If removing DW talents from Warriors was done to prevent all those flippy animations from looking silly on characters wearing heavy armour, does this mean that Rogues - which do get the new DW talents - can't wear heavy armour?Mike Laidlaw wrote...
Removing
dual wield specialization from warriors allowed us to not only make the
classes more distinct, but to make the dual wield attacks all
distinctly rogue-ish. A warrior in plate mail being fast with two
daggers I could handle, but flipping and rolling into attacks? That
didn't make sense. So, we could either have boring, vanilla dual-wield
anims, or we could make them for rogues and deliver lithe, acrobatic
combat for a class that should be just that.
If this is another completely arbitrary restriction to make the classes more distinct (since when is that a useful objective, anyway - what value does distinctiveness have?), I'm going to point it out. A lot. For months.





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