldier has unmatched damage, good survivability and virtually never has to risk looking for ammo.
3) Engineer, you can play very cautiously and virtually never die, Drone is really powerful and it's a fast starting class which you can get tech duration cooldown upgrade very early. It would slightly weaker without the Kasumi DLC.
4) Infiltrator, good at long range and a solid get out of trouble power when things close. Doesn't have quite the same power to handle any situation as the classes above but at the same time certain encounters as very easy. Can have ammo shortages.
5) Adept, you can still very easily complete the game on insanity with the adept. A lot of the skills do overlap. Key is making sure that any enemies that close on you are defenceless. Stasis may have powered this class up quite a bit, just what it needed and having that option is more important than energy drain or warp ammo IMO. I haven't played through with that yet so can't say for certain.
6) I am aware that a lot of people think these are great, and I have completed the game on insanity with one, but I probably died about 20-30 times which is much, much higher than normal. Powerful, but only if you play in a rsiky manner.
In terms of fun, well all of them are fun and well designed IMO
1 Adept - combining powers and tossing things around is fun, and good level of challenge with it
2 Sentinel - you can use cover less and not die
3 Engineer - good variety of powers
4 + 5= Soldier, Infiltrator, having option to snipe is fun, they do get a little repetitive. Shooting from adrenaline rush all the time gets old, infiltrator sometimes feels like you are playing one big exploit.
6 Vanguard - it is satisfying when it works, frustrating when it doesn't. "Cant reach the target" drops it right down the list.
Modifié par Malanek999, 17 septembre 2010 - 02:42 .





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