Considering they were unable to make additional set of dual-wielding animations for the warrior (which is the very reason this option got scrapped) i really wouldn't count on seeing any weapons which would require custom set of animations. If anything, the comments from dev thread may be interpreted that you're going to see less weapon types, not more, as weapons no longer have different attributes like armour penetration -- all work more or less the same, and appearance is purely up to the art department.Wishpig wrote...
1. Yes, this is true. Not much to really do about this one. But hopefully we'll have multiple weapon types this time around, like spears, flails, and something more exiting then maces, swords, daggers, and axes to offset this.
R.I.P. Dual-wielding Warrior
#1076
Posté 13 septembre 2010 - 04:43
#1077
Posté 13 septembre 2010 - 04:46
....as for new trees...if you give me a dual shielded warrior I will name pets, kids, and inanimate objects Bioware.
It's both a hilarious and awesome concept >>;.
#1078
Posté 13 septembre 2010 - 05:07
Modifié par Nowshin, 13 septembre 2010 - 05:08 .
#1079
Posté 13 septembre 2010 - 05:12
I agree. But i still think bioware should keep dual wielding as a specilzation.Wishpig wrote...
There seems to be two major reasons people are upset over this.
1. The appearance and customization aspect. Dual wielding warriors look cool, and it's another way to make your character stand out. I know I main'ed a dual wielding warrior simply because I planned to have Oghren and Alistair in my group... having another two-hander or shield warrior would, well, be kind of boring.
2. Fear of warriors as a whole moving away from having offense potential towards being mainly meat shields. I know my dual wielding warrior was an f*in beast on the battlefield. Actually felt almost as deadly as my DPS based Morrigan (albeit on a 1v1 level).
Well here are my two answers.
1. Yes, this is true. Not much to really do about this one. But hopefully we'll have multiple weapon types this time around, like spears, flails, and something more exiting then maces, swords, daggers, and axes to offset this. Plus, archery kind of sucked in DA:O, if warriors can be archers and crossbows are still strength based and are actually GOOD, then it will open up a whole new path!
2. This could end up being the case, but at the same time it may not be. We don't know enough about the warrior class nor anything about specilzations. An offense warrior could still be very viable.
Modifié par M8DMAN, 13 septembre 2010 - 05:14 .
#1080
Posté 13 septembre 2010 - 05:21
Nowshin wrote...
I understand the reasoning but the news makes me sad:crying:
I ADORE the dual wielding class in general and also the warrior talents, so DW warriors are a favorite of mine.
Oh well.....
Well there is a decent chance we'll get a rogue specilization along the lines of Legoniare scout in Dragon Age: Awakening. Giving you rogue some very warrior like traits.
Legionnaire abilities from Awakening:
Mark of the legion- permenant increase strength and constituion
Strength of Stone- immune to damage and knockback for a short time
Endure Hardships- Health is uneffected by damage, rather stamina takes the hits.
Blessing of the ancestors- immune to spells
I made a strength based rogue who was extremely similar to my DW Warrior in gameplay, he just did slightly more damage and took more damage.
People are really making a big deal over something we don't have enough knowledge about to judge yet! Sometimes to much is a bad thing and cutting back a bit and refining is a good thing.
Modifié par Wishpig, 13 septembre 2010 - 05:26 .
#1081
Guest_[User Deleted]_*
Posté 13 septembre 2010 - 06:13
Guest_[User Deleted]_*
Addai67 wrote...
Yeah, it all depends on what changes they make in the warrior class that will hopefully make it a) more exciting,Wishpig wrote...
1. Yes, this is true. Not much to really do about this one. But hopefully we'll have multiple weapon types this time around, like spears, flails, and something more exiting then maces, swords, daggers, and axes to offset this. Plus, archery kind of sucked in DA:O, if warriors can be archers and crossbows are still strength based and are actually GOOD, then it will open up a whole new path!
2. This could end up being the case, but at the same time it may not be. We don't know enough about the warrior class nor anything about specilzations. An offense warrior could still be very viable.sexier, c) with DPS possibilities.
