maxernst wrote...
I don't think dual wielding being something rogues do and warriors don't is so unreasonable. If you think of a rogue as somebody who learns to fight on the streets and is mentored in a thieves guild, he's not going to have any experience fighting in heavy armor (too expensive) and will have a preference for smaller weapons that can be easily concealed. In the real world, I'm not sure if anybody in medieval Europe ever fought with two full-length swords and I'm not sure anybody did in Japan prior to the 17th century. Historically, if people fought with two weapons, the offhand usually held a small weapon like a dagger. I think duel-wielding is a more practical choice for someone whose preferred weapons are small and concealable, but somebody who would have access to and openly carry two handed weapons or shields isn't likely to learn to fight with two weapons and I expect it would take considerable practice to do effectively.
Let us leave real life out of this.
In real life you don't have sword-shield warriors, and warriors with two-handed swords in the same period. Sword-shield dissapears as platearmour emerges, at the end of the 12th century. In response the longsword becomes even longer... around four feet, and have to be vielded in both hands. The platearmour becomes even more massive, and in response the footsoldiers adopts massive pole-axes, glaives, lucerne-hammers etc, etc. In the 14th century it's virtually impossible to harm someone in full plate with a sword, one or two-handed.
The so-called great-swords, as they are named in RPG's, with six foot blades were specialised weapons, used to take out the pike-men. The pike-men's job was to stop the mounted knights. and I could go on... RPG's have nothing to do with any reality, and nor do they have to. It's a fantasy-setting.
But to restrict a RPG character, who's "adventuring", explores dungeons and all the other stuff you do in RPG's to either sword shield, or two-handed, to restrict rogues to only DW or bows.. is just so.... bah, I have no words to express my disgust. Please, allow me to design my own character, thank you very much, and keep your restrictions to yourself.
If some people think it is the high-point of gaming to design the ultimate party, where their skills compliment each other to tactical perfection, why don't you design a tactical wargame instead or a dungeon-slasher ala diablo? RPG's are about choices and freedom!
Modifié par TMZuk, 17 septembre 2010 - 07:40 .