IIRC, the Bioware devs pretty much built ME2 from scratch since ME1 was built pretty badly, which is why we only got 2 DLCs for it. They kept the game engine and some stuff that they could use, like character models, ships, and some of the gun models, and scrapped everything else. In doing so, they managed to correct most of the technical flaws of ME1 and they added some new ones, but over all ME2 is the better product.glacier1701 wrote...
My point in my original post was not about the 'HH' hit dialog but more on the lines of how much was planned to be in the game (and hinted at over the course of development) and then got axed at some point. I understand that these things always happen but the amount that seems to have gone on in ME2 seems, from the current info we fo have, to be far and away more than other games. I doubt we'll ever get a comment from BioWare on this but I do really feel that they had a lot more problems internally (from all causes) that meant a watered down version of ME2. Yes choices had to be made but considering who most probably made those choices and the remarks made since release quality was sacrificed in almost every choice made to get ME2 out the door. Had Firewalker been kept, had the Shadow Broker mission been kept, had there been more freedom in character recruitment progression I would say that much of the critisism would have been avoided.
Modifié par kregano, 06 septembre 2010 - 04:18 .





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