Jimmy Fury wrote...
biomag wrote...
Listen, if you just want to misunderstand my post, go on I won't even bother to respond. I never asked for a killing machine warrior and I wasn't talking about specialization either, neither was anyone else in this topic. So if you want to paint me as the demon on your wall, go ahead, but let me tell you, you are deliberately turning my words to make it fit something you can complain about. Others understood what I posted, so the problem ain't me.
Again, what am I misreading or misunderstanding?
You specifically said you only want warriors to have weapon based skills.
How am I misunderstanding that just by explaining what that means for every other character in the game.
No weapon skills = crap in a fight. period.
And no, not everyone else is fine with what you said because i'm not the only one saying you're wrong.
This is nothing personal. I'm not demonizing you, i'm disagreeing with you. There's a difference.
Ok, last time I try to explain what I meant:
Character vs random enemy:
Warrior attacks frontally. Strength are the weapon abilities depending on the fighting style used. "Cleanfighting" outpowering enemies. Like DA:O.
Mage uses spells or as arcane warrior can use any weapon combination supported by spells, getting no real abilities from his weapons but has additional means to keep on fighting when low on mana.
Rogue uses abilities to stun enemy or goes stealth. Attacks the enemy in its weak spot getting huge bonuses for such dirty techniques. Either uses poisons, gagdets or skills to avoid harm and to prevent getting to much attention and strikes where it hurts.
This would leave all classes the chance to use all weapon combinations, would let them have completely different playstyles and still be balanced. Simply giving rogues dw you solve nothing. It remains an offensive warrior with benefits. Just slightly different to a 2-handed warrior, but the difference is slim. Rather make their abilities completely different, based on different tactical approaches than fighting styles. Weapon skills make nearly no difference at all. No matter how entertaining the animations are. BioWare has to put more effort in it to make it something special.
I would prefer to see some rogue quests to. DA:O was a pure fighting game with dialog. I want a chance to see a real rogue and that's not just lock picking and backstabbing enemies.