"What is it about the underdark that seems so appealing?" It's an iconic FR location.nicethugbert wrote...
One of the major complaints about SoZ was the shortness and thinness of the story. So, fleshing out the story would be welcome. Another complaint is too much money too soon. So, the SoZ story could be used as major milestones in a longer story. IIRC, there is nothing in the SoZ story that says the party can't stay a year or more in Samamrach, Things could unfold at a slower pace. Marco Polo's first journey took a couple years.
Going underdark is quite a stretch. The Underdark is quite far from SoZ. It may as well be another plane of existence. Only a major power would bother with all that distance for a major advantage, interest, or necessity.
The Yuan-ti have a presence in the underdark, in Skullport. What does that have to do with the SoZ story?
What is it about the underdark that seems so appealing? How does it fit into SoZ? Why not use other subterranean assets closer to the surface such as Najara.
SoZ has an underdark bazaar populated by illithid. So saying it's far from SoZ needs explaining. Even if it's far in canon, it's there in the game.
Skullport is a large city. Not good for a community project as there'd be no good way to develop a city unless there's a subteam of people (unless you'd like to volunteer, I have an underground city you can use.). The last holiday project was "everyone do their thing and we'll figure something out".
I don't know how much CW can alter the SoZ story. I viewed the SoZ story as having a more complicated story that the player simply doesn't know, since yuan-ti apparently have a lot of internal politics and Sassani wasn't exactly going to fill you in on it.
The Samarach OM has no way to travel to a neightboring OM in the first part of the game. The Samarach area is bordered by mountains, you'd have to change the Samarach OM to have a transition to a neighboring aboveground OM unless you were used the teleporter or caught passage a ship (which should not be happening storywise in Samarach because of all the restrictions on foreigners and Sassani in particular). I don't believe you can change the layout of the official maps, CW added our last project by dropping things onto it, which you can do.
You only get too much money once you get out of Samarach and the trade routes get going. That either needs to be looked at and the rate they gather trade bars slowed down significantly, or there needs to be some other money sink. I'd suggest slowing, a large money sink would have trade as it's only way of filling it, since no amount of loot comes close to the massive income of the trade routes. I don't find the trade system interesting myself.
Najara is aboveground. :happy:





Retour en haut






