Free items
#1
Posté 24 octobre 2009 - 01:26
#2
Posté 24 octobre 2009 - 01:28
#3
Posté 24 octobre 2009 - 01:35
#4
Posté 24 octobre 2009 - 01:37
I may revise my opinion if it turns out they are ridiculously powerful, but so far I've seen nothing that indicates that these items offer anything but a very minor increase in available choices.
A 'completely balanced' game is an illusion anyway, any game with a non-fixed progression such as DA:O has to be designed so that someone rushing through it or levelling suboptimally can beat it just as well as someone who takes time improving their character and selecting the best skills and items possible.
A CRPG is by nature such a dynamic system that minor shifts in balance (Again, provided the items aren't blatantly overpowered) go under in a sea of factors and choices that can simply never be considered with absolute precision during design.
#5
Posté 24 octobre 2009 - 01:38
#6
Posté 24 octobre 2009 - 01:41
#7
Posté 24 octobre 2009 - 01:41
Arcite550 wrote...
o.O what items were those?
With the CE.
#8
Posté 24 octobre 2009 - 01:47
#9
Posté 24 octobre 2009 - 01:48
#10
Posté 24 octobre 2009 - 01:50
#11
Posté 24 octobre 2009 - 01:53
Dennis Carpenter wrote...
I might keep the ring that pumps your stats 1 but will most likely sell the rest for in game content to help me survive
Things like that I imagine will be useless rather quickly. If you look at Chris Priestly's level 22, it has way better stat increasing items than that.
#12
Posté 24 octobre 2009 - 01:53
My guess would be the staff, which indeed has been indicated as one of the most powerful mid-level staffs available for "a reasonable price ingame" (If that means it's almost free or just slightly cheaper than comparable staffs, I have no idea), but I would be surprised if it was so powerful as to make all other staffs (In particular the high-level ones) obsolete...Arttis wrote...
Which item seems pretty powerful?
#13
Posté 24 octobre 2009 - 01:55
#14
Posté 24 octobre 2009 - 02:12
#15
Posté 24 octobre 2009 - 02:19
#16
Posté 24 octobre 2009 - 02:23
#17
Posté 24 octobre 2009 - 02:24
Final reason: increased damage, spellpower and fire damage
And the other two CE items:
Bergen's Honor: Armor +2, physical resistance 25%, attack +6 (A helmet, I think)
Grimoire of the Frozen Wastes, that's the one that gives 3 attribute points to distribute freely...
#18
Posté 24 octobre 2009 - 02:29
Twitchmonkey wrote...
Dennis Carpenter wrote...
I might keep the ring that pumps your stats 1 but will most likely sell the rest for in game content to help me survive
Things like that I imagine will be useless rather quickly. If you look at Chris Priestly's level 22, it has way better stat increasing items than that.
just talking about starting ............. some of those you dont even get until mid level or later..... so begin the game with +1 to stats sell the rest for better items and weapons and if a better ring comes availablesell the stat ring. gotta get through the origin first and you get the +1 ring at game start.
#19
Posté 24 octobre 2009 - 02:32
#20
Posté 24 octobre 2009 - 02:43
Arcite550 wrote…
I dont know bout all of you but Im not going to use them... I want to take on the challenge the way it was meant to be taken. What will yall do?
Arcite, the developers made the bonus items. Playing with them is what the developers intended. The developers also made all of the 'vanilla' items. Playing with them is what the developers intended. I expect to enjoy any given piece of equipment for 30 minutes to 4 hours before I find something better or that looks more attractive on my characters, so I'm not worried about any particular item unbalancing a 40-90 hour game.
If you don't like being given extra power at the beginning, increase the difficulty level. It doesn't matter though, as the story is why most people are buying Dragon Age, and the story is the same regardless of what items you have. If you want to be naked and play on Hardcore, fine. If you want to be armored and play on Easy, fine. If you want to [insert your own idea] and play on [insert preferred difficulty level], fine. Any way you play the combat, the story will be the same. It's the dialogue that will be the real game-changer.
#21
Posté 24 octobre 2009 - 03:52
#22
Posté 24 octobre 2009 - 06:49
Cuuniyevo wrote...
Arcite, the developers made the bonus items. Playing with them is what the developers intended. The developers also made all of the 'vanilla' items. Playing with them is what the developers intended. I expect to enjoy any given piece of equipment for 30 minutes to 4 hours before I find something better or that looks more attractive on my characters, so I'm not worried about any particular item unbalancing a 40-90 hour game.
I'm with the OP on this.
Did the developers "intend" everybody to both have them and not have them? You can't have it both ways.
If they give NO meaningful advantage to a character, then there's no point in having them in your game. If they DO give a meaningful advantage, then they make the game easier, and thus nerf the challenge. Which, to me, means they make the game worse... unless it's too hard to play without em... which means the game was badly designed.
For instance, take the +experience gain ring you get from uploading a char here. If using that ring throughout the game means you finish at a higher level than you otherwise would, then the final boss is easier. Game nerf/cheat. Alternatively, if the boss is balanced so it's too hard to beat without that level, then people who don't have the ring are being penalized. On the other hand, if the XP gain isn't big enough for the ring to make an appreciable difference, then why would you want to even bother downloading it?
I'd say you're better off without em.
Modifié par Srikandi715, 24 octobre 2009 - 06:52 .
#23
Posté 24 octobre 2009 - 07:03
Now regarding the CE items, I beleive you only get one of them at the beginning of the game. The others are introduced later in the game, which just means youll have one more option to outfit your character when you reach said points in the game.
#24
Posté 24 octobre 2009 - 07:08
Srikandi715 wrote...
-snip-
Who is to say there won't be other bonus XP items in the game? They could very well be considered as part of the game's balance. If your'e wearing an xp bonus ring, that means you can't wear some other ring that would help you for the moment. At the end, you may have an easier time because you'll be a higher level and can just switch out the xp ring, but until then, you're going to miss all those bonuses to your stats to get that advantage at the end.
#25
Posté 24 octobre 2009 - 07:09
If using that ring throughout the game means you finish at a higher level than you otherwise would, then the final boss is easier.
I think you're overestimating the effect that 1% has. Even on a linear experience progression, 1% extra experience is only going to give you an extra level roughly 20% of the time at the levels you're expected to finish the game at.
On a scaling xp scale, the effect is even less.





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