One Shot, and Empty
#1
Posté 04 septembre 2010 - 09:03
If you're lucky, each enemy will drop a heatsink. But, since each heatsink gives the Mantis a single shot, you have to one-hit-kill every enemy to have a chance of breaking even on heatsinks. If an enemy doesn't drop a heatsink, or you take more than one shot to kill them (and there are certainly enemies you can't one-shot on Insanity), you start losing heatsinks. And since Sniper Rifles have such low heat sink capacity in the first place, you wind up running empty very, very quickly.
Add to this the other big problem, that the Sniper Rifle is designed to kill enemies a long ways away, which is usually too far to pick up the heatsinks they drop until after combat is finished, and Sniper Rifles wind up being a real pain in the butt.
Please, either give them more ammo capacity (closer in line to the Heavy Pistols), or let them pick up more shots per heatsink, because right now they are suffering way too much.
#2
Posté 04 septembre 2010 - 09:32
#3
Posté 04 septembre 2010 - 09:36
#4
Posté 04 septembre 2010 - 09:59
#5
Posté 04 septembre 2010 - 10:00
Freedom's Progress:
www.youtube.com/watch
Dossier: The Professor (part 1 and 2):
www.youtube.com/watch
www.youtube.com/watch
Especially when you start NG or NG+ you have to headshot even the weakest baddies like Vorcha every time or you will run out of ammo. Neck shots or upper chest shots won't do it and at long enough range, some shots won't even connect even if they are on target. Widow is much much more forgiving in that regard but I've played NG+ so much I forgot what its like to have to play 2/3rds of the game with the Mantis being your best sniper rifle.
I already play roughly 50/50 snipers/pistols with very heavy squad power usage and I run out of Mantis ammo all the time. On the videos above I ended up using pistols more than snipers and several times not out of choice.
Modifié par Besetment, 04 septembre 2010 - 10:10 .
#6
Guest_Aotearas_*
Posté 04 septembre 2010 - 10:08
Guest_Aotearas_*
#7
Posté 04 septembre 2010 - 10:15
Mantis is a whole different story. Incisor is worse and is basically crippled by its ammo inefficiency. You run out constantly, even if you are a textbook shot and I see no way to play through to Collector Ship with the Incisor without using pistols far more often than snipers which defeats one of the main Infiltrator class percs - scope auto time dilation.
As for using the Widow for no scoping as if it were a Claymore - that is possible though its not as forgiving as Claymore because it has no spread. Maybe its also worth mentioning but Claymore has very poor ammo efficiency too.
Modifié par Besetment, 04 septembre 2010 - 10:33 .
#8
Posté 04 septembre 2010 - 10:40
#9
Posté 04 septembre 2010 - 10:47
Besetment wrote...
Maybe its also worth mentioning but Claymore has very poor ammo efficiency too.
Are you kidding me? It has one of the best ammo efficiency in the game. One shot is one regular guy dead. Since you are in melee range all the time, the thermal clips just fall to you. If you play aggressively, you can never run out of ammo with Claymore, unless you do that on purpose.
As for OP, Widow is also very good when it comes to ammo efficiency, just advance and do not snipe from a distance for too long.
#10
Posté 04 septembre 2010 - 10:51
Either way, both Claymore and Widow are on Collector Ship which is miles into the game. At least with shotties you got Scimitar and GPS until then which are both amazing. Mantis is good and you can get lots of 1 hit kills but they have to be headshots. I got several neck shots in the videos above which sadly didn't count.
Modifié par Besetment, 04 septembre 2010 - 10:58 .
#11
Posté 04 septembre 2010 - 10:58
Besetment wrote...
For a Vanguard maybe.
For a Soldier too.
And miles into the game? I usually reach Collector Ship in about 6 hours and the game takes me around 30 to complete all quests and hear all dialogues. Not to mention NG+ you start with the advanced weapons anyways.
Besetment wrote...
But then again, if you miss, half the time you probably need to f9 anyway. Besides, both Claymore and Widow are on Collector Ship which is miles into the game. At least with shotties you got Scimitar and GPS. Mantis is good and you can get lots of 1 hit kills but they have to be headshots. I got several neck shots in the videos above which sadly didn't count.And missing altogether is just :facepalm:
Not really, and it is what makes the gun so appealing to me. (and what does it have to do with ammo efficiency?)
(off-topic: I do know Scimitar is really effective, but I can't stomach the low damage per shot. GPS is nothing special up close compared to others SGs, but blows them away in mid-range. Not really shotgun, more like a cannon. Do not enjoy it very much. Mantis is also very good, but worse than the other SRs, save for Incisor, which is killed by a very low ammo reserve.)
