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R.I.P. Dual-wielding Warrior


1380 réponses à ce sujet

#1
SDNcN

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First bad new I've heard about DA:2. Sebastian Hanlon just confirmed on the live-chat that dual-wielding will be restricted to rogues (I think he said Archery is as well). Goodbye armored eviscerators.:crying:

#2
Dynamomark

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did he give a reason?

#3
Perfect-Kenshin

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SDNcN wrote...

First bad new I've heard about DA:2. Sebastian Hanlon just confirmed on the live-chat that dual-wielding will be restricted to rogues (I think he said Archery is as well). Goodbye armored eviscerators.:crying:

Dual Wielding Warrior was a terrible class anyway. I won't be losing any sleep over an improvement. If you're gonna dual wield, be a rogue.

Modifié par Perfect-Kenshin, 05 septembre 2010 - 12:27 .


#4
Guest_distinguetraces_*

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They made the right choice--warriors and rogues shared far too many of the same skills.

#5
EmonCousland

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Dynamomark wrote...

did he give a reason?


The epicness would be to much for Hawke to handle <_<

#6
SDNcN

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Dynamomark wrote...

did he give a reason?


If he did, I don't think I heard it.
I'm guessing it has to do with making the three classes more distinct.

#7
Brockololly

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I say BOOO to that news.

#8
ErichHartmann

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Why would they want to limit our character building options?  <_<  Makes no sense.....  

#9
Guest_jollyorigins_*

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distinguetraces wrote...

They made the right choice--warriors and rogues shared far too many of the same skills.


i couldn't agree more, by awakening rogues and warriors were pretty much becoming the same class with a few different spells, seriously, i made a legionnaire scout once and it was tanking just as well as my warrior was

#10
Guest_simfamUP_*

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I think it will make classes more unique. What's the point on having a rouge dual wielding if your warrior can too?

#11
sporky1

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I'm a dual-wielding warrior, but it seriously does not make a big difference. Dual wielding Legionarre=dual wielding warrior

#12
Guest_MariSkep_*

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SDNcN wrote...

First bad new I've heard about DA:2. Sebastian Hanlon just confirmed on the live-chat that dual-wielding will be restricted to rogues (I think he said Archery is as well). Goodbye armored eviscerators.:crying:


Hooray for making the classes more 'distinct.' Yeah that's always what I wanted. <_<

And why would archery be rogue only? sigh 

#13
Perfect-Kenshin

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ErichHartmann wrote...

Why would they want to limit our character building options?  <_<  Makes no sense.....  

Because the DEVS like it when the fans complain.

#14
Bobad

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WHAT?



I always play DW warrior!



I might get over it though if rogue is better, but hells bells!

#15
Guest_distinguetraces_*

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SDNcN wrote...
Goodbye armored eviscerators.


Unless armor is made more strictly class-specific in DA2 than it was in Origins, there's no reason you couldn't just raise a rogue's STR stat if you wanted an armored dual-wielder.

#16
Lord Gremlin

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Dynamomark wrote...

did he give a reason?

As far as I understood it was done to make warrior and rogue more distinguishable.

#17
Perfect-Kenshin

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distinguetraces wrote...

SDNcN wrote...
Goodbye armored eviscerators.


Unless armor is made more strictly class-specific in DA2 than it was in Origins, there's no reason you couldn't just raise a rogue's STR stat if you wanted an armored dual-wielder.

They want each class to be unique, so they'll probably put different stat caps on all three classes.

#18
Merlin Dawnweaver

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What are they going to add in place of the warrior Dual wielding tree ? three handed weapons ?

#19
AntiChri5

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Dammit. This absolutely sucks.



I loved having dw and archer warriors.



Bloody hell.

#20
thegreateski

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Good.



They were pretty much the same class in DA1.

#21
Mike Laidlaw

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Indeed, most of you are right in your suppositions.



Removing dual wield specialization from warriors allowed us to not only make the classes more distinct, but to make the dual wield attacks all distinctly rogue-ish. A warrior in plate mail being fast with two daggers I could handle, but flipping and rolling into attacks? That didn't make sense. So, we could either have boring, vanilla dual-wield anims, or we could make them for rogues and deliver lithe, acrobatic combat for a class that should be just that.

#22
Tequitos

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SDNcN wrote...

First bad new I've heard about DA:2. Sebastian Hanlon just confirmed on the live-chat that dual-wielding will be restricted to rogues (I think he said Archery is as well). Goodbye armored eviscerators.:crying:


noooooooooooooooooooooooooooooooooooooooo
bersker dw was so much fun

#23
Malanek

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The dual wielding rogue and dual weilding warrior played in a completely different manner. They were already distinct. Still it's difficult to make a judgment without seeing the entire picture.

#24
Tequitos

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Mike Laidlaw wrote...

Indeed, most of you are right in your suppositions.

Removing dual wield specialization from warriors allowed us to not only make the classes more distinct, but to make the dual wield attacks all distinctly rogue-ish. A warrior in plate mail being fast with two daggers I could handle, but flipping and rolling into attacks? That didn't make sense. So, we could either have boring, vanilla dual-wield anims, or we could make them for rogues and deliver lithe, acrobatic combat for a class that should be just that.



thats makes since
but what about my berserker dw warriorImage IPB

#25
ErichHartmann

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I hope whatever skills warriors have are just as awesome.  Sounds like rogue is the fun class to play.

Modifié par ErichHartmann, 05 septembre 2010 - 12:34 .