I mainly used the DW warrior spec on Alistair. He is a beast as a DW warrior- I could just sit back and watch him, fangirl that I am. It also allows you to combine the idea of a tank (I use him to taunt so my rogue can get backstabs, or on a mage PC so that she can use aggro-inducing spells like Fireball and Miasma without getting killed) with high-DPS killing machine. I was thinking that it would be a shame having your NPC warrior followers be more limited. But as long as the more restricted classes can still serve the same functions, it would be ok.
And then there are always the modders to save the day... assuming a toolset, of course...
I tried that with him as well, and it worked (With my main being a warrior that is).
#1082
Posté 13 septembre 2010 - 06:15
Well, you're assuming those sorts of abilities will be available to a rogue in DA2. I hope so, but we don't know that. If the point is to distinguish a rogue from a warrior, then...?Wishpig wrote...
I made a strength based rogue who was extremely similar to my DW Warrior in gameplay, he just did slightly more damage and took more damage.
People are really making a big deal over something we don't have enough knowledge about to judge yet! Sometimes to much is a bad thing and cutting back a bit and refining is a good thing.
Also, as I pointed out up above, what you're saying only applies to the PC. Our NPC warriors and rogues will presumably be locked into a more limited set of functions based on their class.
#1083
Posté 13 septembre 2010 - 07:09
Addai67 wrote...
Well, you're assuming those sorts of abilities will be available to a rogue in DA2. I hope so, but we don't know that. If the point is to distinguish a rogue from a warrior, then...?Wishpig wrote...
I made a strength based rogue who was extremely similar to my DW Warrior in gameplay, he just did slightly more damage and took more damage.
People are really making a big deal over something we don't have enough knowledge about to judge yet! Sometimes to much is a bad thing and cutting back a bit and refining is a good thing.
Also, as I pointed out up above, what you're saying only applies to the PC. Our NPC warriors and rogues will presumably be locked into a more limited set of functions based on their class.
Well, if you read my previous posts, you'll see I know I'm merely assuming. Hell, my point is, yeah it could be bad. Maybe warriors and rogues will have less freedom. On the other hand, at this moment all we know is warriors can't duel wield. Best case scenario, it's merely an apperance thing. Yeah you can't looks awesome in plate wielding two axes... BUT gameplay wise offensive tanks may still be very possible. The actual ROLE of a DW warrior may still be present. Or, like in awakening and to some extent origins, you can really blur the line between DW rogues and DW warriors to the point their only a wee bit diffrent.
In short, it's legit to be unhappy about the idea you can't have the two-handed plate wearing look... but short of that, we just don't know enough to warrent some of the DOOM over this topic... at least not yet.
I mean, then there's also the fact, that as a guy who played DW-Rogue str build and a DW-Warrior... I can say the two were too similar. I literally ditched my DW-Rogue a little more then half-way in because it was boreing and almost the same character.
Modifié par Wishpig, 13 septembre 2010 - 07:12 .
#1084
Posté 14 septembre 2010 - 01:50
Wishpig wrote...
1. Yes, this is true. Not much to really do about this one. But hopefully we'll have multiple weapon types this time around, like spears, flails, and something more exiting then maces, swords, daggers, and axes to offset this. Plus, archery kind of sucked in DA:O, if warriors can be archers and crossbows are still strength based and are actually GOOD, then it will open up a whole new path!
The new weapons types haas at least been talked about by Peter, and he said that there are no spears.
#1085
Posté 14 septembre 2010 - 01:55
Modifié par packardbell, 14 septembre 2010 - 01:55 .
#1086
Posté 14 septembre 2010 - 01:55
#1087
Posté 14 septembre 2010 - 02:43
DarkSpiral wrote...
Ryllen Laerth Kriel wrote...
That was Bioware's time constraints/not thinking along those lines really that they didn't include something plot-wise to seperate rogues and warriors.
