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One Shot, and Empty


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#1
Skyblade012

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If there is one thing I hate about the Sniper Rifles, it's their damage to heatsink ratio.  Not specifically the amount of shots before you have to reload, but the amount of shots you have to take, compared to the amount of heatsinks you pick up.

If you're lucky, each enemy will drop a heatsink.  But, since each heatsink gives the Mantis a single shot, you have to one-hit-kill every enemy to have a chance of breaking even on heatsinks.  If an enemy doesn't drop a heatsink, or you take more than one shot to kill them (and there are certainly enemies you can't one-shot on Insanity), you start losing heatsinks.  And since Sniper Rifles have such low heat sink capacity in the first place, you wind up running empty very, very quickly.

Add to this the other big problem, that the Sniper Rifle is designed to kill enemies a long ways away, which is usually too far to pick up the heatsinks they drop until after combat is finished, and Sniper Rifles wind up being a real pain in the butt.

Please, either give them more ammo capacity (closer in line to the Heavy Pistols), or let them pick up more shots per heatsink, because right now they are suffering way too much.

#2
AntiChri5

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Coward.

#3
OniGanon

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Running out of sniper ammo is BioWare's way of telling you to play more aggressively.

#4
Knightstar2001

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While being aggressive would help, I don't think they expect anyone to only use one weapon all the time. If your running low on sniper rounds,switch to a different weapon. Otherwise your going to just have to come down from your sniping post and pillage the killing ground for ammo.

#5
Besetment

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You can play pretty aggressive with SMG and still run out of sniper ammo constantly. With the Widow its not so bad, but its very bad with Mantis and Incisor. Incisor is so bad that its almost unusable (45 max capacity, 6 to 9 shots needed to drop the weakest baddies like Human Blue Sun mercs).

Freedom's Progress:
www.youtube.com/watch

Dossier: The Professor (part 1 and 2):
www.youtube.com/watch
www.youtube.com/watch

Especially when you start NG or NG+ you have to headshot even the weakest baddies like Vorcha every time or you will run out of ammo. Neck shots or upper chest shots won't do it and at long enough range, some shots won't even connect even if they are on target. Widow is much much more forgiving in that regard but I've played NG+ so much I forgot what its like to have to play 2/3rds of the game with the Mantis being your best sniper rifle.

I already play roughly 50/50 snipers/pistols with very heavy squad power usage and I run out of Mantis ammo all the time. On the videos above I ended up using pistols more than snipers and several times not out of choice.

Modifié par Besetment, 04 septembre 2010 - 10:10 .


#6
Guest_Aotearas_*

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Contrary to popular belief, the sniper rifle is an extremely efficient close-quarters weapons. Especially when playing as Infitrator, a Window round to the head delivered up close and personally is fairly easy to accomplish given the automatic cooldown. Plus, the Widow is extremely ammunition effecient, as one heat sink usually generates two more shots more often than only one and if you are up close, Squadmates usually softened enemies up enough to do the OS/OK without much problems. Derelict Reaper mission is cake with infiltrator, just zoom in and pop their heads. Normal enemies are tough due to them firing at you, but keeping a low profile, staying in motion and here and there popping out to shoot, even point blank is extremely efficient. Everyone stating they need a Shotgun for CQC-Infiltrators simply didn't master the Sniper Rifle.

#7
Besetment

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Widow is fine when it comes to ammo conservation. Its more forgiving against weak baddies since you can miss the odd shot or get neck shots/chest shots accidentally or on purpose. Doesn't matter if you are cloaked, doesn't matter what ammo power you got. You'll get the kill. Against strong baddies it strips protections with less shots, which means you can spend less of your follow up powers getting them into health and instead spend them on other baddies.

Mantis is a whole different story. Incisor is worse and is basically crippled by its ammo inefficiency. You run out constantly, even if you are a textbook shot and I see no way to play through to Collector Ship with the Incisor without using pistols far more often than snipers which defeats one of the main Infiltrator class percs - scope auto time dilation.

