Modifié par KennethAFTopp, 05 septembre 2010 - 06:25 .
R.I.P. Dual-wielding Warrior
#326
Posté 05 septembre 2010 - 06:21
#327
Guest_Puddi III_*
Posté 05 septembre 2010 - 06:21
Guest_Puddi III_*
Brockololly wrote...
Sylvius the Mad wrote...
Mike just explicitly said that they chose flashy animations over gameplay considerations.
At least they're being open about how they don't care about gameplay as much as they care about how the goame looks.
But how the game looks literally does not matter to a lot of us.
Yeah, cutting down on gameplay variety and choice for the sake of some animations is just another instance of DA2 being more style over substance IMO...
Why are you guys purposefully ignoring the part of his statement where he says that alone wouldn't have been enough reason, but that they also had another, more important reason?
#328
Posté 05 septembre 2010 - 06:22
Since the marketing line is "Fight like a Spartan", I hope they make warriors more like Spartans. While the Spartans are training their "resistant" to pain by getting the living day lights beaten out of them on a daily basis, the rogues are training on stealth.
SpikeTV has a show called "Deadliest Warrior" and there is one episode that pits the Spartan against a Ninja - Warrior vs Rogue I think. I think rogues will always end up like the ninja when they try to take on a Spartan in a straight fight - that should be the distinction between the two. The Warrior's "Front Stab" is not any less devastating (if not more) than a Rogue's "Backstab", only difference is that they can kill you from all directions while rogues mostly from the flank
What can I say, I am warrior bias.
SPARTA!
p/s: Yeah.. rogues will win if they ambush and poison the warrior but that is cheap
Modifié par ashwind, 05 septembre 2010 - 06:23 .
#329
Posté 05 septembre 2010 - 06:22
#330
Posté 05 septembre 2010 - 06:22
What other reason? The entirely arbitrary "distinctiveness" reason?filaminstrel wrote...
Why are you guys purposefully ignoring the part of his statement where he says that alone wouldn't have been enough reason, but that they also had another, more important reason?
#331
Guest_Puddi III_*
Posté 05 septembre 2010 - 06:24
Guest_Puddi III_*
Yes. That one. I don't think it's arbitrary, or if it is, I don't see it as a problem. There should be separation between the classes, IMO.Sylvius the Mad wrote...
What other reason? The entirely arbitrary "distinctiveness" reason?filaminstrel wrote...
Why are you guys purposefully ignoring the part of his statement where he says that alone wouldn't have been enough reason, but that they also had another, more important reason?
#332
Posté 05 septembre 2010 - 06:25
Why? Explain that one to me.filaminstrel wrote...
Yes. That one. I don't think it's arbitrary, or if it is, I don't see it as a problem. There should be separation between the classes, IMO.
Why do you think there should be a separation between the classes? Surely you have some justification for this opinion you hold so strongly.
#333
Posté 05 septembre 2010 - 06:25
even your sig makes you sound like an idiotic douche. Stop failing, I have a friend like you who doesnt shut up even if he's dead wrong and I'll tell you the same thing I tell him.
JUST STOP.
#334
Posté 05 septembre 2010 - 06:26
Why do you think there should be a separation between the classes? Surely you have some justification for this opinion you hold so strongly.
uhh...so they feel very unique and thats what bioware wants?
Modifié par boohead, 05 septembre 2010 - 06:27 .
#335
Posté 05 septembre 2010 - 06:27
Only people who don't want to know when they're wrong.Jarek_Cousland wrote...
Sylvius, nobody likes you dude.
You'd think they'd want to stop being wrong. But apparently not.
#336
Posté 05 septembre 2010 - 06:28
Jarek JUST STOP.Jarek_Cousland wrote...
Sylvius, nobody likes you dude. Stop trying so hard, we dont care what you think.
even your sig makes you sound like an idiotic douche. Stop failing, I have a friend like you who doesnt shut up even if he's dead wrong and I'll tell you the same thing I tell him.
JUST STOP.
#337
Posté 05 septembre 2010 - 06:29
I didn't ask what BioWare wants. I asked what this guy wants, and why?boohead wrote...
uhh...so they feel very unique and thats what bioware wants?
How about you? What value do you derive from this "uniqueness" you describe?
#338
Guest_Puddi III_*
Posté 05 septembre 2010 - 06:29
Guest_Puddi III_*
Sylvius the Mad wrote...
Why? Explain that one to me.filaminstrel wrote...
Yes. That one. I don't think it's arbitrary, or if it is, I don't see it as a problem. There should be separation between the classes, IMO.
Why do you think there should be a separation between the classes? Surely you have some justification for this opinion you hold so strongly.
Well if there isn't separation between the classes, why even have classes? If we're going to have a class-based system, choosing a different class should be meaningful.
#339
Posté 05 septembre 2010 - 06:29
I agree.Sylvius the Mad wrote...
Only people who don't want to know when they're wrong.Jarek_Cousland wrote...
Sylvius, nobody likes you dude.
You'd think they'd want to stop being wrong. But apparently not.
Few people have an open mind these days.
#340
Posté 05 septembre 2010 - 06:30
The warrior is my favourite class in DA:O but the style is really one dimensional when you compare it to a mage.
#341
Guest_Puddi III_*
Posté 05 septembre 2010 - 06:30
Guest_Puddi III_*
Jarek_Cousland wrote...
Sylvius, nobody likes you dude. Stop trying so hard, we dont care what you think.
even your sig makes you sound like an idiotic douche. Stop failing, I have a friend like you who doesnt shut up even if he's dead wrong and I'll tell you the same thing I tell him.
JUST STOP.
I don't not like Sylvius.
