According to DG, DA2 will be shorter than Origins
#151
Posté 06 septembre 2010 - 01:29
They do this to make more money, very simple, companies want more money, the bottom line of capitalism is always.... more money, therefor, DLCs are there to generate more $$$
And Shale wasn't just a "we couldn't fit it on the disk" dlc, it's authorized dlc which means you need a code, which is then tied directly to your account meaning if you buy a used copy of DA:O you have to pay extra for Shale. He was, as is all the other DLC, a money maker. He was just a more clever tactic so EA could gain full admission price from people buying a new copy, once again kicking the used copy market in the gut.
And for the amount of time and effort put into most DLCs they are more than obviously a ripoff. Take Return to Ostagar, Leliana's Song, weapons packs etc etc, all of them have 1/50th the content of the base game for 1/7th - 1/10th the cost. All I was saying was that I assumed people would see through the blatant cash grab that is the majority of pay for downloadable content but people keep eating it up, and most of it is pretty pointless and or poorly done..
DA:O I'm gonna assume is the last of Bioware's games that seemed sufficient upon initial purchase. It was on average between 60-70 hours, and had a lot of customization and in depth lore. ME2 was 30 (including Kasumi, Zaeed and Overlord), and that's pushing it, DA2 is supposedly going to be about the same, that's half the gameplay time of DA:O, both ME2 and DA2 are heavy on planned DLC.. To me it seems obvious, less content initially for the same price as a full game, add more later and get even more $$..
VTM:B was around 70 hours for me. Arcanum was around 60, both are what I consider worth your money and neither had any DLC. I found that each game felt complete and fleshed out and I put DA:O on that same standing. ME2? Not even close, a bare bones story with pitiful customization and paper thin characters all in 30 hours of mostly pop up/crouch combat. And at the end of the day, with every piece of DLC that ME2 will have before ME3 comes out, it will only push that number to 40-45 hours, for most likely the price of another full game tacked on... Paying double for the same amount of content = ripoff, imo..
#152
Posté 06 septembre 2010 - 01:31
#153
Posté 06 septembre 2010 - 01:52
#154
Posté 06 septembre 2010 - 01:58
Revan312 wrote...
And Shale wasn't just a "we couldn't fit it on the disk" dlc
Shale was cut content that they managed to work back in through DLC during the delay. There's no giant conspiracy here.
And for the amount of time and effort put into most DLCs they are more than obviously a ripoff.
I shouldn't even be biting, but if you don't want to play it, you don't have to pay for it.
Perfect-Kenshin wrote...
What do you mean by space? I was under the impression that we were talking about how much the DEVS could produce in a certain amount of time.
You can have all the time in the world to work on a project, but that does not mean that you can simply put everything you want in. At some point, you hit a cap and you need to delete stuff for other things to replace.
Perfect-Kenshin wrote...
No, they don't.Phoenixblight wrote...
Oh because all games come out perfect.
You're saying that I'm misreading you? Irony.
Modifié par Bryy_Miller, 06 septembre 2010 - 02:03 .
#155
Posté 06 septembre 2010 - 02:01
#156
Posté 06 septembre 2010 - 02:08
Bryy_Miller wrote...
Revan312 wrote...
And Shale wasn't just a "we couldn't fit it on the disk" dlc
Shale was cut content that they managed to work back in through DLC during the delay. There's no giant conspiracy here.
If all they wanted to do was get Shale to the public it wouldn't be authorized DLC.. period.. it was a ploy to get people to buy the game new, if they didn't, it's another 15 bucks.. Don't act like they were just trying to get their art out to the world.. it was for cash..
#157
Posté 06 septembre 2010 - 02:15
#158
Posté 06 septembre 2010 - 02:18
Bryy_Miller wrote...
Shale was cut content that they managed to work back in through DLC during the delay. There's no giant conspiracy here.
That also used budget that wasn't from the original game budget.
#159
Posté 06 septembre 2010 - 02:22
Revan312 wrote...
Bryy_Miller wrote...
Revan312 wrote...
And Shale wasn't just a "we couldn't fit it on the disk" dlc
Shale was cut content that they managed to work back in through DLC during the delay. There's no giant conspiracy here.
If all they wanted to do was get Shale to the public it wouldn't be authorized DLC.. period.. it was a ploy to get people to buy the game new, if they didn't, it's another 15 bucks.. Don't act like they were just trying to get their art out to the world.. it was for cash..
Thats to fight used market. I fail to see your point the Devs nor the publishers see a profit from the used market. Yes EA is doing this 10$ marketing, you buy the game you get 1 DLC for free and in ME2 case multiple DLCs free. Buy the game new support the devs and publishers, buy the game used you get it for cheaper but without some DLC.
If you look at: http://www.gamestop....&Ntt=Dragon Age
You would see that Dragon AGe Origins used is 32$ while the new is 39.99. Hard choice there.
Of course companies are made to make money and protect their revenue. ITs what capitalism is all about.
Modifié par Phoenixblight, 06 septembre 2010 - 02:23 .
#160
Posté 06 septembre 2010 - 02:26
Revan312 wrote...
If all they wanted to do was get Shale to the public it wouldn't be authorized DLC.. period.. it was a ploy to get people to buy the game new, if they didn't, it's another 15 bucks.. Don't act like they were just trying to get their art out to the world.. it was for cash..
