DarkSpiral wrote...
It's the literal story of the game. What you make up in your head as you go along is no more a part of the story than fanfiction is part of the story of the narrative it's based on.
And again, that's an incredibly narrow definition of "story".
I do not accept it.
Cannot know Sylvius.
This is why I'm comfortable saying they will never know.
There is a world of difference, and judging the game based on whether or not the game allows you to create a personalized inner monologue isn't realistic.
Yes it is. This is the entire point of roleplaying games. And many games in the past - even BioWare games - have allowed it.
I'm not saying I don't do it, because of course I do. I' am saying you can't judge game desing on that principle.
Why not?
The design isn't flawed because they didn't consider every possible possibility. They considered the most likely ones, and that's all they can humanly do.
Considering specific possibilities is a terrible idea. They should leave as much as possible of the PC's journey unwritten to allow the player to experience it as he sees fit.
And all of that is part of the story. Story is narrative. But you're limiting story just to the authored narrative, and completely ignoring the emergent narrative that arises from gameplay and roleplaying.
Why your characters do something is as much as part of the story as what they do, but BioWare can only write the actions - not the motives.
Read a book. Motives matter.
And just as an aside, the writers probably considered more possibilities during the events of the protagonists journey than the limitations of the media allowed them to put in the game. Most people at Bioware are really quite good at this job.
Yes, they are. But sometimes the people in charge make some poor design decisions that impact the entire rest of the project. That the games still mostly work is a testament to their skill.
DarkSpiral wrote...
It's a refernce to Final Fantasy 7.
A major plot point is the death of a party member (Aeris) and he's
asking why the game's restorative item (Phoenix Down) doesn't can't be
used to revive her like it would be used in battle. I'm preety sure
it's a rhetorical question.
Rhetorical questions are just questions to which you don't have the answer.
FF7 happens to be the only JRPG I have ever played. Based on FF7, I have never again attempted any JRPG because they're arguably not even games, let alone RPGs. They just tell a story at you in a really long drawn-out way and your input doesn't matter at all.
The plot holes (phoenix down) are an added bonus.
Preferably
not, no. The enemies you challenge should always be more powerful than
the ones you bested at the begining of the game. The reward for
leveling is access to new, more powerful abilities, equipment, and so
forth. Not so that the combat at the end of the game is a
cakewalk.
Power is relative. If everyting else gets more
powerful too, then my abilities haven't actually grown more powerful
relative to my foes. Levelling up becomes pointless.
I want to outlevel my opponents.
Modifié par Sylvius the Mad, 19 septembre 2010 - 05:52 .