R.I.P. Dual-wielding Warrior
#1
Posté 05 septembre 2010 - 12:24
#2
Posté 05 septembre 2010 - 12:25
#3
Posté 05 septembre 2010 - 12:25
Dual Wielding Warrior was a terrible class anyway. I won't be losing any sleep over an improvement. If you're gonna dual wield, be a rogue.SDNcN wrote...
First bad new I've heard about DA:2. Sebastian Hanlon just confirmed on the live-chat that dual-wielding will be restricted to rogues (I think he said Archery is as well). Goodbye armored eviscerators.
Modifié par Perfect-Kenshin, 05 septembre 2010 - 12:27 .
#4
Guest_distinguetraces_*
Posté 05 septembre 2010 - 12:25
Guest_distinguetraces_*
#5
Posté 05 septembre 2010 - 12:26
Dynamomark wrote...
did he give a reason?
The epicness would be to much for Hawke to handle <_<
#6
Posté 05 septembre 2010 - 12:26
Dynamomark wrote...
did he give a reason?
If he did, I don't think I heard it.
I'm guessing it has to do with making the three classes more distinct.
#7
Posté 05 septembre 2010 - 12:27
#8
Posté 05 septembre 2010 - 12:27
#9
Guest_jollyorigins_*
Posté 05 septembre 2010 - 12:27
Guest_jollyorigins_*
distinguetraces wrote...
They made the right choice--warriors and rogues shared far too many of the same skills.
i couldn't agree more, by awakening rogues and warriors were pretty much becoming the same class with a few different spells, seriously, i made a legionnaire scout once and it was tanking just as well as my warrior was
#10
Guest_simfamUP_*
Posté 05 septembre 2010 - 12:28
Guest_simfamUP_*
#11
Posté 05 septembre 2010 - 12:28
#12
Guest_MariSkep_*
Posté 05 septembre 2010 - 12:28
Guest_MariSkep_*
SDNcN wrote...
First bad new I've heard about DA:2. Sebastian Hanlon just confirmed on the live-chat that dual-wielding will be restricted to rogues (I think he said Archery is as well). Goodbye armored eviscerators.
Hooray for making the classes more 'distinct.' Yeah that's always what I wanted. <_<
And why would archery be rogue only? sigh
#13
Posté 05 septembre 2010 - 12:28
Because the DEVS like it when the fans complain.ErichHartmann wrote...
Why would they want to limit our character building options? <_< Makes no sense.....
#14
Posté 05 septembre 2010 - 12:28
I always play DW warrior!
I might get over it though if rogue is better, but hells bells!
#15
Guest_distinguetraces_*
Posté 05 septembre 2010 - 12:29
Guest_distinguetraces_*
SDNcN wrote...
Goodbye armored eviscerators.
Unless armor is made more strictly class-specific in DA2 than it was in Origins, there's no reason you couldn't just raise a rogue's STR stat if you wanted an armored dual-wielder.
#16
Posté 05 septembre 2010 - 12:29
As far as I understood it was done to make warrior and rogue more distinguishable.Dynamomark wrote...
did he give a reason?
#17
Posté 05 septembre 2010 - 12:30
They want each class to be unique, so they'll probably put different stat caps on all three classes.distinguetraces wrote...
SDNcN wrote...
Goodbye armored eviscerators.
Unless armor is made more strictly class-specific in DA2 than it was in Origins, there's no reason you couldn't just raise a rogue's STR stat if you wanted an armored dual-wielder.
#18
Posté 05 septembre 2010 - 12:30
#19
Posté 05 septembre 2010 - 12:30
I loved having dw and archer warriors.
Bloody hell.
#20
Posté 05 septembre 2010 - 12:31
They were pretty much the same class in DA1.
#21
Posté 05 septembre 2010 - 12:31
Removing dual wield specialization from warriors allowed us to not only make the classes more distinct, but to make the dual wield attacks all distinctly rogue-ish. A warrior in plate mail being fast with two daggers I could handle, but flipping and rolling into attacks? That didn't make sense. So, we could either have boring, vanilla dual-wield anims, or we could make them for rogues and deliver lithe, acrobatic combat for a class that should be just that.
#22
Posté 05 septembre 2010 - 12:31
SDNcN wrote...
First bad new I've heard about DA:2. Sebastian Hanlon just confirmed on the live-chat that dual-wielding will be restricted to rogues (I think he said Archery is as well). Goodbye armored eviscerators.
noooooooooooooooooooooooooooooooooooooooo
bersker dw was so much fun
#23
Posté 05 septembre 2010 - 12:32
#24
Posté 05 septembre 2010 - 12:32
Mike Laidlaw wrote...
Indeed, most of you are right in your suppositions.
Removing dual wield specialization from warriors allowed us to not only make the classes more distinct, but to make the dual wield attacks all distinctly rogue-ish. A warrior in plate mail being fast with two daggers I could handle, but flipping and rolling into attacks? That didn't make sense. So, we could either have boring, vanilla dual-wield anims, or we could make them for rogues and deliver lithe, acrobatic combat for a class that should be just that.
thats makes since
but what about my berserker dw warrior
#25
Posté 05 septembre 2010 - 12:33
Modifié par ErichHartmann, 05 septembre 2010 - 12:34 .




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