Can Rogues still wear heavy armour?
#26
Posté 05 septembre 2010 - 08:18
#27
Posté 05 septembre 2010 - 08:19
#28
Posté 05 septembre 2010 - 08:21
Arttis wrote...
Well then just do not wear it!
says the same person who probably thinks its ok for a mage to wear heavy armor too that ISNT a battle mage.
#29
Posté 05 septembre 2010 - 08:37
tmp7704 wrote...
If you look at it from another angle, by limiting options available to each class fo bare minimum, what is going to make one warrior not "look near identical" from another warrior, and one rogue from another rogue? Aside from minor flaws and/or advantages?
Specializations?
#30
Posté 05 septembre 2010 - 08:38
If they put the str in for it WHY NOT?!Aradace wrote...
Arttis wrote...
Well then just do not wear it!
says the same person who probably thinks its ok for a mage to wear heavy armor too that ISNT a battle mage.
#31
Posté 05 septembre 2010 - 08:38
tmp7704 wrote...
If you look at it from another angle, by limiting options available to each class fo bare minimum, what is going to make one warrior not "look near identical" from another warrior, and one rogue from another rogue? Aside from minor flaws and/or advantages?
But wouldn't that just be the same problem but on a worse escale when all warriors and a majority of rogues also look the same?
#32
Posté 05 septembre 2010 - 08:42
Sylvius the Mad wrote...
In the no DW for Warriors thread, Mike wrote:If removing DW talents from Warriors was done to prevent all those flippy animations from looking silly on characters wearing heavy armour, does this mean that Rogues - which do get the new DW talents - can't wear heavy armour?Mike Laidlaw wrote...
Removing
dual wield specialization from warriors allowed us to not only make the
classes more distinct, but to make the dual wield attacks all
distinctly rogue-ish. A warrior in plate mail being fast with two
daggers I could handle, but flipping and rolling into attacks? That
didn't make sense. So, we could either have boring, vanilla dual-wield
anims, or we could make them for rogues and deliver lithe, acrobatic
combat for a class that should be just that.
If this is another completely arbitrary restriction to make the classes more distinct (since when is that a useful objective, anyway - what value does distinctiveness have?), I'm going to point it out. A lot. For months.
Au contraire, my friend, I believe distinctiveness is extremely important. I want the combat and character building to feel very different based on the class I'm playing. And who made their rogue wear heavy armor? I sure as hell didn't. I fail to see the point in it, also from a role-playing perspective (in a way).
I'm kind of ticked off that I don't get to play dual-wielding warriors (read: unstoppable whirling machines of dismemberment) anymore, but I'm very much intrigued by how they're going to update the DW skill tree and its animations to make it feel more rogue-ish.
#33
Posté 05 septembre 2010 - 08:44
Aradace wrote...
Arttis wrote...
Well then just do not wear it!
says the same person who probably thinks its ok for a mage to wear heavy armor too that ISNT a battle mage.
It is ok for any mage to wear heavy armour. The point is that we should have the choice to wear it. restricting the game to just having 3 basic classes with no diversity would just be boring.
Either way, it's not like you'd be forced to wear heavy armour as mage, or use daggers as a warrior, so it's not like it's harmful to you, unless you can't handle others playing a game differently to you?
#34
Guest_Ada Wong_*
Posté 05 septembre 2010 - 08:47
Guest_Ada Wong_*
A rogue in heavy armor kinda defeats the purpose. They are supposed to be fast, agile, and stealthy. Walking around in full plate is gonna cause a few problems I think. Realism isn't everything, but come on...Telum101 wrote...
I hope rogues are allowed to wear heavy armour, and I also hope that they aren't completely removing dual wielding from the warrior class. Out of 3+1/2 playthroughs, my favourite would definitely be my plate armoured DW warrior.
You can't market the game saying "you get to be your own character" and then force us to choose between a generic acrobatic rogue, tank warrior, and squishy mage.
Bioware wants the classes to be more distinct, so it's unlikely rogues can wear heavy armor. The class should feel very different in DA2, but I hope stealth + backstab is the main damage dealer, not simply using momentum which looked silly to be honest. A successful backstab from stealth should do massive damage.
#35
Posté 05 septembre 2010 - 08:47
Telum101 wrote...
Either way, it's not like you'd be forced to wear heavy armour as mage, or use daggers as a warrior, so it's not like it's harmful to you, unless you can't handle others playing a game differently to you?
But would you rather want people to play mages in heavy armor, dagger warriors and such or to have three very distinct classes (excluding specializations) that each have their own special fun gimmick? I'm thinking of it similar to Mass Effect > Mass Effect 2, the hybrid classes lost much of their hybridness but playing a Soldier had a very distinct difference than playing an Sentinel or Vanguard.
