SOZ Update Inquiry
#1
Guest_Chaos Wielder_*
Posté 04 septembre 2010 - 04:31
Guest_Chaos Wielder_*
I'm going to update the project relatively soon no matter what, at least for bugs(I'll figure out the Kaedrin issues, I guess) and a few new areas, but I wonder if there's demand for other large projects...and, if so, what would those be? As DNO is wont to say, this is *our* community, so I wonder what we could put together. :happy:
#2
Posté 04 septembre 2010 - 04:59
#3
Posté 04 septembre 2010 - 06:36
#4
Posté 04 septembre 2010 - 08:08
A valley to adventure in for those who don't like or want a break from the OM.
Clearing out notable enemy territory making Samarach, it's patrols, and trade safer.
Opening new trade routes and out posts.
#5
Posté 04 septembre 2010 - 10:22
I am suggesting Epic, because we still have a huge gaping hole where very few (what, one? two?) mods take character progression that far, and I like the idea of going from level 4 to 30 in one package.
#6
Posté 04 septembre 2010 - 10:52
#7
Guest_Chaos Wielder_*
Posté 04 septembre 2010 - 11:17
Guest_Chaos Wielder_*
1) It radically redefines the scope of SOZ. I'm not sure how comfortable I am with that.
2) I'd need *TONS* of new dungeons to even fill it. It seems unlikely I could get anywhere near enough(not to mention the many towns that no doubt need to be there).
3) Crafting would have to be redefined to expand into the epic levels.
I'm not against the idea, mind you, but these are pretty big issues just on their own.
#8
Posté 04 septembre 2010 - 11:28
I already have a complete underground city if desired, the Calimport Muzad (needs a hak, but some buildings could be changed to change that). Someone would have to fill it though.
#9
Posté 04 septembre 2010 - 11:36
If its a problem with the underdark, there are always ways to make it look bigger than it is. How about cheating a little bit on the cities? I'm sure there are a number of cities in the underdark that strictly forbid surfacers, instead of having four cities, you could have only one or two of them fully explorable, and the rest as locations for quests (e.g. I have magically disguised you, infiltrate into the city and retrieve such and such documents). And of course, find a way (magical portal?) to make travel back to the sword coast convenient to make up for the limited content in the underdark.
#10
Guest_Chaos Wielder_*
Posté 05 septembre 2010 - 12:08
Guest_Chaos Wielder_*
Like I said, though: there will be an update to the SOZ project, but I sincerely want to know the community feel on whether or not something like a "Community Legacy of Whiteplume Mountain" should be looked into. I honestly think it would be awesome, and I don't want to take time away from prospective modders if another project is more fitting.
#11
Posté 05 septembre 2010 - 03:41
#12
Posté 05 septembre 2010 - 05:41
#13
Posté 05 septembre 2010 - 08:34
/I've never seen one, so the glory will be all mine! <maniacal laughter goes here>
Modifié par kamalpoe, 05 septembre 2010 - 08:36 .
#14
Posté 05 septembre 2010 - 10:48
To be honest, SoU only really takes you to ~L14, so while you might need new crafting rules for L20-30, we still have about 6 levels to take people through. Furthermore, crafting is kinda overpowered anyway, so I don't think L21 people playing with "L20 weapons" (which are like +5 silver weapons with +1d6 electrical and poison on hit and things like that, anyway) would be that big a deal.
To my mind, the big question is, do you want to add something to follow sequentially from the main SoU story, or to take part during it, because the final battle is only going to be so tough, so I think we have two choices (if adding something big): Modify the final battle(s) to make it/them more difficult, or add extra things as a follow-on (this would work well if it was the Underdark).
In terms of making something brand new, we could do that too, but it might (very probably would) be more work. An Undermountain (easy to have lots of dungeon rooms, but would you be able to have an OM?) or Underdark could work, though.
#15
Guest_Chaos Wielder_*
Posté 05 septembre 2010 - 01:12
Guest_Chaos Wielder_*
@ The Fred
The crafting is rather borked, and maybe I was a bit hasty in declaring that it'd need to be overhauled. It's not like +6 equipment is standard fare, even in the epics.
