Lyssistr wrote...
Dude, BG was not hard either, only Sarevok was hard and that only without tosc
Dude, a post( not mine):
Quite simply, level 1 AD&D (2nd ed.) is bull****. I don't think I've
played a single pen & paper game of it where there wasn't some sort
of house rule starting everyone at level 3 or 4, and this was with DMs
who were merciless toward players trying to game the system or otherwise
disrupt their campaigns by abusing game mechanics. Why do you think you
start at level 4 in Planescape: Torment? You can't even die in that
game and they won't even start you at level 1.
I know how everyone says it's not so bad once you level a few times, but
that's kind of my point. There's a lot of people I know who will never
play BG2 because of that stupid wolf or the mage assassin on the way to
the friendly arm inn. He casts horror for crying out loud, right after
he instantly casts mirror image (remember BG1 mirror image? You *have*
to go through each one of them before you can land a hit) You're
guaranteed to fail that save and, unless your PC is a cleric, you have
no way to prevent it from loving you over other than sheer luck.
That's the problem with the game in a nutshell: do you feel lucky?
Because even if you do everything perfectly thanks to foreknowledge
you'll still get hosed over by that kobold who respawned (boy does BG1
love aggressively respawning gnolls and kobolds and poo poo) behind your
party and landed a 12 damage critical arrow on your mage. There's also a
lot of nasty debilitating effects enemies love to use to which the game
provides no means of prevention, and for many of them, no means of
curing other than waiting the duration out. Remember BG1 charm? It lasts
loving forever.
Yeah, you're wrong