Aller au contenu

SOZ Update Inquiry


  • Veuillez vous connecter pour répondre
148 réponses à ce sujet

#101
Hellfire_RWS

Hellfire_RWS
  • Members
  • 623 messages
is this going to be a hak free module? if not RWS cliffs might work well for what your doing Kamalpoe.. just a suggestion

#102
Guest_Chaos Wielder_*

Guest_Chaos Wielder_*
  • Guests
The current SOZ project has a hak, so I see no reason why this wouldn't.

#103
kamalpoe

kamalpoe
  • Members
  • 711 messages
RWS cliffs are great, but the height changes of the map would make them unsuitable. You'd run into issues where you had two cliffs bordering at different heights. You can hide that with a rock placeable I know. The other benefit of how I'm doing it now is the rockfaces have a very 'tactile' feel because of the rapidly changing boulder heights. It looks great on the OM, and I think it gives a better sense of you being in an underground area where the ceiling height can vary dramatically.

RWS cliffs should certainly get put in a hak for this project though, so they can be used for regular maps.

I've done some large cavern maps for my campaign by using open cave tiles with no ceiling. Then I place rockfaces to define the walking area. (quite similar in concept to the first screenshot from the RWS cliffs vault entry). Using the large scale placeables with open roofless tiles, you can do very good things without having to use an exterior.

A rough I did for Eguintir, a druid's house in the trunk of a giant tree.
300x175http://2.bp.blogspot.com/_Arkur0fkYgs/S0yVnHH_UcI/AAAAAAAAAQw/kqHzoSbG_kA/s1600-h/treehouse1.jpg[/img]

A cavern made from open tiles and rock faces.
Or http://picasaweb.goo...586797560123058

Modifié par kamalpoe, 10 septembre 2010 - 05:48 .


#104
Hellfire_RWS

Hellfire_RWS
  • Members
  • 623 messages
My cliff have faces that slope, bend to slope, and curve :)
This images shows many of them

[url=http://i34.photobucket.com/albums/d143/OutsiderNix/gg5.jpg]244x153
http://i34.photobucket.com/albums/d143/OutsiderNix/gg5.jpg
[/img][/url]

Seriously, im not tyring to promote my cliffs, jus letting you know i have many variations in the pack




 

Modifié par Hellfire_RWS, 10 septembre 2010 - 07:05 .


#105
kamalpoe

kamalpoe
  • Members
  • 711 messages

Hellfire_RWS wrote...

My cliff have faces that slope, bend to slope, and curve :)
This images shows many of them

Seriously, im not tyring to promote my cliffs, jus letting you know i have many variations in the pack

I've seen that pic full size, but you should make it clickable to full size. So you know, people can drool and stuff. Image IPB

That is, incidentally, an example of the open tiles areas I was talking about in the previous post, and why the RWS cliffs should be in any hak for this project. It would be easy enough to rebuild a section or section of the UM with them, allowing them to represent a different composition of local rock to delineate an area.

Modifié par kamalpoe, 10 septembre 2010 - 06:22 .


#106
ArtEChoke

ArtEChoke
  • Members
  • 85 messages

kamalpoe wrote...
I've seen that pic full size, but you should make it clickable to full size. So you know, people can drool and stuff. Image IPB


Right click. View Image.

If you're a modeler, make sure there's no firearms or bottles of sleeping pills nearbye.

Damn.

#107
MokahTGS

MokahTGS
  • Members
  • 946 messages
I used the RWS cliff placeables for height transitions in my Crystal Citadel Prefab...they work just fine. I also use them in Jabberwocky for a giant interior cave system.

#108
Hellfire_RWS

Hellfire_RWS
  • Members
  • 623 messages
I can make a cavern skydome if it is at all needed.

#109
kamalpoe

kamalpoe
  • Members
  • 711 messages
Perhaps a wishlist for hak contents could be made.

#110
Azenn

Azenn
  • Members
  • 19 messages
Hmm, the grand idea I initially had for this project won't work if the new overland map is going to be se in the Underdark. Will additions to the main SoZ overland map still be feasible? along with the added cavern system?

Nevertheless, I have a 1-2 quick little side quests in mind that could work for the Underdark as well if we need more locations to fill the overland map. What level range should I aim for?

Eguintir Eligard wrote...

Hey azzzzen! Did you end up doing anything in DA or just taking a well earned break from mod life?


Too time consuming!

Modifié par Azenn, 10 septembre 2010 - 08:18 .


#111
Guest_Chaos Wielder_*

Guest_Chaos Wielder_*
  • Guests
There are going to be updates to the original SOZ project--this whole UM business is, in a way, to see what sort of other project people want to be involved in.



That said, if you have an Underdark idea in mind, go for it.

#112
The Fred

The Fred
  • Members
  • 2 516 messages
Wow, those screenshots are just... totally numinous.



I actually have a few ideas for non-Underdark additions to SoZ from last time 'round, but nothing more than the odd half-done area I was messing around with. Somewhere for the northern jungle bit of Samarach would be good, I think, since it's quite sparsely populated compared with the rest of the OMs. A UM would be a nice change, though. Not my first choice of setting, but it would open up some interesting options.

#113
Hellfire_RWS

Hellfire_RWS
  • Members
  • 623 messages
I have LOTS of areas I have made. maybe someone can make an adventure in them LOL

#114
nicethugbert

nicethugbert
  • Members
  • 5 209 messages
Who's made a lot of areas? :)

#115
Hellfire_RWS

Hellfire_RWS
  • Members
  • 623 messages
the president i think ;)

#116
Azenn

Azenn
  • Members
  • 19 messages
Hey, we may be able to work something out lol... I get tired quick of building areas

#117
The Fred

The Fred
  • Members
  • 2 516 messages
Yeah, me too. I'm starting to consider actually using prefabs and things.

#118
PJ156

PJ156
  • Members
  • 2 982 messages
Has anybody done any prefab convo's :(



The Presidents areas are good, they still need work cleaning up and populating which for me is the beauty of them. I have used two to date.



Not sure the underdark has too many eroded hills and valleys though.



What is the timescale for this project, another Christmas project perhaps?



PJ

#119
nicethugbert

nicethugbert
  • Members
  • 5 209 messages
The Underdark, as any underground area, would be the result of erosion from underground water, earthquake, and lava. So, yeah it would be heavily eroded and terraced.

#120
PJ156

PJ156
  • Members
  • 2 982 messages

nicethugbert wrote...

The Underdark, as any underground area, would be the result of erosion from underground water, earthquake, and lava. So, yeah it would be heavily eroded and terraced.


Possibly so, but perhaps with a little less grass Image IPB

PJ

#121
nicethugbert

nicethugbert
  • Members
  • 5 209 messages
More velvety smooth moss ... of destruction.

#122
LeeMer47

LeeMer47
  • Members
  • 111 messages
Many of the interesting monsters for the Underdark are in Monsters of Faerun and Monster Manual II, both of which I don't have. Interestingly enough, the Psionics Handbook only has a psionic goblin sorcerer.

#123
The Fred

The Fred
  • Members
  • 2 516 messages
Races of Stone has a couple, and Fiend Folio is good for basically everything. ;-)

#124
nicethugbert

nicethugbert
  • Members
  • 5 209 messages
Races of Stone
Psionics Handbook
Monster Manual II
Fiend Folio
Monsters of Faerun

Modifié par nicethugbert, 21 septembre 2010 - 02:37 .


#125
kamalpoe

kamalpoe
  • Members
  • 711 messages
I'm convinced NTB has every sourcebook ever in dropbox.