Modifié par Kronner, 04 septembre 2010 - 10:59 .
#12
Posté 04 septembre 2010 - 10:58
#13
Posté 04 septembre 2010 - 10:58
#14
Posté 04 septembre 2010 - 11:02
xlavaina wrote...
There are other weapons besides sniper rifles...
The Mordin Recruit videos I posted above have me using pistols 60% of the time and I still ran out of Mantis ammo completely several times.
#15
Posté 04 septembre 2010 - 11:02
Besetment wrote...
Oh ok. But Widow aint like that. 1 to 2rounds per pickup maybe? Mantis is about the same for smaller spare capacity.
Either way, both Claymore and Widow are on Collector Ship which is miles into the game. At least with shotties you got Scimitar and GPS until then which are both amazing. Mantis is good and you can get lots of 1 hit kills but they have to be headshots. I got several neck shots in the videos above which sadly didn't count.And missing altogether is just :facepalm:
You know I've been seeing that a lot today (third thread today someone says the collector ship is late game) and I don't think the collector ship is that far into the game, particularly not if you are doing any N7 missions. You unlock horizon after 4 recruits, you unlock the collector ship 5 n7/loyalty/recruitments later. So all of 9 missions into the game you can unlock the collector ship. How is that all that far off? There are 19 n7 missions alone, 11 (not including Morinth since it's all one mission) characters to recruit, all with their own loyalty mission, and DLC if you have any.
Modifié par sinosleep, 04 septembre 2010 - 11:07 .
#16
Posté 04 septembre 2010 - 11:06
#17
Guest_mashavasilec_*
Posté 04 septembre 2010 - 11:08
Guest_mashavasilec_*
SRs with greater ammo capacity would be simply overpowered
and ammo clips are not that hard to find
#18
Posté 04 septembre 2010 - 11:28
Widow's ammo count is about right IMO. Viper is fine, maybe could use a little more on pickup.
I would agree that Mantis and Incisor have far less ammo than they should though. They need like double what they have now.
#19
Posté 04 septembre 2010 - 11:30
Incisor could really use another +30 spare ammo at least and thats just to make it competitive against 1/9 Mantis.
#20
Posté 04 septembre 2010 - 11:31
#21
Posté 04 septembre 2010 - 11:36
#22
Posté 04 septembre 2010 - 11:57
mcsupersport wrote...
Also learn to use heavy weapons crates to reload your ammo. They almost max out your ammo no matter how low you are when you pick up a crate. I have learned to use them well to restock my supply, so I don't have to worry about running out, learn NOT to pick up ammo just before a crate.
Yup, if there's one thing I've tried to memorize it's where heavy ammo crates are on every mission. Any time I know there's one nearby I just go nuts with any low ammo weapons I have on hand.
#23
Posté 05 septembre 2010 - 12:30
The point of view that "infiltrators should only use sniper rifles all the time and other guns are just sidearms and are there only in case you run out.", "SMG/Heavy pistols/powers/medigel/squadmates/squadmates powers - are for p%****is" and "I. AM. A. SNIPER!!!!" are getting realy tiresome. It's because of guys like you infiltrators are labeled cowards, whiners and so on.
as they say "Bad dancer always complains about his balls getting in the way".
If you run out of ammo, you're doing it wrong.
If you run out of ammo and feel the need to complain about it, you're doing it WRONGx2.
Life is hard, shields are thin and ammo is scarce. Make do. That what makes you badass.
Modifié par demersel, 05 septembre 2010 - 04:53 .
#24
Posté 05 septembre 2010 - 02:14
However, it was a playstyle problem, mostly. Being used to every other game having huge ammounts of ammo, or ME1 having a cooldown instead, I wasn't prepared for the lack of clips and almost constantly being nearly or completely out of shots with the sniper rifle.
Then I learned to use the pistol or powers to make way for the one shot kill. Also learned to use cloak with it's +75% damage modifier for the actual sniper shots, which combined with the slow time, a bit of damage from a power, meant i no longer had to worry about running out of ammo.
Granted, I would love to have a hundred more rounds in all the sniper rifles or at least 20 or more rounds included with every heatsink, but it's no longer necessary. And I play adept with a Viper more now
#25
Posté 05 septembre 2010 - 04:16
Present winner of the "Holy crap this changes the fight" award: Donovan Hock and his army of mercenaries. Much harder war of attrition this way.





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