I realize that is only one sentence out of your post, but I would like you to clarify something, if you don't mind. You are suggesting that the lack of any NPC refferring to you as a "rogue" is an example of laziness, or that they simply failed to realize they shoudl do such a thing? Or did I misunderstand you?
Need any help with that straw man you are building to demonize my post? I hear Home Depot has a sale on both pine and wheat straw this week.
Read the whole thing, I wasn't calling Bioware lazy, they worked on DA:O for five years, the story was great, they made their own game engine and the lore is better than most games out there. My point was to state that in their defense, perhaps I didn't word that idea correctly in a way for you to pick it up. It is true that more could be done with recognizing class-oriented quests, there's room for improvement in any game...but that was another discussion earlier in this thread with other people.
Bottom line, you misunderstood me.
#1088
Posté 14 septembre 2010 - 03:24
But the real reason I want a DW warrior is because I want someone who can charge into battle and be quick and agile, but not have to worry about getting all back-stabby and sneaky. I want someone who can possibly act as a back-up tank if the Alistair of DA2 falls and the only other people are mages.
Not to mention I've always wanted a melee with a little mage on the side, not the other way around. Spirit Warrior was my dream since I learned about specs in DAO... When I got it in Awakening, I was happy as a clam. In my mind, at least, 2H and Sword and Shield aren't nearly as cool as DW.
But about the archery: Will warriors at least be able to wield bows? That was really the only tactic that worked for me for the Broodmother and Mother. Get a mage or two with AOE spells, use 'em, and harp on the big bad with arrows while the cooldown ticks away.
Also: They should at least give us another tree in place of the DW and Archery ones... maybe something like fencing, fast-paced and accurate with only a one-handed weapon?
#1089
Posté 14 septembre 2010 - 03:36
Lokanaiya wrote...
....So who's gonna go tell Duncan's ghost that he was doing it wrong? Story-wise, if there was a DW warrior in the same universe a little while ago, there should be one now.
But the real reason I want a DW warrior is because I want someone who can charge into battle and be quick and agile, but not have to worry about getting all back-stabby and sneaky. I want someone who can possibly act as a back-up tank if the Alistair of DA2 falls and the only other people are mages.
Not to mention I've always wanted a melee with a little mage on the side, not the other way around. Spirit Warrior was my dream since I learned about specs in DAO... When I got it in Awakening, I was happy as a clam. In my mind, at least, 2H and Sword and Shield aren't nearly as cool as DW.![]()
But about the archery: Will warriors at least be able to wield bows? That was really the only tactic that worked for me for the Broodmother and Mother. Get a mage or two with AOE spells, use 'em, and harp on the big bad with arrows while the cooldown ticks away.
Also: They should at least give us another tree in place of the DW and Archery ones... maybe something like fencing, fast-paced and accurate with only a one-handed weapon?
Nope, no Archery for warriors
#1090
Posté 14 septembre 2010 - 03:39
#1091
Posté 14 septembre 2010 - 04:29
Lokanaiya wrote...
....So who's gonna go tell Duncan's ghost that he was doing it wrong? Story-wise, if there was a DW warrior in the same universe a little while ago, there should be one now.
Who said Duncan was a warrior?
#1092
Posté 14 septembre 2010 - 08:51
Ryllen Laerth Kriel wrote...
Need any help with that straw man you are building to demonize my post? I hear Home Depot has a sale on both pine and wheat straw this week.
Read the whole thing, I wasn't calling Bioware lazy, they worked on DA:O for five years, the story was great, they made their own game engine and the lore is better than most games out there. My point was to state that in their defense, perhaps I didn't word that idea correctly in a way for you to pick it up. It is true that more could be done with recognizing class-oriented quests, there's room for improvement in any game...but that was another discussion earlier in this thread with other people.
Bottom line, you misunderstood me.
Defensive much, Ryllen?<_<
I did indeed read the whole thing, and wasn't sure what that specific part meant. So I asked a question. I even stated outright I realized it was one part of your post. If I wanted to demonize your post, I could have done a significantly better job at it, much like you could have done a significantly better job explaining what you meant, which is why I asked for clarification. Cheifly because that sentence seemd like it was at odds with the rest of your post.
