One Shot, and Empty
#26
Posté 05 septembre 2010 - 04:18
#27
Posté 05 septembre 2010 - 04:24
Even on a NG+ its easy enough to be an Infiltrator, as I said, almost as easy as an adept. And I do play on insanity.
#28
Posté 05 septembre 2010 - 05:37
#29
Posté 05 septembre 2010 - 06:19
ScroguBlitzen wrote...
If you're playing an Infiltrator then you should max Area Incinerate. If you mix that power in with sniper shots then you conserve alot of ammo. Incinerate is easily one of the best powers in the game.
Yup. And you can cast through the scope.
#30
Posté 05 septembre 2010 - 07:53
#31
Posté 05 septembre 2010 - 08:08
I challenge you to play through on a combat class with only a Heavy Pistol.
#32
Posté 05 septembre 2010 - 08:12
If husks dropped heatsinks, you could use them the whole game.
Modifié par Skyblade012, 05 septembre 2010 - 08:15 .
#33
Posté 05 septembre 2010 - 08:54
Skyblade012 wrote...
True, you can't do it the whole game, since the pistol lacks the ammo capacity to take out the fleets of husks you face in a couple missions. But I can do every mission without husks with it without much trouble. They are accurate enough to headshot constantly, and do quite a bit of damage. They also get far more ammo per pickup than the Sniper Rifle.
If husks dropped heatsinks, you could use them the whole game.
Husks were practically the only thing I ever used the pistol on. I've played through once so far, started as an infitrator on hardcore. Used the sniper rifles exclusievly until the enimies stopped giving me clips every kill, then I started dropping the tougher enemies from range, and using cloak to get in for melee+SMG fun. I kept the Predator on me the entire game as my pistol because it dropped husks in 3 shots with cryo(less if you aim instead of just spray >.>), and it's extra ammo capacity made it ideal over the other pistols for shooting explosive objects and such. I'm not much fond of the Shuriken at all, but the Tempest is solid, and the Locust is absolutely amazing. And it's impossible to run out of SMG ammo after the upgrade without trying.
But seriously, melee does a lot of damage. Heavy Muscle weave and a couple of choice armor pieces later, and meleeing out of an Assassination cloak will really mess things up. Just a small handfull of bullets later, and you drop anything without multiple players of protection.
If you're absolutely dedicated to sniping and no other gun, pick up Incenerate as soon as possible, it'll suplement your sniper damage rather well.
Modifié par Nooneyouknow13, 05 septembre 2010 - 08:55 .
#34
Posté 05 septembre 2010 - 10:34
you gotta live a little.
#35
Posté 05 septembre 2010 - 10:36
And if you can play aggressively enough that you can use a Heavy Pistol the whole time, you should have no problems with sniper ammo.
#36
Posté 05 septembre 2010 - 11:06
Heavy pistols? Carnifex has crummy ammo efficiency but Predator is fine because you get so much ammo per pickup and lotsof spare magazines.
Modifié par Besetment, 05 septembre 2010 - 11:16 .
#37
Posté 05 septembre 2010 - 12:44
It's a balance thing, but it is a bit stupid.
Furthermore, it's annoying to have to run around after the fight just to pick up ammo.
#38
Posté 05 septembre 2010 - 01:14
#39
Posté 05 septembre 2010 - 01:32
You can say what you want, but I think Bioware went overboard in the name of balancing and too severely limited ammo capacity on several weapons, to the point where it's just ridiculous.
Modifié par termokanden, 05 septembre 2010 - 01:57 .
#40
Posté 05 septembre 2010 - 01:52
And you should probably remember the game is balanced around Normal difficulty anyway.
Even forgetting that, I don't see a problem with a game giving you four weapons and forcing you to use more than one of them.
Modifié par OniGanon, 05 septembre 2010 - 01:53 .
#41
Posté 05 septembre 2010 - 02:00
I don't see why you have to force people to switch away from the sniper rifle. If someone wants to use that exclusively, why not let them? I doubt it upsets the balance of the game at all. In fact I think it would only make you weaker if you used the sniper rifle all the time.
