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R.I.P. Dual-wielding Warrior


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#251
NICKjnp

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tmp7704 wrote...

Hmm despite the snark earlier it never really crossed my mind they could take Arcane Warrior out. I was planning to make the first Hawke arcane warrior + blood mage actually, based on the trailer...


same here.

#252
Faz432

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Bryy_Miller wrote...

Faz432 wrote...
 
You didn't use you a voice for your character in your head?


I didn't know that there were requirements for using your imagination.


That might be the saddest thing I've ever read :(

#253
Bryy_Miller

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Faz432 wrote...

Bryy_Miller wrote...

Faz432 wrote...
 
You didn't use you a voice for your character in your head?


I didn't know that there were requirements for using your imagination.


That might be the saddest thing I've ever read :(


*facepalm*
You do know that I was being sarcastic, right?

#254
OriginsIsBest

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F*CK THIS GAME SERIOUSLY I DON'T WANT TO HEAR ANYMORE ABOUT THIS GAME.

I HAVE MADE UP MY MIND.



WITCH HUNT WILL BE MY DA2 *SOB*


#255
addiction21

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TiaraBlade wrote...

Focus on those aspects rather than something as silly and illogical as: "warriors can't dual wield... because we want them to be DIFFERENT from rogues!" That's laziness.


Not really but whatever lets you sleep better at night.

#256
Faz432

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Bryy_Miller wrote...

Faz432 wrote...

Bryy_Miller wrote...

Faz432 wrote...
 
You didn't use you a voice for your character in your head?


I didn't know that there were requirements for using your imagination.


That might be the saddest thing I've ever read :(


*facepalm*
You do know that I was being sarcastic, right?


Sure...riiight ;)

#257
Sabariel

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Mike Laidlaw wrote...

Indeed, most of you are right in your suppositions.

Removing dual wield specialization from warriors allowed us to not only make the classes more distinct, but to make the dual wield attacks all distinctly rogue-ish. A warrior in plate mail being fast with two daggers I could handle, but flipping and rolling into attacks? That didn't make sense. So, we could either have boring, vanilla dual-wield anims, or we could make them for rogues and deliver lithe, acrobatic combat for a class that should be just that.


Aww. I liked being a ninja in massive armor. It was fun :innocent:

#258
WilliamShatner

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RE: Uniqueness.



Surely by removing a skill tree you are limiting how unique a player can build their character? Unless you plan to make it up by adding more skills/talents/specialisations?



I pray this doesn't go the ME2 route were none of my character feels unique because of the pitiful skill and levelling up system.

#259
Dr. wonderful

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Faz432 wrote...

Bryy_Miller wrote...

Faz432 wrote...
 
You didn't use you a voice for your character in your head?


I didn't know that there were requirements for using your imagination.


That might be the saddest thing I've ever read :(


I did...Darrian the city elf is voice by Quinton Fylnn.

"Git it memorize?" Image IPB

#260
Brockololly

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tmp7704 wrote...

Hmm despite the snark earlier it never really crossed my mind they could take Arcane Warrior out. I was planning to make the first Hawke arcane warrior + blood mage actually, based on the trailer...

edit: although if it turns out both configurations shown in the trailer are no longer an option, it'd be hillarious.


Haha- oh boy what a fail trailer that would be- "So yeah, in addition to looking absolutely nothing like how the game will really look , those skills and stuff you saw in the trailer, like a dual wielding warrior qunari or badass warrior/blood mage Hawke? Totally not in the game. No Morrigan Clone Army either."

But by the logic of further delineating classes, you'd think they'd get rid of Arcane Warrior though, right? Since its basically the mage stealing basic warrior skills?

I just think its stupid to limit DW to rogues- like others have said, the better solution would have been to further delineate a DW warriro from a DW rogue. Have the DW warrior be more in your face with their DW abilities while the rogues are naturally more stealthy with backstabs and all. Just because they're both DW doesn't mean you don't play them in a different way.

#261
Schwadragon

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lunarknightmage wrote...

wait.....so someone specifically asked if Arcane Warrior was still in, and they didn't get a straight answer??

that's.....not that reassuring.....Image IPB


I wouldn't worry too much about it yet. I'm pretty sure the only reason they didn't get a straight answer is that Bioware isn't talking about specializations yet.

Modifié par Schwadragon, 05 septembre 2010 - 03:35 .


#262
Loc'n'lol

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Well, I guess that settles it then, my first Hawke will be a rogue.



Still, that's kinda disappointing. I mean ideally, they could have made warriors dual-wield and use their weapons in completely different ways both in terms of abilities and animations, and it wouldn't feel off.



Archery being limited to rogues. Well, I don't mind so long as warriors can use ranged weapons without investing talents in them. What really matters is that archery specialists become a full-fledged and viable subclass with enough synergies with their core class and specialization talents. Unlike in DAO.