As for using the Widow for no scoping as if it were a Claymore - that is possible though its not as forgiving as Claymore because it has no spread. Maybe its also worth mentioning but Claymore has very poor ammo efficiency too.

Modifié par Besetment, 04 septembre 2010 - 10:33 .


#8
gi0m

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http://www.blastwave...?p=comic&nro=40

#9
Kronner

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Besetment wrote...
Maybe its also worth mentioning but Claymore has very poor ammo efficiency too.


Are you kidding me? It has one of the best ammo efficiency in the game. One shot is one regular guy dead. Since you are in melee range all the time, the thermal clips just fall to you. If you play aggressively, you can never run out of ammo with Claymore, unless you do that on purpose.

As for OP, Widow is also very good when it comes to ammo efficiency, just advance and do not snipe from a distance for too long.

#10
Besetment

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Oh ok. But Widow aint like that. 1 to 2 rounds per pickup maybe? Mantis is about the same for smaller spare capacity.

Either way, both Claymore and Widow are on Collector Ship which is miles into the game. At least with shotties you got Scimitar and GPS until then which are both amazing. Mantis is good and you can get lots of 1 hit kills but they have to be headshots. I got several neck shots in the videos above which sadly didn't count. :( And missing altogether is just :facepalm:

Modifié par Besetment, 04 septembre 2010 - 10:58 .


#11
Kronner

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Besetment wrote...

For a Vanguard maybe.


For a Soldier too.
And miles into the game? I usually reach Collector Ship in about 6 hours and the game takes me around 30 to complete all quests and hear all dialogues. Not to mention NG+ you start with the advanced weapons anyways.

Besetment wrote...
But then again, if you miss, half the time you probably need to f9 anyway. Besides, both Claymore and Widow are on Collector Ship which is miles into the game. At least with shotties you got Scimitar and GPS. Mantis is good and you can get lots of 1 hit kills but they have to be headshots. I got several neck shots in the videos above which sadly didn't count. :( And missing altogether is just :facepalm:


Not really, and it is what makes the gun so appealing to me. (and what does it have to do with ammo efficiency?)

(off-topic: I do know Scimitar is really effective, but I can't stomach the low damage per shot. GPS is nothing special up close compared to others SGs, but blows them away in mid-range. Not really shotgun, more like a cannon. Do not enjoy it very much. Mantis is also very good, but worse than the other SRs, save for Incisor, which is killed by a very low ammo reserve.)

Modifié par Kronner, 04 septembre 2010 - 10:59 .


#12
xlavaina

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There are other weapons besides sniper rifles...

#13
Besetment

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I edited my post. See above because its getting away from the point.

#14
Besetment

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xlavaina wrote...

There are other weapons besides sniper rifles...


The Mordin Recruit videos I posted above have me using pistols 60% of the time and I still ran out of Mantis ammo completely several times. :( I did miss a couple of times and get some unlucky neck shots but going into an area 1/9 won't spare you. :o

#15
sinosleep

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Besetment wrote...

Oh ok. But Widow aint like that. 1 to 2rounds per pickup maybe? Mantis is about the same for smaller spare capacity.

Either way, both Claymore and Widow are on Collector Ship which is miles into the game. At least with shotties you got Scimitar and GPS until then which are both amazing. Mantis is good and you can get lots of 1 hit kills but they have to be headshots. I got several neck shots in the videos above which sadly didn't count. :( And missing altogether is just :facepalm:



You know I've been seeing that a lot today (third thread today someone says the collector ship is late game) and I don't think the collector ship is that far into the game, particularly not if you are doing any N7 missions. You unlock horizon after 4 recruits, you unlock the collector ship 5 n7/loyalty/recruitments later. So all of 9 missions into the game you can unlock the collector ship. How is that all that far off? There are 19 n7 missions alone, 11 (not including Morinth since it's all one mission) characters to recruit, all with their own loyalty mission, and DLC if you have any. 

Modifié par sinosleep, 04 septembre 2010 - 11:07 .


