Aller au contenu

Photo

According to DG, DA2 will be shorter than Origins


  • Veuillez vous connecter pour répondre
170 réponses à ce sujet

#51
Icinix

Icinix
  • Members
  • 8 188 messages
First play through - 'wow, seems massively huge!'



Second play through - 'Hey, these areas are nowhere near as big as I thought they were'



Third play through - ' Do I HAVE to do this area again?'



As long as I can get at least 30 hours out of the main quest (not including side quests) in the first play through I'll be content. Anything longer is just a bonus.

#52
Stompi

Stompi
  • Members
  • 231 messages
A shorter game does not not have to be worse. I wouldn't mind less or shorter random battles and less quests where you are revisting old locations just to turn in some collection quest.

As long as you are not forced to rush through the game and can still take your time for banter, (more varied) side quests and exploration I wouldn't complain.



I was also one of those guys who weren't disappointed by the lack of an inventory or the Mako in Mass Effect 2. I only miss features and additional playtime when they are fun. Having to go through hundreds of weapons and exploring empty planets wasn't fun for me. At least not after the first playthrough.

#53
The Masked Rog

The Masked Rog
  • Members
  • 491 messages
 I have mixed feelings about this. On one hand I enjoy a lengthy game where you can really get well acquainted wit the characters and the world. But most lengthy games I've played (yes, that includes Dragon Age) eventually start to wear out their welcome and I feel forced to leave them for a while before coming back. (God, I know I'll be called a short attention span kid now)

Dragon Age Origins remained enjoyable to me if I followed the main quest and only did the interesting side quests. I really dislike having to run deliveries for unknown guys, not to mention that with the Blight going it seemed ridiculous that the last of the Grey Wardens took a little detour to inform the wives of some low-profile mercenary band that their husbands died. Give me 30 hours of a story packed main path and some interesting side quests and I'll be happy.

#54
Morroian

Morroian
  • Members
  • 6 396 messages

Hayes1987 wrote...

I wish this were not so. I like huge games that take forever to beat.


People obviuosly don't read this forum closely.
1. This was confirmed before PAX.
2. Gaider said it in his chat yesterday as well.

#55
Pedro Costa

Pedro Costa
  • Members
  • 1 039 messages

Icinix wrote...

First play through - 'wow, seems massively huge!'

Second play through - 'Hey, these areas are nowhere near as big as I thought they were'

Third play through - ' Do I HAVE to do this area again?'

You know, that's exactly how I felt about the Fade and the Deep Roads. Fits it to a tee.

#56
Valchier

Valchier
  • Members
  • 11 messages
Even though those parts were somehow tiresome I believe they are needed, and dragon age wouldn't be dragon age without its long hours of playtime. I believe that if you cleared the deep roads without so much as a handful of darkspawn, it ouldn't be the same. I mean would you still call it dangerous?

I find these "boring" parts very needed in dragon age.

#57
Dervla

Dervla
  • Members
  • 39 messages

Challseus wrote...

I'm a quality over quantity type of guy. If it's 30 hours of the best RPG'ing I've had in a while, I'll definitely take that.


Pretty much how I feel.

#58
Guest_H_Itachi_*

Guest_H_Itachi_*
  • Guests
it better not be only like 20 hours long.

#59
Taura-Tierno

Taura-Tierno
  • Members
  • 887 messages

Challseus wrote...

I'm a quality over quantity type of guy. If it's 30 hours of the best RPG'ing I've had in a while, I'll definitely take that.


Agreed, although I definitely take a great quantity of quality, if possible ^^

#60
maric84

maric84
  • Members
  • 2 messages
Well the downloads made dao a hel of a lot longer so if bioware r goni release a lot of extended content am a happy man it makes play throughs different n stil fresh, also i like the deep roads yes long but iv found different eqptment evry time i went but i absolutely detest the fade n not to upset there will be none in da2

#61
maric84

maric84
  • Members
  • 2 messages
I also cnt wait for mss effect3 n also iv started a campian for bioware to make another knights of the republic i oved tht franchise so c mon bioware give us more star wars with a story .

#62
Lord_Valandil

Lord_Valandil
  • Members
  • 2 837 messages
Maybe it's because there won't be filler like the Fade and Deep Roads sections.

#63
Noob451

Noob451
  • Members
  • 387 messages
 i don't mind if its shorter, as long as the content is equal to if not better than origins.

and maybe i'll have time for multiple plays this time =D

#64
Chris Readman

Chris Readman
  • Members
  • 188 messages
Hmm... I thought that I'd be dissapointed by the fact that DAII will be shorter than DA:O. But then I remembered the Fade and all the tedious frustration of playing through that whole area. Ah well, as long as they're making the game shorter so as to not include such places, I'll be satisfied.

#65
Elanareon

Elanareon
  • Members
  • 980 messages

Dave of Canada wrote...

Hayes1987 wrote...

Why do all you people hate the deep roads and the fade? Cuz you have to actually fight things and explore. Playing to that standard why not cut out all player control and just go through all of the dialogue to create your own movie?


Because they were long, dreadful and boring


Oh god... Good bye RPG's

#66
The Masked Rog

The Masked Rog
  • Members
  • 491 messages

Elanareon wrote...

Dave of Canada wrote...

Hayes1987 wrote...

Why do all you people hate the deep roads and the fade? Cuz you have to actually fight things and explore. Playing to that standard why not cut out all player control and just go through all of the dialogue to create your own movie?


Because they were long, dreadful and boring


Oh god... Good bye RPG's

RPGs absolutely must contain long tedious areas or they are not RPGs. Because long tedious areas let you roleplay so much...~

#67
hexaligned

hexaligned
  • Members
  • 3 166 messages

The Masked Rog wrote...