#263
Bruddajakka

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Personally what bugs me the most out of this is that it's sounding like all Rogues will end up being a bunch of hyperactive Ninja's because that's how the developers want the animations to come across. Also pretty much sucks that you can't play a dual wielding Berserker along the lines of the Qunarri in the trailers.



Makes you wonder why they can't just have it so that the skills function differently depending on the class using them. Of course that would be too much work for them I guess.


#264
mellifera

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Why is trailer Hawke necessarily an AW? Wasn't it said that mages can engage in melee combat now? He could just be particularly good at using his sword-staff.



As for the whole DW warrior vs rogue thing... I don't get the big deal. I could never really see the difference between the two so I guess the issue lies in the warrior/rogue specific talents? Dunno.

#265
Guest_Puddi III_*

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Meh, I played as a dual-wield warrior once. He was pretty badass, but then, so were all of my other characters. B)

I won't miss it. It's not like dual-wielding is gone.

#266
Guest_MariSkep_*

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Bruddajakka wrote...

Makes you wonder why they can't just have it so that the skills function differently depending on the class using them. Of course that would be too much work for them I guess.


That will always be the answer.

#267
lunarknightmage

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Brockololly wrote...

tmp7704 wrote...

Hmm despite the snark earlier it never really crossed my mind they could take Arcane Warrior out. I was planning to make the first Hawke arcane warrior + blood mage actually, based on the trailer...

edit: although if it turns out both configurations shown in the trailer are no longer an option, it'd be hillarious.


Haha- oh boy what a fail trailer that would be- "So yeah, in addition to looking absolutely nothing like how the game will really look , those skills and stuff you saw in the trailer, like a dual wielding warrior qunari or badass warrior/blood mage Hawke? Totally not in the game. No Morrigan Clone Army either."

But by the logic of further delineating classes, you'd think they'd get rid of Arcane Warrior though, right? Since its basically the mage stealing basic warrior skills?

I just think its stupid to limit DW to rogues- like others have said, the better solution would have been to further delineate a DW warriro from a DW rogue. Have the DW warrior be more in your face with their DW abilities while the rogues are naturally more stealthy with backstabs and all. Just because they're both DW doesn't mean you don't play them in a different way.


exactly!!  if you want a more agile, acrobatic DW fighter....you go DW rogue.  They would be graceful and efficient in slicing through their enemies.

DW warrior would focus more on strength than pure speed.  Their attacks would be less graceful but much more brutal.  Like Kratos from GOW.

Also, DW warriors would be able to DW heavier weapons ( like axes ), whereas DW rogues would only get access to daggers and swords.

oh, and yeah, if what we saw in the cool trailer is nothing like what we'll be able to do in the game.....then I will be extremely ******!!

I mean, the Hawke in the trailer is pretty much the type of character I want to create.  A fighter who combines both melee and magic....

#268
The Hardest Thing In The World

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So now warriors are limited to only weapon and shield or two-handlers type? I'm not too fond of both, I must say. They don't damage fast enough like a Berserker dual-wield warrior.




#269
Celticon

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It'd be great if warriors at least got a one handed weapon (no shield) spec. Taking dual wield out is a bit much. My first playthrough was on a DW human noble. I don't mind class overlap, as long as the base class skills and specializations between rogues and warriors are unique enough.

#270
WilliamShatner

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Image IPB



Does not approve!

#271
Brockololly

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Celticon wrote...

It'd be great if warriors at least got a one handed weapon (no shield) spec. Taking dual wield out is a bit much. My first playthrough was on a DW human noble. I don't mind class overlap, as long as the base class skills and specializations between rogues and warriors are unique enough.


Yeah- it just seems this is the tip of the iceberg with regards to how DA2 will have fewer abilities and such but more ability to upgrade them. Fair or not, what immediately jumps to mind is ME2 's upgrades with AOE vs. strength.

But to limit warriors to just 2 handed and sword and board is not a good thing IMO. It makes me wonder what else will be scaled back and streamlined....

#272
oenis

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Aww, I'm sad to see it go. My WoW main character was a d/w warrior and she hit like a MAC truck, as did my DAO d/w warrior. I have to admit though, the main reason for choosing dw warrior over rogue in Origins was the stinky light/medium armour. The plate looked so much hotter. So, if they improve rogue armour and weapons (no dexterity glitches this time, please) I will be okay with it, I guess.

#273
BadJustice

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This is total fail on BioWare's part. I have never seen an RPG game with a rogue that couldnt do dual-wield :/

#274
mellifera

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It's warriors that won't be able to DW, not rogues.

#275
Guest_JoePinasi1989_*

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Bobad wrote...

WHAT?

I always play DW warrior!

I might get over it though if rogue is better, but hells bells!


Hell's bells and ball breakers!