jsachun wrote...
So what is your justification for DW & Archery being a trait of the rogue class only? I don't see any logical explanation or fact justifying this either.
Because Bioware wants to differentiate between them based on one being a strength based class (Warriors) and the other being a dexterity based class (Rogues).
Since the DW and Archery trees are both dexterity based in Dragon Age, moving them to the dexterity based class helps solidify the distinction between the two.
How is a form of combat being available a to all classes of combatants an illogical explanation?
It's
not. Hence some of us pointing out that removing the dexterity-based DW skill tree does not exclude the possibility of including a strength based skill tree that can be used with two weapons.
But, conversely, there is no precedent in dragon age for all forms of combat to be available to all combatants. Mages never had any physical combat skills at all (even AW didn't provide any actual physical attacks), Rogues never had S+S or 2H combat skills, and Warriors never had underhanded combat skills.
Theoretically they should all be available to everyone because there's really no logical reason a mage can't be good with a Bow, a rogue can't learn how to handle a shield, and a warrior can't kick dirt in someone's face.
But that's not how the game works and it never was.
The limitation already existed where Mages were restricted to Magic based attacks and rogues were restricted to dexterity based attacks. This change simply extends that policy to limit Warriors to Strength based attacks.
Rogue has the ability use poison, stealth & lockpicking. Rogue learns the art of combat of a warrior to protect himself is the way of DA:O and I see no improvement in DA 2 by eliminating this factor. It doesn't take a form of combat to assasinate, nor infillitrate. It's purely for self defence while carrying out these acts. And yes, all forms of combat is of the warrior class.
That's your opinion and you're welcome to it but it's not a fact.
Again, DA's rogues are not just assassins and infiltrators. They're also duelists and scouts and rangers. From a character-based perspective there is an equal chance of a rogue being a dwarven criminal, a dalish hunter, a human noble, or a dwarven noble. Nothing we have seen in Origins backs up the claim that rogues are all scoundrels, thieves, and assassins. Nor that they all learned combat purely for self-defense.
Personally, as I said many pages ago, I'd like to see them give the fighting
style aspects of DW to Rogues and replace that branch in the Warrior Talents with weapons proficiency in blades.
To me (and this is my opinion), the existing DW tree was a fighting style not a weapons proficiency. Riposte, whirlwind, flurry, etc. had less to do with being good with a specific type of weapon and more to do with a specific style of fighting. Yet the 2H and Shield trees were about being good with a specific piece of equipment.
I saw the DW tree fitting better with a duelist than any other character at all because the duelist was about form, balance, and speed and those attacks were as well.
(I also found it silly that you could use those talents with an ax as your main-hand weapon. Jabbing with an ax seems... ineffective...

)
Plus I don't think warriors should be limited to special moves in order to
deal a decent amount of damage. If they're supposed to be the front line and masters-at-arms (as other people have claimed) they should gain increases with all weapons not just some and they should be able to fight well all the time not just when they toss out a special move.
So, on that note... I think it would be nice if Warriors instead had something like a "Blade Mastery" tree that increased their attack rating, increased their DPS, and provided a few basic attacks that can be performed with any bladed weapon in whatever combination we choose.
In fact I'd like to see them replace all 4 existing trees with mastery trees dedicated to a type of equipment. Shield Mastery, Blade Mastery, Bludgeon Mastery (for hammers and the like) and Crossbow Mastery. Thus eliminating the DW, S+S, and 2H trees completely in favor of a system that increases overall proficiency depending on the preferred weapon type.
Of course, that's never going to happen but I still think it would be nice.