#342
Posté 05 septembre 2010 - 06:30
Ehh, "distinctive classes" isn't exactly "SOMETHING NEW". If anything that's basic idea behind the classes in the first place, which makes it a concept at least 35 years old.Jarek_Cousland wrote...
Dont you realize people like Sylvius and the one after him would rather stay rooted in the past rather then move foreward and god-forbid TRY SOMETHING NEW!?!?!
#343
Posté 05 septembre 2010 - 06:30
filaminstrel wrote...
Yes. That one. I don't think it's arbitrary, or if it is, I don't see it as a problem. There should be separation between the classes, IMO.Sylvius the Mad wrote...
What other reason? The entirely arbitrary "distinctiveness" reason?filaminstrel wrote...
Why are you guys purposefully ignoring the part of his statement where he says that alone wouldn't have been enough reason, but that they also had another, more important reason?
I agree that class seperation is a good thing, but the way they are doing it, is 100% wrong in my opinion. They are taking the easy way out instead of adding something to the classes to make them distinct. Anyone who has played D&D or NWN for that matter will know exactly what im talking about. Those games show class distinction in their perfect form. While i do not wish to see DA turn into a D&D clone, one would hope the games they have made in the past would at least inspire them to be a bit more creative. Id definitely trade another month or two for further development time to make the game better. But thats just me, at that point all they'd hear is whinning about it being pushed back.
#344
Guest_Ada Wong_*
Posté 05 septembre 2010 - 06:31
Guest_Ada Wong_*
Plate armor is definitely unsuitable for the DW style in Dragon Age. Your overall speed and DPS made 2-handers seem like slow motion in comparison. Two daggers or short swords suit a lightly-armored rogue and not a guy in heavy plate. This is when classes should be more distinct. Mobility is also going to superior in light armor no matter how good your plate's craftsmanship is.Heavenblade wrote...
Assuming you are talking about "realism." and not just in the context of a fantasy RPG...
Good plate armor doesn't restrict mobility. Every soldier on the battlefield would have a dagger (even the heavily armored ones) in case they were tumbling in the mud and trying to get past eachothers armor (medieval grappling techniques often involve daggerwork). People really underestimate just how awesome and useful medieval plate armor was for it's time period. Not until firearms did the plate ever go out of style. To take down a knight you really had to hit them really hard with a heavy and sturdy blunt object, or incapacitate them and stick a dagger in the armors gaps (which were few and far between). The only drawback of the most well-crafted plate armor was the amount of time it took to put it on and take it off: A small price to pay for full mobility, flexibility, and incredible defensive capability.
And two handed weapons are anything but slow. Especially if we are talking about swords. The "massive damage" would only come into play with something like a hammer. A two-handed sword blade isn't that much deadlier than a smaller sword. It's advantage is reach and flexibility. You'd still be a fool to swing a two-handed sword like a baseball bat against anyone in heavier armor, especially those ridiculous swings they had in DA:O. You'd be skewered or break your blade if you fought like that.
Two-handed weapons are slow compared to short swords since you'd use a thrusting style in combination with a shield. You should get several quick stabbing attacks in the time it takes to swing down a large sword, though nothing like DA's long-winded 2 hander animations. The point I'm making is that large weapons are slower than a rogue wielding daggers - in the time it takes to reach the enemy and the number of attacks. If you want speed use a rogue... Greater protection and 2-hand damage? A warrior. I don't mind these roles being more distinct.
#345
Posté 05 septembre 2010 - 06:32
Great question. Maybe we shouldn't have classes.filaminstrel wrote...
Well if there isn't separation between the classes, why even have classes?
Then again, there is a separation between the classes in DAO. The classes are distinct. But apparently BiOWare holds that the level of distinctiveness in DAO was insufficient. Do you agree? How much distinctiveness is enough? I would argue that any is sufficient justification for a class system.
I found Rogues' non-combat skills quite meaningful. By what standard do you judge meanginfulness that DAO's distinctions failed your test?If we're going to have a class-based system, choosing a different class should be meaningful.
#346
Posté 05 septembre 2010 - 06:32
Sylvius the Mad wrote...
Only people who don't want to know when they're wrong.Jarek_Cousland wrote...
Sylvius, nobody likes you dude.
You'd think they'd want to stop being wrong. But apparently not.
Man, that dont make any sense.
You're just saying the first thing that comes to your head, thats not arguing or proving anything its talking so you think that we dont think you've given up.
Give up man please, I could care less what either side says cause regardless I'm getting the game. I'm trying to help you because any post I see of yours you make yourself look like an ass.
Think about it, DEEEEEEPPLLLYYY and you'll know I'm right, now look at yourself in the mirror. REALLYY look at yourself.
You'll now realize your waste, and hopefully try to better yourself. But hope is a strong word.
#347
Posté 05 septembre 2010 - 06:32
You can learn anything.
Depending on your class you would learn it at a slower or faster pace.
#348
Posté 05 septembre 2010 - 06:33
The battlefield is anything but predictable.
#349
Posté 05 septembre 2010 - 06:33
Sylvius the Mad wrote...
I didn't ask what BioWare wants. I asked what this guy wants, and why?boohead wrote...
uhh...so they feel very unique and thats what bioware wants?
How about you? What value do you derive from this "uniqueness" you describe?
unique play-throughs. warriors only dps spec being a rogue clone was such a let down.
#350
Posté 05 septembre 2010 - 06:34
I want the new things to be good.Jarek_Cousland wrote...
Dont you realize people like Sylvius and the one after him would rather stay rooted in the past rather then move foreward and god-forbid TRY SOMETHING NEW!?!?!




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