So in other words:
Yes.My point was to state that in their defense, perhaps I didn't word that idea correctly in a way for you to pick it up.
I shall, however, refrain from asking questions of you in the future. You don't seem to handle them well.
#1093
Posté 14 septembre 2010 - 10:08
#1094
Posté 14 septembre 2010 - 10:52
Weapon usage is determined by acces to skill trees. So Warriors cannot use bows.DrunkDeadman wrote...
Was it confirmed that there was NO ARCHERY for warriors at all, or NO ARCHERY TALENTS for warriors? I'm kinda confused about this.
#1095
Posté 14 septembre 2010 - 10:57
#1096
Posté 14 septembre 2010 - 11:02
He wasn't. The books make it pretty clear he was a rogue.AlanC9 wrote...
Who said Duncan was a warrior?Lokanaiya wrote...
....So who's gonna go tell Duncan's ghost that he was doing it wrong? Story-wise, if there was a DW warrior in the same universe a little while ago, there should be one now.
#1097
Posté 14 septembre 2010 - 11:38
Wishpig wrote...
Nowshin wrote...
I understand the reasoning but the news makes me sad:crying:
I ADORE the dual wielding class in general and also the warrior talents, so DW warriors are a favorite of mine.
Oh well.....
Well there is a decent chance we'll get a rogue specilization along the lines of Legoniare scout in Dragon Age: Awakening. Giving you rogue some very warrior like traits.
Legionnaire abilities from Awakening:
Mark of the legion- permenant increase strength and constituion
Strength of Stone- immune to damage and knockback for a short time
Endure Hardships- Health is uneffected by damage, rather stamina takes the hits.
Blessing of the ancestors- immune to spells
I made a strength based rogue who was extremely similar to my DW Warrior in gameplay, he just did slightly more damage and took more damage.
People are really making a big deal over something we don't have enough knowledge about to judge yet! Sometimes to much is a bad thing and cutting back a bit and refining is a good thing.
Yes, but your rogue doesn't have death blow, taunt, intimidate, grievous insult, masscre, blessing of the fade & soulbrand. All the things that make DW warriors the ultimate killing machine.
Modifié par jsachun, 14 septembre 2010 - 11:42 .
#1098
Posté 14 septembre 2010 - 12:31
Vaeliorin wrote...
He wasn't. The books make it pretty clear he was a rogue.
Interestingly enough, when you run into Demon!Duncan in the Fade, he uses abilities only available to warriors. That confused me since it seemed evident from the books that he was a rogue. Maybe the demon just got his class wrong.
Of course, it's possible that Duncan is just so awesome he transcends ability trees.
#1099
Posté 14 septembre 2010 - 01:05
Andrastee wrote...
Vaeliorin wrote...
He wasn't. The books make it pretty clear he was a rogue.
Interestingly enough, when you run into Demon!Duncan in the Fade, he uses abilities only available to warriors. That confused me since it seemed evident from the books that he was a rogue. Maybe the demon just got his class wrong.
Of course, it's possible that Duncan is just so awesome he transcends ability trees.
...or maybe classes are just game mechanics made for balance and nothing a smart writter would ever care about...
#1100
Posté 15 septembre 2010 - 01:49
biomag wrote...
Andrastee wrote...
Vaeliorin wrote...
He wasn't. The books make it pretty clear he was a rogue.
Interestingly enough, when you run into Demon!Duncan in the Fade, he uses abilities only available to warriors. That confused me since it seemed evident from the books that he was a rogue. Maybe the demon just got his class wrong.
Of course, it's possible that Duncan is just so awesome he transcends ability trees.
...or maybe classes are just game mechanics made for balance and nothing a smart writter would ever care about...
Ah. Ok, my bad. I just didn't think that he was a rogue since I haven't read the books and all the DAO scenes he appears just give that vibe of "warrior."




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