R.I.P. Dual-wielding Warrior
#401
Posté 05 septembre 2010 - 09:57
#402
Posté 05 septembre 2010 - 09:58
#403
Posté 05 septembre 2010 - 09:59
At the end of golems I had something like 2169 kills, I was DPS and I never really had a full party e.g. me and Morrigan and Sten or just me and Morrigan.
Modifié par DanteCousland, 05 septembre 2010 - 10:00 .
#404
Posté 05 septembre 2010 - 10:05
Modifié par RexAnthony, 05 septembre 2010 - 10:07 .
#405
Posté 05 septembre 2010 - 10:06
#406
Posté 05 septembre 2010 - 10:22
DanteCousland wrote...
I might try 2 hander. its jsut slower and does less damage than dual wield. still it looks epic.
You bet your boots it looks epic. Soloing the darkspawn general with 2H Starfang in the Denerim market while my companions held off the other enemies remains one of my favourite Dragon Age moments, ever.
Modifié par shepard_lives, 05 septembre 2010 - 10:22 .
#407
Guest_Puddi III_*
Posté 05 septembre 2010 - 10:23
Guest_Puddi III_*
Of course this is all a bit irrelevant to DA2, since they're changing it all up. I believe one screenshot shows Hawke at the end of a charge+swing animation with a 2H sword?
#408
Posté 05 septembre 2010 - 10:24
Modifié par 0rz0, 05 septembre 2010 - 10:25 .
#409
Posté 05 septembre 2010 - 10:34
It's just I hate playing rogues, never liked it. I play most often warriors and 99% of the time using 2 swords. I hate cliches and classes are one of the worst incarnation of cliches making it even worse by adding hard restrictions. The thing I hated most about classes at DA:O? Hand to hand combat was BS without abilities. It wasn't like warriors had additional abilities that made them better, as rogue got 2 weapon fighting, but everybody sucked if he/she didn't had abilities. 1 weapon fighting? wasn't possible. Rogue using anything else than 2 weapons? BS as it made no sense for a build. Mages using weapons? Based on attributes and abilities even a arcane warrior sucked and was forced to use spells wearing an armor.
That's a very dumb way to go BW. That's just forcing more of the same characters to run around. Diversity is lost once more. Everybody wore already the same armors and had the same skills and attributes and now its even more restricted. This is BS.
#410
Posté 05 septembre 2010 - 10:35
#411
Posté 05 septembre 2010 - 10:38
#412
Posté 05 septembre 2010 - 10:41
But whining about it and seeing the whole game, which has not been released, or its details not told go down the drain because of this one thing is kind of stupid.
#413
Posté 05 septembre 2010 - 10:44
From a game a vast majority of people disliked (and I liked btw)... Two Worlds. The game had what... 400 different sets of armor? Well, that's not the point. Many armors were massive ones. And WEARING them gave some restriction. 3 of them actually :
1) You cannot swim with heavy armors. Which makes sense
2) You cannot dual wield in heavy armors
3) You cannot use bows in heavy armors
So question is simple. Why can't BioWare simply adopt a similar fashion? Because, correct me if I am wrong, but a crossbow seems to be a quite warriorish weapon to me. Not to mention that two maces, while being extremely impractical, shouldn't even be backstabbing weapons.
#414
Posté 05 septembre 2010 - 10:47
#415
Posté 05 septembre 2010 - 10:50
The weapons he's using look a lot like a dwarven two handed axe and the Mother's... something sword from Awakening. Both two handed.Ayanko wrote...
O_o Well that Qunari warlord in the trailer destiny was duel weilding and he was no rouge, looks like there's going to be a duel weilding talent for 2handed blades. Can anyone tell if the weapons he has are large enough to be two handed blades?
#416
Posté 05 septembre 2010 - 10:51
Listen, thinking about a rogue I think about skills like assassination, sneaking, lock picking, poisoning,... I don't think about fighting. So why the hell they add this terrible cliche to rogues? If they would be half as smart as they think they are know, they would change the evasion system for rogues. Increasing his overall mobility with every weapon NOT adding abilities based on weapon styles, while at the same time they would increase the efficiency of warriors using certain weapon styles. So a warrior would be specialist of using weapons, while rogues would be based on mobility making quite a difference in gameplay.
Thinking in "holy trinity patterns" is dumb and not as tactical as many claim. Its like claiming I have a profound understanding of literature because I read my daily news. A game isn't a strategic masterpiece just because you have a tank warrior, a supporting mage and a rogue for dps.
