Akka le Vil wrote...
Pzykozis wrote...
You're
forgetting about the fact that DW is a dexterity based skill and not strength based, therefore the rogue which in the DA universe is a dexterity based fighter (in some regards sure it has some old staple thief skills) suits it better than a warrior (which uses its strength to overwhelm its foes).
It's neither dexterity nor strength based, it's skill/training based. Samurai weren't acrobats,and real fencers don't do jumps and the like - only in Hollywood.
The difficulty from dual-wielding comes from mastery of the weapon, not from requiring to be nimble and lithe.
The fact that rogues are shown as "dexterity-based warriors" is precisely why I say that the argument from Bioware "we removed DW from warriors to make more distinction between the classes" is completely bogus. Making rogues "dex-based WARRIORS" isn't making them a different class. As it was said several times, they should differentiate the classes by playing on their "essence" and their strength, not by putting arbitrary and
counter-productive restrictions.
Psykozis didn't say dexterity based warrior though. You've done that at least twice now I believe, where someone calls rogues fighters and you change it to warriors to prove your point. it's invalid. Both classes are fighters but that's not synonymous with warrior, at least not in DA. Heck, even mages are fighters since most of the spells are attacks.
DW is a dexterity based skill set
in the game. The real world has very little to do with it, although as many people have pointed out, it's still a matter of speed and mobility over pure strength.
There are no weapons mastery traits in the game. They do not exist in DA. They should, but they don't. so you can't base a classes traits or abilities off of something that doesn't exist in the game. Nor are their samurai in the game. So again, completely irrelivant in terms of Dragon Age.
In The Game, DW is a purely dexterity based skill set. Every. Single. Ability. is based on your dexterity level. Thus, it is a dexterity based tree and is more appropriate for Dexterity focused
characters. That is the purpose of moving it. To seperate Rogues and Warriors by their focuses on dexterity and strength.
Rogues and all the "rogueish" abilities and their "essence" are dexterity/cunning based skills.
Warriors and all of their warriorish abilities and their essence are strength/constitution based skills.
This is how they are being seperated. It makes sense.
It preserves
Bioware's definition of a rogue (as opposed to your definition) while removing the major overlap between the two classes.
And as i've said multiple times, it does not prevent warriors from using 2 weapons at once. It just prevents them from performing the DW-Tree-Specific dexterity based abilities. There is a difference. It's no more an arbitrary and counter-productive restriction than your suggestion to restrict rogues to only using daggers.
edit-bloody formatting
Modifié par Jimmy Fury, 06 septembre 2010 - 01:24 .