jsachun wrote...
All the arguements FOR DW talent being limited to Rogue only seems to mention or justify that DW is better suited for a rogue using Duel daggers and they are mainly stabbers. Yet the highest priced Forth Tier Skill Duel Mastery allows two main hand weapons to be held.
I found this talent irritating. Selecting it was a no-brainer to boost base damage, and yet it was contrary to the spirit of everything else I had done up to that point in building my DW rogue. Points in cunning, lethality ... all of a sudden pretty much beside the point.
But notice how, in-game, the Bioware desinged rogues are not thiefs, but rather dex based utility solders. Zevran is an assasin; Leliana is a bard. Both fight, but nimbly.
Yes, my hope is that this clarification of roles will allow non-combat skills like lockpicking to be separated from the Rogue class.
On the other hand, I think it would be cool if traps were made a rogue-specific talent line (and much more powerful than their Origins incarnation).




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