Modifié par biomag, 05 septembre 2010 - 10:54 .
#417
Posté 05 septembre 2010 - 10:53
dark-lauron wrote...
The weapons he's using look a lot like a dwarven two handed axe and the Mother's... something sword from Awakening. Both two handed.Ayanko wrote...
O_o Well that Qunari warlord in the trailer destiny was duel weilding and he was no rouge, looks like there's going to be a duel weilding talent for 2handed blades. Can anyone tell if the weapons he has are large enough to be two handed blades?
Then it looks like we have a Two Handed duel weild blade talent for warriors.
#418
Posté 05 septembre 2010 - 10:55
#419
Posté 05 septembre 2010 - 10:55
I loved my DW warrior
#420
Posté 05 septembre 2010 - 10:57
Ayanko wrote...
Then it looks like we have a Two Handed duel weild blade talent for warriors.
I don't think NPCs are going to have any class restrictions, especially big ones.
Modifié par Russalka, 05 septembre 2010 - 10:57 .
#421
Posté 05 septembre 2010 - 10:58
It makes no sense to try and make the classes more distinct?TiaraBlade wrote...
Why? There is no reason why a warrior can not dual wield and Bioware should not be attempting to shoe horn us into rogue just because we want to dual wield. It makes ZERO sense!
IMHO dual wielding 2 full size medieval style swords even 1 handers doesn't make sense no matter how cool it looks. See:
http://tvtropes.org/...in/DualWielding
Its a matter of personal preference not a bad decision, the decision makes sense from a game play POV. Play rogue if you want to dual wield. As for making dual wield different for rogues and warriors I would think that would take away a large part of what makes dual wield warriors so powerful in DAO and then there would be complaints about it being nerfed. Hopefully there will be replacement warrior talents which are cool, feom the look of the gameplay vids a charge skill has been added which looks good and Mike Laodlaw has implied that 2 handed warriors will be made more responsive in line with everything else about combat in the game.TiaraBlade wrote...
Or we could have regular, more skill based dual wielding for warriors and the acrobatics for the rogues. No need to remove dw for warriors.
Again, people are not making sense here but tossing out words to justify a bad decision that people are not going to like and the devs need to hear this.
Modifié par Morroian, 05 septembre 2010 - 11:00 .
#422
Posté 05 septembre 2010 - 11:15
#423
Posté 05 septembre 2010 - 11:27
Morroian wrote...
It makes no sense to try and make the classes more distinct?TiaraBlade wrote...
Why? There is no reason why a warrior can not dual wield and Bioware should not be attempting to shoe horn us into rogue just because we want to dual wield. It makes ZERO sense!
IMHO dual wielding 2 full size medieval style swords even 1 handers doesn't make sense no matter how cool it looks. See:
http://tvtropes.org/...in/DualWielding
Have you read it? Its difficult to master but it makes sense. I have mainly trained with short swords, but something between short and regular one handed swords felt best. A good balanced sword just needs a little more strenght than a short weapon and the effect is greater. Depending on the combat style you ain't always using a weapon as offhand and the other to attack. We at Escrima made no difference between the two hands, so using the same lenght for both weapons actually made it easier as you didn't had to change distance between each strike.
But as I said, rogue should be a mobile class without weapon specialization and warriors should use all weapon combinations with skills that imrpove their performance. The actual idea is simply cheap and taking the easy way out, evading making real thoughts about how to make the classes more distinct.
#424
Posté 05 septembre 2010 - 11:29
biomag wrote...
Have you read it? Its difficult to master but it makes sense. I have mainly trained with short swords, but something between short and regular one handed swords felt best.
Yeah I've read it, it states that in practice dual wielding large swords rarely occured. For instance "The Mary Sue upgrade from wielding two swords is using twin katanas. Often used to perform a Spam Attack. This is, more or less, the real life equivalent of running through a battle field naked, with a large red target painted on your chest."
Your suggestions sounds OK, but thats not how people were dual wielding warriors in DAO, they were using 2 large 1 handed swords. Heck I felt silly dual wielding my rogue with a dagger and the 1 handed starfang.
Modifié par Morroian, 05 septembre 2010 - 11:37 .
#425
Posté 05 septembre 2010 - 11:49
It isn't a fighting style that fits on a battlefield in rank&file troops, or a very restricted spaces, like narrow corridors. But like DA:O portraited it its a very efficient style in 1 on 1, especially against 2-handed weapons. Against ranged attacks you are as unprotected as an 2-handed swordsman. Maybe they would wear a heavier armor, but that's it.




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