Someone said this earlier that stealing traps and poisons should be rogue-only talents
Rogues are already more diverse then warriors in DA1 now they are even more diverse then warriors
Rogues had plenty of ways to approach combat:
Backstabber- CRITICAL MACHINE
Duelist- high dexterity impossible to hit
Legionaire Scout- Tank spell & damage resistance
Ranger- summon an extra meatshield
Stealty Assasin- Sneak up on enemies and disable traps
Poisoner/Disabler- Weaken enemies to make battles one sided
Bomber- sit back and launch bombs or engage and launch bombs
Trapper/Ambusher- slaughter a group of enemies without giving them a chance to fight back
Archer- pick enemies off while tanks holds aggro
Bard/Play Possum- Team buffer use distraction and feign death to make enemies lose interest when your engaged
Acrobats- Add to their defense even more
Now in DA2 warriors are-
S&S- hold aggro defense tank
2-hander- sacrifice defense for raw power
Berserker-DPS boost
Templar- mental resistance ranged attack holy smile
Champion- Team-buffer
Spirit Warrior-DPS boost
Reaver- DPS boost mage-equivalent of drain life and horror
Guardian-Team buffer
Rogues are clearly more diverse fighters while warriors already lacking diversity in DA1 lose more diversity in DA 2
New animations and making S&S and 2-handers more powerful doesn't make warrior improved upon
Pikes and spears are long daggers not a new fighting style since they would likely be paired with a shield or consider two-handed weapons with different animations.
Why create all these acrobatic animations for duel-wielding rogues when you can use the same animation from DA1 and just make duel-wielding rogue only.
It just seems they want to overpower and glorify rogues and dumb-down the warrior class