Modifié par Dave of Canada, 05 septembre 2010 - 08:48 .
#36
Posté 05 septembre 2010 - 08:50
This is a joke, right !?
#37
Posté 05 septembre 2010 - 08:52
Akka le Vil wrote...
They removed dual-wielding for warrior ? 0_o
This is a joke, right !?
Nope. They want dual wield to feel fast (something that didn't fit the warrior class) so they instead tuned up the 2h / sword and board spec for warrior and made archery / dual wield rogue-exclusive.
#38
Posté 05 septembre 2010 - 08:52
Dave of Canada wrote...
But would you rather want people to play mages in heavy armor, dagger warriors and such or to have three very distinct classes (excluding specializations) that each have their own special fun gimmick? I'm thinking of it similar to Mass Effect > Mass Effect 2, the hybrid classes lost much of their hybridness but playing a Soldier had a very distinct difference than playing an Sentinel or Vanguard.
And it was awesome. I'm hoping they do a similar job in DA2 (as in: making each class unique). In my opinion, they totally nailed it with ME2.
#39
Posté 05 septembre 2010 - 08:52
no...Akka le Vil wrote...
They removed dual-wielding for warrior ? 0_o
This is a joke, right !?
#40
Guest_Ada Wong_*
Posté 05 septembre 2010 - 08:53
Guest_Ada Wong_*
Akka le Vil wrote...
They removed dual-wielding for warrior ? 0_o
This is a joke, right !?
yep, DW is rogue only now.
Makes sense if they're trying to make the classes more distinct. The warrior and rogue overlapped quite a bit.
#41
Posté 05 septembre 2010 - 08:54
#42
Posté 05 septembre 2010 - 08:54
shepard_lives wrote...
And it was awesome. I'm hoping they do a similar job in DA2 (as in: making each class unique). In my opinion, they totally nailed it with ME2.
I hear the masses gathering at our homes ready to burn it down already.
#43
Posté 05 septembre 2010 - 08:56
Arrtis wrote...
They should have expanded the rogue and warrior specific abilities in order to make them feel different.
But Mages have spells giving them a "mage" experience and Warriors have two-handed weapons completely tailored for a "warrior" experience, why leave dual wielding a hyprid-mess that doesn't fit well for both classes?
#44
Posté 05 septembre 2010 - 08:58
Dave of Canada wrote...
shepard_lives wrote...
And it was awesome. I'm hoping they do a similar job in DA2 (as in: making each class unique). In my opinion, they totally nailed it with ME2.
I hear the masses gathering at our homes ready to burn it down already.
I'll just go get one of my clones and throw it at the raging mob while I escape with a giant catapult.
#45
Posté 05 septembre 2010 - 09:00
#46
Posté 05 septembre 2010 - 09:04
Sylvius the Mad wrote...
I don't particularly see the need for classes, no, though I understand they do make it easier to balance the game.
At least two classes are required, since non-mages cannot use magic. The Fereldan Circle refused to martially train their mages, but since the Hawkes are Apostates, they wouldn't necessarily have that disadvantage.
But still, you can only use magic if you were born to it, and dwarves cannot use it at all.
#47
Posté 05 septembre 2010 - 09:09
Aradace wrote...
Arttis wrote...
Well then just do not wear it!
says the same person who probably thinks its ok for a mage to wear heavy armor too that ISNT a battle mage.
Yup, those who got all excited over Hawke's magic and fighting skills in the trailer and want to play Hawke like that in DA2, shouldn't be contributing to this thread!
I think there should be a penalty for Heavy Armored rogues, ie no stealth, backstabbing/hitting/critical penalties. Also, I find the idea of "no classes" intriguing.
#48
Posté 05 septembre 2010 - 09:11
The Hardest Thing In The World wrote...
I think there should be a penalty for Heavy Armored rogues, ie no stealth, backstabbing/hitting/critical penalties. Also, I find the idea of "no classes" intriguing.
Then why even bother having dual wield warriors if you're just limiting them completely?
#49
Posté 05 septembre 2010 - 09:16
#50
Posté 05 septembre 2010 - 09:19
Dave of Canada wrote...
The Hardest Thing In The World wrote...
I think there should be a penalty for Heavy Armored rogues, ie no stealth, backstabbing/hitting/critical penalties. Also, I find the idea of "no classes" intriguing.
Then why even bother having dual wield warriors if you're just limiting them completely?
Sorry. I don't quite get you. There won't be DW warriors hence this thread about rogues in heavy armor. Bioware wants them classes to be more distinct.





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