I don't think a continuation of the story should be done. Or, if there is, it's very basic, "So, basically, after you saved the swordcoast, you fell into the Underdark. How'd that happen?! Dunno, but look at that Illithid city."
Also, I propose we call it "Legions of the Underdark".
#16
Posté 05 septembre 2010 - 01:14
/darkness hides poorer texturing, underground means much less area to walk around in because of tunnels.
#17
Posté 05 septembre 2010 - 01:42
1) Just add stuff to SoZ like we did last time
2) Make a new thingy which is separate from SoZ, but could be designed as a sequel (so ppl can use their SoZ party for it)
3) Add a new bit to SoZ which is designed to be played after the main quest, but which is still linked in to SoZ, preferably allowing travel back and forth between "old" SoZ and the new bit.
Also, while the Underdark would be cool, it's mean all the dungeons and areas would have to be Underdarky. Plus we'd probably need a skybox with no moon (I haven't tried that myself so while I'm sure it's easy, I don't know if there's an all-black skybox or something).
#18
Posté 05 septembre 2010 - 02:05
There is an all black skybox. I've turned all the default rock, cliff and cobblestone textures into skyboxes as well, here. No skyboxes would be needed for any OM, as you can't see it.The Fred wrote...
Plus we'd probably need a skybox with no moon (I haven't tried that myself so while I'm sure it's easy, I don't know if there's an all-black skybox or something).
#19
Posté 05 septembre 2010 - 02:22
Gilradthegreat idea will allow a bit more flexability where you can have your underdark mods as well as other settings.
Just my 2 cents.
-Update the SOZ holiday project. On the vault page I have seen no technical issues with mine. If someone has reported any I will get them fixed.
-For a community project I think something like Gilradthegreat's idea would be easiest to pull off and offer the most to the community.
#20
Posté 05 septembre 2010 - 02:59
kamalpoe wrote...
There is an all black skybox. I've turned all the default rock, cliff and cobblestone textures into skyboxes as well, here. No skyboxes would be needed for any OM, as you can't see it.
I figured there was, but I didn't know what it's called. Those rock ones look pretty neat, though.
As for the project, I think we *should* do something more with the SoZHP at some point, but it needn't be anything major and, I guess, it needn't be now. Perhaps some sort of setup where we have some kinda portal nexus or planescape-type thingy which would allow travel between radically different areas fairly easily? That way we could link areas of various settings.
Modifié par The Fred, 05 septembre 2010 - 03:02 .
#21
Posté 05 septembre 2010 - 04:04
#22
Guest_Chaos Wielder_*
Posté 05 septembre 2010 - 04:13
Guest_Chaos Wielder_*
I like the idea in general, too. And, realistically, I don't have a problem with it. I feel, however, that a mod of that scope would be beyond my abilities to organize in my spare spare time(I did the SOZ project areas when not working on my current, behemoth-like, project).
It does add more flexibility,and I'm certainly willing to contribute to that. Someone else would have to take the helm though; not due to some latent narcissism on my part--"I have to be in charge!"--but it's just too much for me to take on.
@ The Fred
I can say that there are at least 3 peope working on SOZHP areas right now(none of them being me). There will be addons to it, but it need not be anything major. I'm all for trying something new, hence this thread.
And UM--haha, I liked the sound--could be tricky. What sort of creatures do we have? Do we have enough to make an interesting campaign? Is there a desire for Epic or near Epic adventures? Personally, I think the game is at its finest between 8-20, but that's just me. We could make an underdark adventure on our own for the lower levels?.
#24
Posté 05 septembre 2010 - 05:12
Garagorn wrote...
I think Crossroads Keep, and Neverwinter should be expanded upon. At the moment, they're both tiny areas, and it doesn't give much of a feeling of a grand city.
I like the idea of expanding the entire OC. It can be slowed down considerably by placing more stories in between. For instance, it should take more than one raid to destroy a tribe of orcs. It ashould require a military campaign with strategic raids.
Modifié par nicethugbert, 05 septembre 2010 - 05:13 .
#25
Posté 05 septembre 2010 - 10:29
The underdark has enough magic and lore to open all sorts of stories...plus, those tunnels could lead anywhere...





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