Game Developers are actually trying to make money !? How dare they !
...
Who ever would have thought they're only in it for the money...
If you were in their place I'm sure you'd never do something like that. You'd spend months of creating something and wasting money on it and you'd release it all for free...
Modifié par DarthCaine, 06 septembre 2010 - 02:31 .
#161
Posté 06 septembre 2010 - 02:39
You're right; there is no conspiracy here. It's simple business. Maximize profit in the most efficient manner possible. In this case, make extra money for something that could've been in the base game anyway. Very good business tactic.Bryy_Miller wrote...
Shale was cut content that they managed to work back in through DLC during the delay. There's no giant conspiracy here.
I haven't seen anything from Revan suggesting that he paid for any of the DLC or that he intends to do so in the future.I shouldn't even be biting, but if you don't want to play it, you don't have to pay for it.
Oh that? No, I wasn't saying that. You can't just put whatever you want into a project. That said, the more time you do have, the more you can potentially put into a project. This was precisely the point I was attempting to make.You can have all the time in the world to work on a project, but that does not mean that you can simply put everything you want in. At some point, you hit a cap and you need to delete stuff for other things to replace.
Pretty much. You thought I was suggesting that Bioware could add any feature they wanted if they had some more time. That is quite ironic consider you said your posts flew over my head. Glad you caught that too.You're saying that I'm misreading you? Irony.
Modifié par Perfect-Kenshin, 06 septembre 2010 - 02:41 .
#162
Posté 06 septembre 2010 - 03:07
Perfect-Kenshin wrote...
I haven't seen anything from Revan suggesting that he paid for any of the DLC or that he intends to do so in the future.
I pretty much took it as he was going "hey, all you stupid ****s, this is what is going on", thinking that we were all stupid ****s and that we just didn't GET it. I don't like people like that.
Modifié par Bryy_Miller, 06 septembre 2010 - 03:08 .
#163
Posté 06 septembre 2010 - 03:34
Shale was planned as part of the original game.Revan312 wrote...
If all they wanted to do was get Shale to the public it wouldn't be authorized DLC.. period.. it was a ploy to get people to buy the game new, if they didn't, it's another 15 bucks.. Don't act like they were just trying to get their art out to the world.. it was for cash..
Shale was cut to make the launch date.
The launch date was pushed back, allowing them to complete Shale.
Having both a complete game and Shale, they put them back together so anyone who bought the game new would get the Shale content.
To combat second-hand sales, some of DAO's content was excluded from the game disc. This content was Shale.
Your complaint appears to be with BioWare and EA's attempts to derive profit from second-hand game sales.
Modifié par Sylvius the Mad, 06 septembre 2010 - 03:34 .
#164
Posté 06 septembre 2010 - 03:36
Dave of Canada wrote...
mr_nameless wrote...
If its "officially" around 20/30 hours long, you can count for a "normal" player to beet the game in about half that and experts in even less time. THats just ONE day of continuous play mind you.
What a crap of an era we are living in for RPGs.
Dragon Age was said to be 30-40 hours, the "normal" player beat it in 60-70+.
Actually i though da:o was supposed to be 100 hours and the normal player beat it under 40.
#165
Posté 06 septembre 2010 - 03:39
Based on posts around here, the typical playthrough of DAO took 70-90 hours.Suprez30 wrote...
Actually i though da:o was supposed to be 100 hours and the normal player beat it under 40.
#166
Posté 06 septembre 2010 - 03:41
Sylvius the Mad wrote...
Based on posts around here, the typical playthrough of DAO took 70-90 hours.Suprez30 wrote...
Actually i though da:o was supposed to be 100 hours and the normal player beat it under 40.
While a typical speedrun is 18-20.
#167
Posté 06 septembre 2010 - 03:41
Sylvius the Mad wrote...
Based on posts around here, the typical playthrough of DAO took 70-90 hours.Suprez30 wrote...
Actually i though da:o was supposed to be 100 hours and the normal player beat it under 40.
They probably walk the whole game.
/run away
#168
Posté 06 septembre 2010 - 03:43
#169
Posté 06 septembre 2010 - 03:44
That's the only explanation I can think of. 70-90 hour games (such as all the FF titles) are ones that take me a couple of weeks to beat given I play in segments whereas I can beat DAO in much shorter amount of time.Suprez30 wrote...
Sylvius the Mad wrote...
Based on posts around here, the typical playthrough of DAO took 70-90 hours.Suprez30 wrote...
Actually i though da:o was supposed to be 100 hours and the normal player beat it under 40.
They probably walk the whole game.
/run away
#170
Posté 06 septembre 2010 - 03:47
#171
Posté 06 septembre 2010 - 03:54
Awakening 25 hours
Origin around 45 hours(with the DLC)
Starcraft 2 took me 30 hours
GTA4 around 45 hours
Origin was a very long game and one i have the most played because of the replayability and the mod .. Looking at my steam number it's really creepy.
Simply put.something shorter can be longer for other people and vice versa.A lot of folk finished origins in more hours than me but finished Awakening faster than me.
Also i guess that depend which port you're playing and which difficulty.If you're metagaming or roleplaying .A lot of thing play into that.
Modifié par Suprez30, 06 septembre 2010 - 03:59 .





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