termokanden wrote...
Ad hominem. Yelling in text plus the good old "if your opinion differs from mine, you must lack skill".
I am sorry that i might have offended your feelings with upper register letters or with a possible implications at your lack of skill and general inaptitude. That wasn't my intention at any point, and I think you might have read to much into my post and took it to personal. wich is most likely due to my poor choice of phraising and word highlight method.
However i think it is also not right to completly disregard my point of view since it contradicts yours, and you for some feel offended by it.
I prefer to keep my post as short and informative as possible, but in this case i feel a need to elaborate a bit on my point of view on the topic of this thread.
I feel that you are wrong in your claims that sniper rifles are broken gameplay element, and are in need of tweeking through increasing the ammo limit on them.
1. The core gameplay mechanic of ME2 include limited ammo and ammo menagement. This is one of the main gameplay element. This is how ME2 works.
2. Sniper rifles have limited ammo, which can be depleted in no time if used inefficiently. That is a good thing as it provides a challenge to the player. And that what makes using this type of weapon in game rewarding.
3. The thing in question as it seems to me is to where the line between challenging and frustrating goes. In my personal expirience (and that is the only thing you and i can safely refer to, since neither of us has access to gameplay stats collected by bioware) - ME2 excels at that point, making sniper play extremly rewarding and fun. It is just about perfect for every difficulty, which is hard to achieve, and fully deserves a praise.
4. There are 4 different sniper rifles in the game at the moment, so let's talk about each one of them in detail.
First however, it should be noted that ME2 features a lot of different weapons, each of which has a uniqe feel to it demands a different aproach to use successfully. I feel, that there are no bad weapons in ME2, they have a fine balance between them, and it is fun to use all of them. so a choise to use a particular gun comes down to personal preferences and play stile.
So we have 4 sniper rifles:
Mantis - it is a basic sniper rifle, with moderate power and bolt action. And it has a low ammo capacity. It is meant to be used in the beginning of the game, until the time the more advanced guns are acquired. That said it is the onle bolt action sniper rifle for non soldier/infiltrator class. So if you prefer to use bolt action sniper rifle, and for some reason you're not a sildier/infiltrator class - that's what you get. And that is your penalty for not being a class proficient with sniper rifles. Wich is as it should be. The weapon is designed to usable but heve drawbacks
Viper - is an advance sniper rifle that gives an alternate sniping expirience - it has lot's of ammo, fast rate of fire, and low damage. It is a weapon for long distance combat, that has fewer restrictions laid upon you. It is a comfortable sniper rifle. for those who just want a scoped weapon. It is a fine versitile weapon, again, availible to all classes.
Incisor - that is a DLC weapon, which is optional, and as all DLC weapons has gamebraking quality to it (as per Cristina Norman post). it provides a different experience for those who want it. Haven't used it much myself. But again it is a sniper rifle usable by all classes and you get it from the start, so it is supposed to have drawbacks - to allow existence of more advanced weapons. Still it provides uniqe experience and does not became completly obsolete.
Widow - is a prestige sniper rifle that gives players ultimate sniping experience (for those who want it) and has almost no drawbacks, except those inpose by weapon class itself - it has limited ammo count, slow RTF, and is difficult (but possible) to use in close combat. And this is the weapon only classes with sniper training can get. I think that's fair.
There is really no reason for you to use Mantis if your Soldier/infiltrator and have Widow training. If there was the weapon would be useless.
So in my opinion all sniper rifles are fine and they allow chioce of play style.
5. I intentionally don't go into numbers, DPS, counting how many shot it takes to kill someone because it is really beside the point. There are five difficulties, and each has it's own parametres and balance.
To summ it up: the game is a system. sometimes it works, sometimes it doesn't. In case of ME2 and sniper rifles in particular it works, and does a great job at that.
And that leads me directly to my previous post's point. I will repeat it. (without the offensive UPPER REGISTER LETTERS)
The sniper rifles are fine. Learn to play.
Modifié par demersel, 07 septembre 2010 - 02:15 .