Monica83 wrote...
I'm sorry SDN but you don't understeand..
An rpg requires a world background like we seen in DAO.. If you now decide when you wake up a morning..
Ok... Now archers and dual fighters are rougue.. You Ruin the world where you playing and this is why?..
Because in terms of background don't exist any logical explanation for it..
As I said, there was no logical explanation for limiting weapon skills in Origins either. Once a mage leaves the Cirlce and its restrictions why can't they learn weapon skills?
And if they made that they made de rogue class"distinct" whitout ruin the warrior class..
The warrior class is perfect in DAO the rougue must be improved but cut something for other class isn't a nice choice to do because you don't make Distinct thing you make Static things..
How is the warrior ruined by this? The Warrior in origins was far from perfect, just look at the number of people who thought 2-handers were too slow and useless.
If the only way to improve it is to cut and paste from other classes this is not... a feature.. This is lack of fantasy.. And the choice they did isn't logic in terms of world background it's only stupid..
The weapon trees are not the same as Origins. In DA:O the weapon skills were limited to different stationary attacks or sustainables. The dual-wielding tree now has rolls and flips included into it.
That isn't cutting and paste.
Modifié par SDNcN, 07 septembre 2010 - 05:21 .




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