Qunari are big and strong, doesn't mean that they can't be rogues. That Qunari was wearing a light armor too.nerdage wrote...
Someone had better tell that Qunari that he's doing it wrong then, he didn't look very rogue-like to me.
R.I.P. Dual-wielding Warrior
#51
Posté 05 septembre 2010 - 12:56
#52
Guest_Puddi III_*
Posté 05 septembre 2010 - 12:57
Guest_Puddi III_*
#53
Posté 05 septembre 2010 - 12:57
Addai67 wrote...
This may be a stupid question, but why not just have warrior-oriented DW animations? I.e., animations that don't involve insane flipping and such nonsense. I mean, the qunari in the trailer is obviously a DW warrior, so...? Doesn't have to be dual daggers- could have been big-ass axes or war hammers.
Coulda woulda shoulda at this point, I guess.
Two reasons:
1) were we to do that right, it would be a very large investment in time. We would be doing a full set of runs, attacks, and special maneuvers all warrior themed. This in and of itself isn't why we didn't do it, though. That would be:
2) It would again make warriors and rogues have similar skill sets, something that we are trying to avoid. I would like your class choice to have a much more significant impact this time around.
On the upside, this decision means that both sword and shield and two-handed are significantly improved in terms of both feel and animation fidelity as well. Rogues weren't the only ones to get a lot of love for DA2.
#54
Guest_MariSkep_*
Posté 05 septembre 2010 - 12:59
Guest_MariSkep_*
Dynamomark wrote...
Qunari are big and strong, doesn't mean that they can't be rogues. That Qunari was wearing a light armor too.nerdage wrote...
Someone had better tell that Qunari that he's doing it wrong then, he didn't look very rogue-like to me.
The Qunari also weighed a quarter ton.
#55
Posté 05 septembre 2010 - 01:00
Mike Laidlaw wrote...
Addai67 wrote...
This may be a stupid question, but why not just have warrior-oriented DW animations? I.e., animations that don't involve insane flipping and such nonsense. I mean, the qunari in the trailer is obviously a DW warrior, so...? Doesn't have to be dual daggers- could have been big-ass axes or war hammers.
Coulda woulda shoulda at this point, I guess.
Two reasons:
1) were we to do that right, it would be a very large investment in time. We would be doing a full set of runs, attacks, and special maneuvers all warrior themed. This in and of itself isn't why we didn't do it, though. That would be:
2) It would again make warriors and rogues have similar skill sets, something that we are trying to avoid. I would like your class choice to have a much more significant impact this time around.
On the upside, this decision means that both sword and shield and two-handed are significantly improved in terms of both feel and animation fidelity as well. Rogues weren't the only ones to get a lot of love for DA2.
Will warriors (and rogues too I guess?) be stuck with 2 trees this time around or is there a third talent tree that hasn't been announced yet?
Modifié par Count Viceroy, 05 septembre 2010 - 01:04 .
#56
Posté 05 septembre 2010 - 01:00
Mike Laidlaw wrote...
On the upside, this decision means that both sword and shield and two-handed are significantly improved in terms of both feel and animation fidelity as well. Rogues weren't the only ones to get a lot of love for DA2.
Well there is the bright spot.
#57
Posté 05 septembre 2010 - 01:00
#58
Posté 05 septembre 2010 - 01:00
As for the whole making things more unique- if thats the intent, then why are we giving mages melee attacks if they're supposed to be the field artillery?
#59
Posté 05 septembre 2010 - 01:00
#60
Posté 05 septembre 2010 - 01:01
of pure muscle... does that have to make them slow?MariSkep wrote...
Dynamomark wrote...
Qunari are big and strong, doesn't mean that they can't be rogues. That Qunari was wearing a light armor too.nerdage wrote...
Someone had better tell that Qunari that he's doing it wrong then, he didn't look very rogue-like to me.
The Qunari also weighed a quarter ton.
#61
Posté 05 septembre 2010 - 01:02
Brockololly wrote...
As for the whole making things more unique- if thats the intent, then why are we giving mages melee attacks if they're supposed to be the field artillery?
Because holding your staff at your armpit and going "pew pew" is not cool. At least, I sure don't think it is.
No one said that mage melee attacks were particularly good, just that you don't look lame while you do them.
#62
Guest_MariSkep_*
Posté 05 septembre 2010 - 01:04
Guest_MariSkep_*
Dynamomark wrote...
of pure muscle... does that have to make them slow?MariSkep wrote...
Dynamomark wrote...
Qunari are big and strong, doesn't mean that they can't be rogues. That Qunari was wearing a light armor too.nerdage wrote...
Someone had better tell that Qunari that he's doing it wrong then, he didn't look very rogue-like to me.
The Qunari also weighed a quarter ton.
