Aller au contenu

Photo

How do we disable particles effect ?


  • Veuillez vous connecter pour répondre
11 réponses à ce sujet

#1
Komaro

Komaro
  • Members
  • 22 messages
How do we disable particles effect ? In particular, the blood splaterring during combat and the fire effects...

Also, does this game use the total PhyX crap from Nvidia, if so, can we disable it ?

Are they .ini lines we should be aware of that would do such a thing ?

Modifié par Komaro, 11 novembre 2009 - 10:44 .


#2
Komaro

Komaro
  • Members
  • 22 messages
I have disable PhyX from my control panel as a test. Also doing to force the Nvidia Panel settings instead of the game. Even at any lowest settings and resolution this game cramps in combats, especially when the particle effects are in play.

#3
pavachan

pavachan
  • Members
  • 39 messages
the particle effects arent half as taxing if you disable Frame Buffer Effects. The frame buffer is what makes the fire sort of distorted and such, as if there's a heat effect.

#4
syklonis01

syklonis01
  • Members
  • 118 messages
What PC specs are you running? Disable particle effects, that's like removing all the cool features from the game..it would look bland imo. Seriously, gamers on PC's need to know their rigs and how to maintain them. Then you can run games that come out these days. Or you need to stick to 360 and PS3 so you don't have to worry about running a game on a PC.




#5
Komaro

Komaro
  • Members
  • 22 messages
I know my rig, I am a PC technician...it's not like I am a newbie. But for you:

Pentium D 3GB, 2GB memory, Gforce 8600 GTS 512MB, Win 7 64 bits
Runs perfectly Fallout 3 and Borderlands, so...

I have not seen any improvements with the frame buffer effects On or Off. It is bad the two ways.
Disable PhyX helped a bit (No surprise there...it's bad in all games anyway).
Overriding the AA seems better. Testing other options...Changing resolution has minimal impact.

My personal impression is that we have a bad console port again...It looks and feel that way.
Still we should have more control on the graphics via dragonage.ini. We need some command lines...

Modifié par Komaro, 11 novembre 2009 - 11:28 .


#6
ChandlerL

ChandlerL
  • Members
  • 463 messages
Your Pentium D falls under the minimum requirements to run this game. Remain aware of that as you attempt to tweak it to run the way you're expecting it to.


#7
Komaro

Komaro
  • Members
  • 22 messages

ChandlerL wrote...

Your Pentium D falls under the minimum requirements to run this game. Remain aware of that as you attempt to tweak it to run the way you're expecting it to.


It is an overclock Pentium D from 2.6 to 3.0G...Never had any problem or performance issues with it. Some console port runs badly on it, but others like Fallout 3/Borderland/COD4 doesn't have any issues.

I am sticking to the particles effects, because this is when the fps is falling. I don't know how they did it for PC, but obviously something is a miss. Is there a way to disable or tweak the particles effects in some ways ?

#8
SirDremor

SirDremor
  • Members
  • 55 messages
I agree with ChandlerL - you CPU is too outdated, plus I would have added your GPU as well, but we don't know your prefered screen resolution.



About "console port" - I TOTALLY disagree with you. The game plays and feels as it should on PC (my rig is much better though). It is not like Mass Effect, rushed by EA to be released on PC.

#9
ChandlerL

ChandlerL
  • Members
  • 463 messages
I understand that its overclocked. And even overclocked, it still falls under the minimum system requirements.

There are no published settings to adjust particle effects past turning off "Frame Buffer Effects." With that said, some modders are working on creating small transparent textures that effectively remove some effects like blood splatter-- we won't know yet how much that will have an effect on improving performance if at all.

There is some texture work being done that will speed up texture loads/swaps -- for this the modder has indicated we should start seeing parts of the whole in less than a week.(They'll be released in parts)

Modifié par ChandlerL, 11 novembre 2009 - 12:59 .


#10
Komaro

Komaro
  • Members
  • 22 messages

ChandlerL wrote...

I understand that its overclocked. And even overclocked, it still falls under the minimum system requirements.

There are no published settings to adjust particle effects past turning off "Frame Buffer Effects." With that said, some modders are working on creating small transparent textures that effectively remove some effects like blood splatter-- we won't know yet how much that will have an effect on improving performance if at all.

There is some texture work being done that will speed up texture loads/swaps -- for this the modder has indicated we should start seeing parts of the whole in less than a week.(They'll be released in parts)


Interesting. I hope they suceed. Oblivion got also better performance after some texture mods. But we could adjust so much more in the ini file...like vegetation ratio, draw distance, bloom or HDR. I wish the developpers would enhance the .ini file somehow...

Is there a way to be updated on those mods ? A topic ? I think I saw one about texture two days ago...

#11
ChandlerL

ChandlerL
  • Members
  • 463 messages
You'll be pleased to know it is the same modder that did the texture replacements for Oblivion and Fallout 3.

Sure you can follow 4Aces here:

daforums.bioware.com/forums/viewtopic.html

#12
Komaro

Komaro
  • Members
  • 22 messages
Oh yah! I am pleased. LOL!



Seriously, great news. At least the textures will be mods by pros.