#42
Posté 05 septembre 2010 - 02:49
OniGanon wrote...
BioWare.
And you should probably remember the game is balanced around Normal difficulty anyway.
Even forgetting that, I don't see a problem with a game giving you four weapons and forcing you to use more than one of them.
Thats not the issue though. 2 of the 4 snipers I'd say have an ammo problem with Incisor definitely being the worse of those 2. Weapon switching is fine and plenty of people do it loads to conserve ammo and/or because pistols/smgs/shotguns/ars just works better when pushing into close quarters etc. but there comes a point (especially with Incisor on an Infiltrator) where you are basically a 'pistolier' because you run out of sniper ammo so quickly.
#43
Posté 05 septembre 2010 - 02:56
termokanden wrote...
Edited out that bit of idiocy. I do know the difference, by the way
I don't see why you have to force people to switch away from the sniper rifle. If someone wants to use that exclusively, why not let them? I doubt it upsets the balance of the game at all. In fact I think it would only make you weaker if you used the sniper rifle all the time.
Look at how much damage you take while sniping at long-distance, then compare that to how much you take running in with your SMG. It is definitely much safer, easier, and imbalanced to sit five miles away shooting every enemy that wanders into view. That's why shooters give ammo counts to snipers in the first place--So if they get into an unfair position, they can't just wipe out an entire team with the one gun. It's no different in Mass Effect 2.
#44
Posté 05 septembre 2010 - 03:18
Water Dumple wrote...
Look at how much damage you take while sniping at long-distance, then compare that to how much you take running in with your SMG. It is definitely much safer, easier, and imbalanced to sit five miles away shooting every enemy that wanders into view. That's why shooters give ammo counts to snipers in the first place--So if they get into an unfair position, they can't just wipe out an entire team with the one gun. It's no different in Mass Effect 2.
Bingo. It's a safety thing. You are simply too safe while using a sniper rifle, especially with the Infiltrator's built in time dilation. There needs to be a balancing mechanism. Ammo is a good choice for a balancing mechanism because then you can still preserve the powerful feel of the sniper rifle (as opposed to other options: range, accuracy, damage, etc).
#45
Posté 06 septembre 2010 - 11:57
Besides, if you have people getting close to your cover, I would argue that it's easier to get rid of them quickly with another weapon. That also happens to be the only difficult situation in the game. Everything else you can just handle by sitting behind cover and shooting in very short bursts.
#46
Posté 06 septembre 2010 - 12:13
#47
Posté 06 septembre 2010 - 12:21
It's not a huge deal, but as you can see, I agree that the ammo count is ridiculously low.
Actually it's not the ammo capacity itself that's worst in my eyes, it's the fact that worst-case you have to run around picking up 10 thermal clips after the fight just for that one weapon. Power Cells don't even fill up sniper ammo completely.
#48
Posté 07 septembre 2010 - 12:53
termokanden wrote...
What if there are more than 10 targets worthy of a sniper round. Wouldn't your infiltrator feel like a bit of a beginner for bringing only 10 rounds? That is what it's about.
It's not a huge deal, but as you can see, I agree that the ammo count is ridiculously low.
Actually it's not the ammo capacity itself that's worst in my eyes, it's the fact that worst-case you have to run around picking up 10 thermal clips after the fight just for that one weapon. Power Cells don't even fill up sniper ammo completely.
The only situation in which Id consider 10 targets worthy of a sniper round is if 10 harbingers spawned or 10 Scions attacked me or that cache Aria gave you with the Mechs. As you can see, 2/3rd of my examples never happens.
I hope you arent wasting your Sniper ammo on HUSKS.
#49
Posté 07 septembre 2010 - 12:56
Because that is the only situation in the game where more than 10 enemies will appear, and I just wanted to prove my point.
#50
Posté 07 septembre 2010 - 01:01





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