Peace
Modifié par avado, 09 septembre 2010 - 04:33 .
Modifié par avado, 09 septembre 2010 - 04:33 .
Shallina wrote...
Also if you wants to play with mount, you don't have the choice, NWN1 is your only solution.
Some poeple said NWN1 better than NWN2 beceause with NWN1 you can do everything with tiles. Don't listen to them, they are not serious poeple. Anyone a little serious in their work will tell you that making something great with the exterior tool area or with tileset require the same amount of work. A good tileset area is very time consuming as well.
Modifié par Shallina, 09 septembre 2010 - 09:09 .
Modifié par The Fred, 09 septembre 2010 - 09:12 .
Modifié par BigfootNZ, 09 septembre 2010 - 10:08 .
Shallina wrote...
You don't even see the char in BG.... there is a little pixel for the head, 2 little pixel for the arm. I am glad we moved on from those graphics.
I read that Granny recognizes the scale attribute and curve editing on export, whereas NWN1 does not. Having never built anything for NWN1 I can't validate that. I think they used it because it was already licensed for KOTOR2, but again, I can't prove it.BigfootNZ wrote...
NWN1's animations incorporated into the model was a problem for some but nothing big and for me made it easier, though NWN2's seperate animation files is great for editing and adding them, but complicates things to much. Going with Granny for animations (just what does Granny actually give to NWN2's animations that a bog standard in house system wouldnt?) basicly nuetered the 3d modeling community for NWN2 due to no fully useable plugin until the released (then pulled) Expotron... and that was its prime problem, in making it difficult to make stuff for it, they almost killed it... but who knows maybe they wanted to hobble the modding community for buisness reasons.
ArtEChoke wrote...
I agree, it may have been part of the plan to hobble modders. I think we're seeing the same thing with another notable moddable game out there. My guess is they like the free/viral word-of-mouth advertising they get out of providing the tools, but aren't nearly as enthusiastic about players actually making free stuff.
It doesn't seem silly. It is silly.The Fred wrote...
It seems silly to me. Everything made by a modder adds value to the game, so when you buy it, you're also buying access to all of those other things. A game like this also has a massively long "lifespan" meaning they're more likely to retain a larger portion of the original community by the time they come to sell the inevitable expansions.
Agreed. Neither will be gotten out of me though. The trend guarantees I will be sticking with NWN and NWN2 for quite some time. And yes, I'm sure the publishers are crying all the way to the bank over that loss.MokahTGS wrote...
As far as publishers, I do believe that they are not huge fans of the modding community, as far as a revenue stream. For publishers you want one of two things attached to a game: Subscribers or an active DLC buying community.
The Fred wrote...
ArtEChoke wrote...
I agree, it may have been part of the plan to hobble modders. I think we're seeing the same thing with another notable moddable game out there. My guess is they like the free/viral word-of-mouth advertising they get out of providing the tools, but aren't nearly as enthusiastic about players actually making free stuff.
It seems silly to me. Everything made by a modder adds value to the game, so when you buy it, you're also buying access to all of those other things. A game like this also has a massively long "lifespan" meaning they're more likely to retain a larger portion of the original community by the time they come to sell the inevitable expansions.
MokahTGS wrote...
In truth, the real money in gaming is with consoles.
Modifié par dunniteowl, 09 septembre 2010 - 11:36 .
I'd read the opposite, the price had dropped adjusted for inflation. (And not just because of the $800 in 1990 Neo Geo with it's $100 cartridges).dunniteowl wrote...
(and the price has creeped up for the most part and not just because of inflation.)
Modifié par Shallina, 10 septembre 2010 - 02:16 .