The Fade sucks no matter what.
Modifié par WilliamShatner, 04 septembre 2010 - 09:14 .
Modifié par WilliamShatner, 04 septembre 2010 - 09:14 .
Hayes1987 wrote...
What's wrong with it being long? It's a big ass area. And the fade....in fact the whole mage tower part of the game is quite short. I thought exploring big areas was fun but I suppose gamers have changed over the years.
Hayes1987 wrote...
What's wrong with it being long? It's a big ass area. And the fade....in fact the whole mage tower part of the game is quite short. I thought exploring big areas was fun but I suppose gamers have changed over the years.
Riona45 wrote...
Hayes1987 wrote...
What's wrong with it being long? It's a big ass area. And the fade....in fact the whole mage tower part of the game is quite short. I thought exploring big areas was fun but I suppose gamers have changed over the years.
No, it's just that not everyone thinks what you find fun, is fun.
biomag wrote...
Hayes1987 wrote...
What's wrong with it being long? It's a big ass area. And the fade....in fact the whole mage tower part of the game is quite short. I thought exploring big areas was fun but I suppose gamers have changed over the years.
They were monotone with little that carried on the story.
I already said it in other threads, I like the concept of the fade but like any solven riddle it looses its fun once you solved it. And the deep roads had a great feeling for me up to the final mace against the golems and traps as that was just frustrating long and felt so artificially added. The point is you spend hours and hours doing nothing but the same fighting. It perfectly got the style they wanted. Each fight had something epic and than just thousand of more enemies came crushing on you. So yes, that theme was really well done in that game, but after a while its just the same over and over.
Hayes1987 wrote...
What's wrong with it being long? It's a big ass area. And the fade....in fact the whole mage tower part of the game is quite short. I thought exploring big areas was fun but I suppose gamers have changed over the years.
Hayes1987 wrote...
Well ofcourse.
Hayes1987 wrote...
biomag wrote...
Hayes1987 wrote...
What's wrong with it being long? It's a big ass area. And the fade....in fact the whole mage tower part of the game is quite short. I thought exploring big areas was fun but I suppose gamers have changed over the years.
They were monotone with little that carried on the story.
I already said it in other threads, I like the concept of the fade but like any solven riddle it looses its fun once you solved it. And the deep roads had a great feeling for me up to the final mace against the golems and traps as that was just frustrating long and felt so artificially added. The point is you spend hours and hours doing nothing but the same fighting. It perfectly got the style they wanted. Each fight had something epic and than just thousand of more enemies came crushing on you. So yes, that theme was really well done in that game, but after a while its just the same over and over.
You mean that they should have changed up the fights and made the challenges for each more different? Or that they should have made more meaningful fights?
Riona45 wrote...
Hayes1987 wrote...
Well ofcourse.
So you agree with me that it has nothing to do with "gamers changing over the years?"
Modifié par Maverick827, 04 septembre 2010 - 09:35 .
Guest_slimgrin_*
slimgrin wrote...
ME2 isn't exactly a short game. 25-35 hrs is common. Replayability matters more.
In Exile wrote...
They claimed that it was ME2 length. I got 40-45 hours out of ME2 (excluding DLC), but only 65 hours out of DA. It possibly depends on the person. I think ME2 length is not bad.
Guest_slimgrin_*
WilliamShatner wrote...
slimgrin wrote...
ME2 isn't exactly a short game. 25-35 hrs is common. Replayability matters more.
Bad example for promotion of replayability!
Modifié par Faz432, 04 septembre 2010 - 10:03 .
Guest_slimgrin_*
aries1001 wrote...
However, I have said earlier that I think the days of the 100+ hour games are (finally) over. I, and others, don't have time to play every evening for 3-4 hours.
Modifié par slimgrin, 04 septembre 2010 - 09:59 .