Andrastee wrote...
Of course, it's possible that Duncan is just so awesome he transcends ability trees.
It's his Epic Beard specialization. It has four abilities:
- Permanent Grooming;
- Breaks all the Rules;
- Women Want Me;
- Men Want to Be Me
Andrastee wrote...
Of course, it's possible that Duncan is just so awesome he transcends ability trees.
Mike Laidlaw wrote...
While we only know for certain that he had up to the second ability, I think it's pretty obvious that Duncan knew where to spend the talent points.
Though, that wasn't unique to Duncan. Loghain also switched classes between the books and game.Mike Laidlaw wrote...
It's his Epic Beard specialization.Andrastee wrote...
Of course, it's possible that Duncan is just so awesome he transcends ability trees.
Modifié par Sylvius the Mad, 15 septembre 2010 - 04:30 .
Sylvius the Mad wrote...
Though, that wasn't unique to Duncan. Loghain also switched classes between the books and game.
I complained about that quite a lot during DAO's development. We were explicitly told that switching classes was impossible, and yet that's exactly what Loghain did.
Modifié par David Gaider, 15 septembre 2010 - 04:38 .
Modifié par Knight Templar , 15 septembre 2010 - 04:51 .
David Gaider wrote...
So my books should obey the limitations of a game environment?
Player characters must have access to this specialization!Mike Laidlaw wrote...
It's his Epic Beard specialization. It has four abilities:
Permanent Grooming;
Breaks all the Rules;
Women Want Me;
Men Want to Be Me[/list]While we only know for certain that he had up to the second ability, I think it's pretty obvious that Duncan knew where to spend the talent points.
And you shouldn't. I place the fault with the game, not the books.David Gaider wrote...
So my books should obey the limitations of a game environment? To what end? You'll note that the books had cloaks and horses, as well. I make no apologies.
Knight Templar wrote...
It doesn't make sense for books to be held back by the difference between warrior and Rogue
I mean there is no such difference in real life.
Shadow_broker wrote...
Knight Templar wrote...
It doesn't make sense for books to be held back by the difference between warrior and Rogue
I mean there is no such difference in real life.
OCD kicking in
Warriors have a great amount of diffrence from shades of red
Sylvius the Mad wrote...
And you shouldn't. I place the fault with the game, not the books.
The game should obey the limitations of the game's setting.
Sylvius the Mad wrote...
And you shouldn't. I place the fault with the game, not the books.David Gaider wrote...
So my books should obey the limitations of a game environment? To what end? You'll note that the books had cloaks and horses, as well. I make no apologies.
The game should obey the limitations of the game's setting.
Modifié par Seb Hanlon, 15 septembre 2010 - 05:11 .
David Gaider wrote...
Sylvius the Mad wrote...
And you shouldn't. I place the fault with the game, not the books.
The game should obey the limitations of the game's setting.
And this, I assume, is bizarre Sylvius Logic -- the kind of logic which trumps all manner of resources, gameplay and balance for the sake of... what, exactly? We do not adhere pedantically to the setting except where it suits us. The fact that there are no horses evident in the game doesn't mean they don't exist in the setting.
I would (I hope) never claim to trump resources. I'm a big fan of resource management in-game - I'm not likely to tell you in the real-world that is doesn't matter.David Gaider wrote...
And this, I assume, is bizarre Sylvius Logic -- the kind of logic which trumps all manner of resources, gameplay and balance for the sake of... what, exactly?
This is perhaps the source of our greatest disconnect. If you're not guided by the setting, what are you guided by? By what standard do you choose one feature over another?We do not adhere pedantically to the setting except where it suits us.
Of course not. Horses are specifically referred to in the lore. It would be interesting to design a setting without horses (recall how Ultima IX explained the absence of horses when they'd been in all the previous Ultima games set in Britannia), but it's not necessary to do that to justify gameplay that lacks horses.The fact that there are no horses evident in the game doesn't mean they don't exist in the setting.
There was nothing personal there. No need for the caveat.I know you won't take that personally-- you've certainly made that evident enough with your posts-- and I don't mean it personally. But there you go.
And that the technical designers think this is important means a lot to me. Thank you.Seb Hanlon wrote...
The game does indeed obey the limitations of the setting.
If we're wish-casting for DA3, I'd ask for the elimination of the Warrior/Rogue distinction.Tsai Zhou wrote...
Well here is hopeing to da3 and the return of a more interesting and diverse duel wielding experience
Sylvius the Mad wrote...
And that the technical designers think this is important means a lot to me. Thank you.Seb Hanlon wrote...
The game does indeed obey the limitations of the setting.
David Gaider wrote...
Sylvius the Mad wrote...
Seb Hanlon wrote...
The game does indeed obey the limitations of the setting.
And that the technical designers think this is important means a lot to me. Thank you.
Let me point out the caveat there, however: when it comes to a conflict between the setting and gameplay the resolution is generally an easy one: the setting must bend or change.
And I don't mean a casual conflict. Tech Designers are going to accomodate the setting whenever they can, just as Seb pointed out. But if there's an issue where the game design needs to change and the only thing standing in the way is the fact that X has been stated in the setting at some point-- well, that's not a good enough reason. The idea that setting logic should trump everything else simply doesn't exist, despite how important the setting might be to me or any fans of the lore.
Ideal? No, but that's simply how it is.
Brockololly wrote...
I get why there aren't riding horses, but hell, can't we at least see horses standing in a stable or something to at least establish they're in the game world? DAO had oxen already, why not horses, even if its just a static horse model?
Knight Templar wrote...
It doesn't make sense for books to be held back by the difference between warrior and rogue.
I mean there is no such difference in real life.