SOZ Update Inquiry
#126
Posté 12 septembre 2010 - 11:00
Anyways
I would really like to pitch in on this project. I'm drawing up a rough for a dragon's lair. I might put together another area or two depending on how long this one takes, and if we're including RWS cliffs in the hak, I am definitely using them.
#127
Posté 13 septembre 2010 - 01:07
250x150http://3.bp.blogspot.com/_Arkur0fkYgs/TI13Od_KXrI/AAAAAAAAAzY/BWHBn6qtIo0/s1600/NWN2ToolsetLauncher+2010-09-12+20-51-27-70.jpg[/img]
250x150http://2.bp.blogspot.com/_Arkur0fkYgs/TI13gLKWYLI/AAAAAAAAAzg/1J3N3A_bYZk/s1600/NWN2ToolsetLauncher+2010-09-12+20-51-52-67.jpg[/img]
250x150http://4.bp.blogspot.com/_Arkur0fkYgs/TI13o94VFAI/AAAAAAAAAzo/GafHlG2G3HI/s1600/NWN2ToolsetLauncher+2010-09-12+20-52-57-79.jpg[/img]
#128
Posté 13 septembre 2010 - 08:36
kamalpoe wrote...
I'm convinced NTB has every sourcebook ever in dropbox.
If you ever want a source book, type in NTB's dropbox address with the source book name after it, and the chances are it'll come up.
#129
Posté 14 septembre 2010 - 01:53
The Monsters of Faerun link is broken.nicethugbert wrote...
Races of Stone
Psionics Handbook
Monster Manual II
Fiend Folio
Monsters of Faerun
Just exactly how is someone supposed to link a module to this project?
#130
Posté 14 septembre 2010 - 03:27
LeeMer47 wrote...
The Monsters of Faerun link is broken.nicethugbert wrote...
Races of Stone
Psionics Handbook
Monster Manual II
Fiend Folio
Monsters of Faerun
Just exactly how is someone supposed to link a module to this project?
Doh! Fixed. Thx.
Modifié par nicethugbert, 21 septembre 2010 - 02:37 .
#131
Posté 14 septembre 2010 - 11:12
#132
Guest_Chaos Wielder_*
Posté 14 septembre 2010 - 05:05
Guest_Chaos Wielder_*
LeeMer47 wrote...
Just exactly how is someone supposed to link a module to this project?
It has to be added in via the campaign editor. With the SOZ project, I kept it only at one mod added. It wouldn't be difficult to add in others, though.
#133
Posté 14 septembre 2010 - 05:19
The Fred wrote...
It seems that while the link is now fixed, the quoted link is not. Just so you know, you have to go to the original on page 5 to get it. ;-)
Fixed! I hope.
#134
Posté 15 septembre 2010 - 03:12
I meant how do we link an adventure to the overland map? In the SOZ project we used cave or ruin icons. Do we link a cave to a cavern? Will tunnels be leading off which go to adventures? How are the adventures expected to be accessed from the overland map?Chaos Wielder wrote...
LeeMer47 wrote...
Just exactly how is someone supposed to link a module to this project?
It has to be added in via the campaign editor. With the SOZ project, I kept it only at one mod added. It wouldn't be difficult to add in others, though.
#135
Posté 15 septembre 2010 - 02:45
If you would like a particular placeable on the Underdark map, just let me know. I can also put it anywhere you'd like. I put in some tunnels that dead end, and some more open spaces. I figured contributions would go in these, but if you wanted something in the middle of a "road" tunnel, I can do that too of course.LeeMer47 wrote...
I meant how do we link an adventure to the overland map? In the SOZ project we used cave or ruin icons. Do we link a cave to a cavern? Will tunnels be leading off which go to adventures? How are the adventures expected to be accessed from the overland map?Chaos Wielder wrote...
LeeMer47 wrote...
Just exactly how is someone supposed to link a module to this project?
It has to be added in via the campaign editor. With the SOZ project, I kept it only at one mod added. It wouldn't be difficult to add in others, though.
#136
Posté 15 septembre 2010 - 04:24
I'm just asking as a potential source of better or more complete information than what we get out of the box when it comes to working with and in the OM tools/scripts to get things functional.
I thank you in advance,
best regards,
dunniteowl
#137
Posté 15 septembre 2010 - 04:31
#138
Posté 15 septembre 2010 - 09:19
DNO,
I'm making the OM in Jabberwocky as close to a working SoZ one as possible and learning a ton in the process. I've picked Wyrin's brain on OMs and plan to do a little documentation for future builders as well. There's a lot about the 2DAs that isn't explained anywhere that I now understand. Certain things on the OM do not work without the cryptic mash of code that is SoZ, so I think the community would be better served to get a scripter and an area designer together to just make an OM prefab that has OM systems working.
Fred's resting system is what I'm now using for Jabberwocky and the goodie system seems to not work right, but I will solve that with NESS. Encounters are the huge thing and need to be setup just so to function as they did in SoZ. That is the current hurdle I'm working on.
[/derailthread]
#139
Posté 16 septembre 2010 - 06:30
Gotta say tho, after pouring over the scripts there's still aspects I don't understand...
#140
Posté 16 septembre 2010 - 07:47
Alas I can't look at OMs myself 'cos I still don't have SoZ (still mean to get it sometime when I'm not so damn busy) but if and when (hopefully when) such a time comes as I do have it, some documentation would be pretty awesome.
IIRC they never actually used the goody system I don't think, so unless anyone else has used it, it might be a pain to set up. Like I said, I wouldn't really know, though.
Anyway, just adding stuff to the OM/UM like we (read: CW) did last time would probably be fine for the project, I should think.
Modifié par The Fred, 16 septembre 2010 - 07:47 .
#141
Guest_Chaos Wielder_*
Posté 20 septembre 2010 - 03:12
Guest_Chaos Wielder_*
And as far as this goes: ugh, looks like I'm far more busy than I thought I'd be. :/
Anyone want to step up for this?--or maybe folks will be moving onto other things. Really, "Shagret" is demanding enough...and updating the SOZ project is gonna be tricky already.
Feel bad posting that, as I hate saying "can't do this", but it's the fact.
#142
Posté 07 octobre 2010 - 01:17
Is there any other mods that add content directly into SoZ campaign that I should be aware of?
#143
Posté 07 octobre 2010 - 02:30
dno
#144
Posté 07 octobre 2010 - 05:31
#145
Posté 16 novembre 2010 - 12:10
I just finished DAO for the second time and was thinking playing SoZ for the 4th time
#146
Guest_Chaos Wielder_*
Posté 18 novembre 2010 - 07:19
Guest_Chaos Wielder_*
However, as I've said numerous times, I would be more than willing to provide scripting support and other such things in assistance. I don't think it's necessary for me to be in charge.
#147
Posté 19 novembre 2010 - 01:17
#148
Posté 19 novembre 2010 - 01:40
#149
Guest_Chaos Wielder_*
Posté 19 novembre 2010 - 02:11
Guest_Chaos Wielder_*





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