biomag wrote...
That's why I keep asking for weapon skills just for warrior class, combat skills that aren't related to weapon styles to rogues (mobility and evasion skills) and spells to casters. So if rogues or mages want to pick up weapons they don't feel like idiots as only warriors have favorite weapons classes and each player can give each of his characters the weapons he desires without being worth less than the typical class representative. The way it is now at DA:O you can't have anything else than a rogue with archery or dual wield. That's stupid and with the innovation for DA 2 it gets worse.
What you're asking for makes Rogues and Mages support for a perfect-killing-machine-warrior who can use every weapon flawlessly.
And yes, btw, i'm reading every word you write. Perhaps you're using the wrong words?
You want only warriors to have weapon based skills.
"Weapon skills just for warrior class"
So yeah, anyone else picking up a weapon
would be useless because only the warrior has any skill with it. What's the point of a rogue using a bow if only warriors have bow related skills? None.
Heck, what's the point of having mobility and evasion skills if you can't land a hit with a sword?
There big skill tree will be.... how to best get out of the way? Wtf is the point of having them at all then? If they can't fight for crap, don't use magic, and their only claim to fame is not being hit with stuff... why the heck would you even recruit one?
Not to mention that by your breakdown Templars would be Mages... they use spells instead of weapon specific skills afterall... and completely get rid of anything like a berserker or guardian since they focus on defense and survival instead of weapons skill...
Some of us don't want to play as a warrior and it sucks when your character is just there as support for one of your companions.
Modifié par Jimmy Fury, 05 septembre 2010 - 05:34 .