Elanareon wrote...

Dave of Canada wrote...

Hayes1987 wrote...

Why do all you people hate the deep roads and the fade? Cuz you have to actually fight things and explore. Playing to that standard why not cut out all player control and just go through all of the dialogue to create your own movie?


Because they were long, dreadful and boring


Oh god... Good bye RPG's

RPGs absolutely must contain long tedious areas or they are not RPGs. Because long tedious areas let you roleplay so much...~


If you need someone to hold your hand and do your "role playing" for you, then no probably not.

#68
DarthCaine

DarthCaine
  • Members
  • 7 175 messages
Quality is always better than quantity.

I much preferred ME2's and KOTOR's 35 hours over DAO's 60 hours.

Just look at Oblivion, it was over a 100 hours long, but I had more fun in Fallout 3's 30 hours. Same goes with GTA, Vice City was considerably shorter than San Andreas, but I much preferred Vice City.

Modifié par DarthCaine, 05 septembre 2010 - 02:17 .


#69
The Masked Rog

The Masked Rog
  • Members
  • 491 messages

relhart wrote...

The Masked Rog wrote...

Elanareon wrote...

Dave of Canada wrote...

Hayes1987 wrote...

Why do all you people hate the deep roads and the fade? Cuz you have to actually fight things and explore. Playing to that standard why not cut out all player control and just go through all of the dialogue to create your own movie?


Because they were long, dreadful and boring


Oh god... Good bye RPG's

RPGs absolutely must contain long tedious areas or they are not RPGs. Because long tedious areas let you roleplay so much...~


If you need someone to hold your hand and do your "role playing" for you, then no probably not.

The old argument. "It's perfect, well it isn't, but if you imagine it is!" Really to roleplay I actually have to have something in the game that allows me to express myself besides killing and looting.

#70
Pritos

Pritos
  • Members
  • 198 messages

The Masked Rog wrote...

Elanareon wrote...

Dave of Canada wrote...

Hayes1987 wrote...

Why do all you people hate the deep roads and the fade? Cuz you have to actually fight things and explore. Playing to that standard why not cut out all player control and just go through all of the dialogue to create your own movie?


Because they were long, dreadful and boring


Oh god... Good bye RPG's

RPGs absolutely must contain long tedious areas or they are not RPGs. Because long tedious areas let you roleplay so much...~


Of course, after all, it is the better situation to start a monologue... And those are the very soul of any RPG.

#71
hexaligned

hexaligned
  • Members
  • 3 166 messages

The Masked Rog wrote...

relhart wrote...

The Masked Rog wrote...

Elanareon wrote...

Dave of Canada wrote...

Hayes1987 wrote...

Why do all you people hate the deep roads and the fade? Cuz you have to actually fight things and explore. Playing to that standard why not cut out all player control and just go through all of the dialogue to create your own movie?


Because they were long, dreadful and boring


Oh god... Good bye RPG's

RPGs absolutely must contain long tedious areas or they are not RPGs. Because long tedious areas let you roleplay so much...~


If you need someone to hold your hand and do your "role playing" for you, then no probably not.

The old argument. "It's perfect, well it isn't, but if you imagine it is!" Really to roleplay I actually have to have something in the game that allows me to express myself besides killing and looting.


So you admit you lack imaginiaion, well there you go, mystery solved.  Not everyone does.

#72
Chris Readman

Chris Readman
  • Members
  • 188 messages

relhart wrote...

So you admit you lack imaginiaion, well there you go, mystery solved.  Not everyone does.


Uh huh, you go on and cling to your idea that RPGs must consist of long and tedious areas. Those are the key words, they're not emersive or challenging, they're just fluff.

They don't add much to the story by being long and pointless, and they don't even consist of much difficulty, just mainly dragged out length. So what part of that screams RPG to you? If that's what RPGs are supposed to be, then RPGs are pretty much doomed to fail.

#73
Rubbish Hero

Rubbish Hero
  • Members
  • 2 830 messages
Big betray, contempt garner. Heavy Rain in magic place.

#74
hexaligned

hexaligned
  • Members
  • 3 166 messages

Chris Readman wrote...

relhart wrote...

So you admit you lack imaginiaion, well there you go, mystery solved.  Not everyone does.


Uh huh, you go on and cling to your idea that RPGs must consist of long and tedious areas. Those are the key words, they're not emersive or challenging, they're just fluff.

They don't add much to the story by being long and pointless, and they don't even consist of much difficulty, just mainly dragged out length. So what part of that screams RPG to you? If that's what RPGs are supposed to be, then RPGs are pretty much doomed to fail.


Not everyone finds them long and tedious, was the point.  Exploring and combat are far more enjoyable to me than sitting through scripted dialogues.

#75
Phoenixblight

Phoenixblight
  • Members
  • 1 588 messages

relhart wrote...

Chris Readman wrote...

relhart wrote...

So you admit you lack imaginiaion, well there you go, mystery solved.  Not everyone does.


Uh huh, you go on and cling to your idea that RPGs must consist of long and tedious areas. Those are the key words, they're not emersive or challenging, they're just fluff.

They don't add much to the story by being long and pointless, and they don't even consist of much difficulty, just mainly dragged out length. So what part of that screams RPG to you? If that's what RPGs are supposed to be, then RPGs are pretty much doomed to fail.


Not everyone finds them long and tedious, was the point.  Exploring and combat are far more enjoyable to me than sitting through scripted dialogues.


Then Bioware games are not for you. Bathesda is that way ------>