Redcoat wrote...
To answer the original question...is it not obvious? A character annoys you, you get in-universe revenge by killing them. I must admit, my heart always flutters a bit when I see Shepard looking over Miranda's lifeless body, and I feel as if the galaxy is suddenly a little brighter. You can bet that during the first two seasons of Star Trek: The Next Generation the newsgroups were probably swamped with fan fiction wherein Wesley Crusher is gruesomely slain. Mass Effect is no different. 'Tis no surprise that Tali death scenes are the most commonly posted. The size of her fanbase makes them a lightning rod for trolls.
The issue is that it is not in-universe really, since you have to meta-game to kill off specific people. It is not like Shepard can actually sit at his desk plotting 'well if these people aren't loyal to me, some tragic accident will conveniently befall them whether I am personally with them or not', or 'I really don't like this person. if we go into battle without upgrading our sheilds, hopefully they will die', or 'if I send this person on the tech mission, I am sure there will be at least some control panel somewhere on this ship I have never been on before that by not pressing will ensure their death."
When you consider some of the choices (especially not upgrading the ship's shielding, or coming up with the bizzare theory that if someone is not fully loyal to you *they* will recklessly get killed rather than they will cower or flee, or simply shoot you in your sleep), Shepard comes across as a complete moron for going the route neccessary to kill party members.