Didn't say it'd make him slow. The back flipping into a split though, kinda out of the question.
#63
Posté 05 septembre 2010 - 01:05
Mike Laidlaw wrote...
A warrior in plate mail being fast with two daggers I could handle, but flipping and rolling into attacks? That didn't make sense.
You know, there *are* videos on youtube of people doing this sort of acrobatics in plate mail
Modifié par tmp7704, 05 septembre 2010 - 01:06 .
#64
Guest_MariSkep_*
Posté 05 septembre 2010 - 01:06
Guest_MariSkep_*
Mike Laidlaw wrote...
Brockololly wrote...
As for the whole making things more unique- if thats the intent, then why are we giving mages melee attacks if they're supposed to be the field artillery?
Because holding your staff at your armpit and going "pew pew" is not cool. At least, I sure don't think it is.
No one said that mage melee attacks were particularly good, just that you don't look lame while you do them.
I actually liked mage attacks but it's to late for me to complain now.
I'll just continue to be snide about the whole thing.
#65
Posté 05 septembre 2010 - 01:06
#66
Posté 05 septembre 2010 - 01:06
I do hope the two handed animations are faster this time. Always drove me nuts in DA. Couldn't take it seriously "uh, he'd be skewered by now..."
Like the idea of staff moves. Staff fighting in real life looks seriously cool (and is bad for your hands.)
#67
Posté 05 septembre 2010 - 01:07
Mike Laidlaw wrote...
Brockololly wrote...
As for the whole making things more unique- if thats the intent, then why are we giving mages melee attacks if they're supposed to be the field artillery?
Because holding your staff at your armpit and going "pew pew" is not cool. At least, I sure don't think it is.
No one said that mage melee attacks were particularly good, just that you don't look lame while you do them.
if a warrior needs to strike at long range. do we have skills to compensate the lack of the archery tree on the warrior?
#68
Posté 05 septembre 2010 - 01:07
And since DW and Archery are limited to rogues, can we still have strength based rogue builds in that it would be viable to have a DW rogue with 2 long swords or will they be limited to daggers or something?
/is upset at lack of DW warrior:(
#69
Posté 05 septembre 2010 - 01:07
Modifié par relhart, 05 septembre 2010 - 01:08 .
#70
Posté 05 septembre 2010 - 01:07
Dynamomark wrote...
of pure muscle... does that have to make them slow?MariSkep wrote...
Dynamomark wrote...
Qunari are big and strong, doesn't mean that they can't be rogues. That Qunari was wearing a light armor too.nerdage wrote...
Someone had better tell that Qunari that he's doing it wrong then, he didn't look very rogue-like to me.
The Qunari also weighed a quarter ton.
I know people with lots of muscle that are super quick... but they also tire easily when doing anything that involves that quickness. The only exception I know of is Brock Lesnar. haha.
#71
Posté 05 septembre 2010 - 01:08
#72
Posté 05 septembre 2010 - 01:09
Mike Laidlaw wrote...
Indeed, most of you are right in your suppositions.
Removing dual wield specialization from warriors allowed us to not only make the classes more distinct, but to make the dual wield attacks all distinctly rogue-ish. A warrior in plate mail being fast with two daggers I could handle, but flipping and rolling into attacks? That didn't make sense. So, we could either have boring, vanilla dual-wield anims, or we could make them for rogues and deliver lithe, acrobatic combat for a class that should be just that.
I agree with you, plus dual wielding 2 full sized swords is manifestly stupid. I hope you do have other skills to compensate though.
Modifié par Morroian, 05 septembre 2010 - 01:11 .
#73
Posté 05 septembre 2010 - 01:09
tmp7704 wrote...
Mike Laidlaw wrote...
A warrior in plate mail being fast with two daggers I could handle, but flipping and rolling into attacks? That didn't make sense.
You know, there *are* videos on youtube of people doing this sort of acrobatics in plate mailOur common expectations in that regard are quite off since they're based generally on second hand info from people who had no clue themselves, having lived some hundreds of years after that stuff was actually in use.
Can you actually imagine a warrior in Massive Heavy Plate Jumping into Battle Using Helicopter skill, I forgot what the skills called so I renamed it Helicopter. Either way he's going to look like a Ballerena.
#74
Posté 05 septembre 2010 - 01:09
#75
Posté 05 septembre 2010 - 01:09
So I'm guessing that the "polearm" in the trailer was a staff then.Mike Laidlaw wrote...
Brockololly wrote...
As for the whole making things more unique- if thats the intent, then why are we giving mages melee attacks if they're supposed to be the field artillery?
Because holding your staff at your armpit and going "pew pew" is not cool. At least, I sure don't think it is.
No one said that mage melee attacks were particularly good, just that you don't look lame while you do them.




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