#16
Solaris Paradox

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Well, if it weren't for ammo capacity issues, sniper rifles would be a bit *too* useful. As for me, I mix it up with my weapons so often that even with the Incisor I hardly noticed any real ammo issues. Mainly I reserve my sniper rifle for quick kills on far-off rocket-launcher enemies.

#17
Guest_mashavasilec_*

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it's just a way of balancing things OP



SRs with greater ammo capacity would be simply overpowered



and ammo clips are not that hard to find

#18
OniGanon

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I'd say Collector Ship is more like halfway through the game, but I've never bothered to count.



Widow's ammo count is about right IMO. Viper is fine, maybe could use a little more on pickup.



I would agree that Mantis and Incisor have far less ammo than they should though. They need like double what they have now.

#19
Besetment

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Mantis I reckon could be fine being 1/11. or 1/12 if you have the spare ammo armour piece.



Incisor could really use another +30 spare ammo at least and thats just to make it competitive against 1/9 Mantis.

#20
mcsupersport

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Also learn to use heavy weapons crates to reload your ammo. They almost max out your ammo no matter how low you are when you pick up a crate. I have learned to use them well to restock my supply, so I don't have to worry about running out, learn NOT to pick up ammo just before a crate.




#21
Water Dumple

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I generally prefer bolt-action snipers in any sort of shooter, so I think the single-shot guns aren't that bad. Simply enough, some enemies are pitifully weak at long range, so the idea is most likely to prevent you from being able to kill everything by running five miles away and shooting it in the head with no resistance whatsoever.

#22
sinosleep

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mcsupersport wrote...

Also learn to use heavy weapons crates to reload your ammo. They almost max out your ammo no matter how low you are when you pick up a crate. I have learned to use them well to restock my supply, so I don't have to worry about running out, learn NOT to pick up ammo just before a crate.


Yup, if there's one thing I've tried to memorize it's where heavy ammo crates are on every mission. Any time I know there's one nearby I just go nuts with any low ammo weapons I have on hand.

#23
demersel

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Sniper rifles are fine. Switch weapons more often - and you'll never run out of ammo. (by switching often i mean depending on combat conditions, and not de facto after you run out of ammo on your gun.) SMGs work wonders with shields and barriers. Heavy pistols and sniper rifles are great against armor. When the enemy is down to just health - that means he's dead already, just doesn't know it yet.

The point of view that "infiltrators should only use sniper rifles all the time and other guns are just sidearms and are there only in case you run out.", "SMG/Heavy pistols/powers/medigel/squadmates/squadmates powers - are for p%****is" and "I. AM. A. SNIPER!!!!" are getting realy tiresome. It's because of guys like you infiltrators are labeled cowards, whiners and so on.

as they say "Bad dancer always complains about his balls getting in the way".

If you run out of ammo, you're doing it wrong.
If you run out of ammo and feel the need to complain about it, you're doing it WRONGx2.

Life is hard, shields are thin and ammo is scarce. Make do. That what makes you badass.

Modifié par demersel, 05 septembre 2010 - 04:53 .


#24
RGFrog

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Yeah, this was a major problem with me when I first ran through Infiltrator back in the beginning.

However, it was a playstyle problem, mostly. Being used to every other game having huge ammounts of ammo, or ME1 having a cooldown instead, I wasn't prepared for the lack of clips and almost constantly being nearly or completely out of shots with the sniper rifle.

Then I learned to use the pistol or powers to make way for the one shot kill. Also learned to use cloak with it's +75% damage modifier for the actual sniper shots, which combined with the slow time, a bit of damage from a power, meant i no longer had to worry about running out of ammo.

Granted, I would love to have a hundred more rounds in all the sniper rifles or at least 20 or more rounds included with every heatsink, but it's no longer necessary. And I play adept with a Viper more now :)

#25
Christmas Ape

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Mind you, on PC you can just crank the Max Ammo counts up and go to town. I've got all mine set to 2x standard at the moment, mitigated by adding more shields at every difficulty and having enemy shields regenerate.

Present winner of the "Holy crap this changes the fight" award: Donovan Hock and his army of mercenaries. Much harder war of attrition this way.